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@ -132,8 +132,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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import { ref, useTemplateRef, watch, onMounted, onUnmounted, reactive, nextTick } from 'vue';
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import ExifReader from 'exifreader';
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import { throttle } from 'throttle-debounce';
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import type { ImageFrameParams } from '@/utility/image-frame-renderer.js';
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import { ImageFrameRenderer } from '@/utility/image-frame-renderer.js';
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import type { ImageFrameParams } from '@/utility/image-frame-renderer/image-frame-renderer.js';
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import { ImageFrameRenderer } from '@/utility/image-frame-renderer/image-frame-renderer.js';
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import { i18n } from '@/i18n.js';
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import MkModalWindow from '@/components/MkModalWindow.vue';
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import MkSelect from '@/components/MkSelect.vue';
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@ -11,7 +11,7 @@ import { computed, markRaw, onMounted, onUnmounted, ref, triggerRef } from 'vue'
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import ExifReader from 'exifreader';
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import type { MenuItem } from '@/types/menu.js';
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import type { WatermarkPreset } from '@/utility/watermark.js';
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import type { ImageFrameParams, ImageFramePreset } from '@/utility/image-frame-renderer.js';
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import type { ImageFrameParams, ImageFramePreset } from '@/utility/image-frame-renderer/image-frame-renderer.js';
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import { genId } from '@/utility/id.js';
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import { i18n } from '@/i18n.js';
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import { prefer } from '@/preferences.js';
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@ -20,7 +20,7 @@ import { uploadFile, UploadAbortedError } from '@/utility/drive.js';
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import * as os from '@/os.js';
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import { ensureSignin } from '@/i.js';
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import { WatermarkRenderer } from '@/utility/watermark.js';
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import { ImageFrameRenderer } from '@/utility/image-frame-renderer.js';
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import { ImageFrameRenderer } from '@/utility/image-frame-renderer/image-frame-renderer.js';
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export type UploaderFeatures = {
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imageEditing?: boolean;
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@ -13,7 +13,7 @@ import type { Plugin } from '@/plugin.js';
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import type { DeviceKind } from '@/utility/device-kind.js';
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import type { DeckProfile } from '@/deck.js';
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import type { WatermarkPreset } from '@/utility/watermark.js';
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import type { ImageFramePreset } from '@/utility/image-frame-renderer.js';
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import type { ImageFramePreset } from '@/utility/image-frame-renderer/image-frame-renderer.js';
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import { genId } from '@/utility/id.js';
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import { DEFAULT_DEVICE_KIND } from '@/utility/device-kind.js';
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import { deepEqual } from '@/utility/deep-equal.js';
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@ -5,35 +5,32 @@
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import { createTexture, initShaderProgram } from '../webgl.js';
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export type ImageCompositorProgramParamDefs = Record<string, any>;
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export type ImageCompositorFunctionParams = Record<string, any>;
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export function defineImageCompositorFx<PS extends ImageCompositorProgramParamDefs, US extends string[]>(program: ImageCompositorProgram<PS, US>) {
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return program;
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}
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export type ImageCompositorProgram<PS extends ImageCompositorProgramParamDefs = ImageCompositorProgramParamDefs, US extends string[] = string[]> = {
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id: string;
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export type ImageCompositorFunction<PS extends ImageCompositorFunctionParams = ImageCompositorFunctionParams> = {
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shader: string;
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uniforms: US;
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params: PS,
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main: (ctx: {
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gl: WebGL2RenderingContext;
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program: WebGLProgram;
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params: PS;
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u: Record<US[number], WebGLUniformLocation>;
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u: Record<string, WebGLUniformLocation>;
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width: number;
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height: number;
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textures: Map<string, { texture: WebGLTexture; width: number; height: number; }>;
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}) => void;
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};
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export type ImageCompositorNode = {
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export type ImageCompositorLayer = {
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id: string;
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programId: string;
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functionId: string;
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params: Record<string, any>;
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};
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// TODO: per node cache
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export function defineImageCompositorFunction<PS extends ImageCompositorFunctionParams>(fn: ImageCompositorFunction<PS>) {
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return fn;
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}
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// TODO: per layer cache
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export class ImageCompositor {
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private gl: WebGL2RenderingContext;
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@ -46,7 +43,7 @@ export class ImageCompositor {
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private perLayerResultFrameBuffers: Map<string, WebGLFramebuffer> = new Map();
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private nopProgram: WebGLProgram;
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private registeredTextures: Map<string, { texture: WebGLTexture; width: number; height: number; }> = new Map();
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private programs: ImageCompositorProgram[] = [];
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private registeredFunctions: Map<string, ImageCompositorFunction & { id: string; uniforms: string[] }> = new Map();
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constructor(options: {
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canvas: HTMLCanvasElement;
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@ -116,13 +113,23 @@ export class ImageCompositor {
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gl.enableVertexAttribArray(positionLocation);
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}
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private renderNode(node: ImageCompositorNode, preTexture: WebGLTexture, invert = false) {
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private extractUniformNamesFromShader(shader: string): string[] {
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const uniformRegex = /uniform\s+\w+\s+(\w+)\s*;/g;
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const uniforms: string[] = [];
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let match;
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while ((match = uniformRegex.exec(shader)) !== null) {
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uniforms.push(match[1].replace(/^u_/, ''));
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}
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return uniforms;
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}
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private renderLayer(layer: ImageCompositorLayer, preTexture: WebGLTexture, invert = false) {
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const gl = this.gl;
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const program = this.programs.find(p => p.id === node.programId);
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if (program == null) return;
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const fn = this.registeredFunctions.get(layer.functionId);
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if (fn == null) return;
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const cachedShader = this.shaderCache.get(program.id);
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const cachedShader = this.shaderCache.get(fn.id);
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const shaderProgram = cachedShader ?? initShaderProgram(this.gl, `#version 300 es
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in vec2 position;
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uniform bool u_invert;
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@ -132,9 +139,9 @@ export class ImageCompositor {
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in_uv = (position + 1.0) / 2.0;
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gl_Position = u_invert ? vec4(position * vec2(1.0, -1.0), 0.0, 1.0) : vec4(position, 0.0, 1.0);
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}
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`, program.shader);
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`, fn.shader);
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if (cachedShader == null) {
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this.shaderCache.set(program.id, shaderProgram);
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this.shaderCache.set(fn.id, shaderProgram);
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}
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gl.useProgram(shaderProgram);
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@ -150,11 +157,11 @@ export class ImageCompositor {
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const in_texture = gl.getUniformLocation(shaderProgram, 'in_texture');
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gl.uniform1i(in_texture, 0);
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program.main({
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fn.main({
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gl: gl,
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program: shaderProgram,
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params: node.params,
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u: Object.fromEntries(program.uniforms.map(u => [u, gl.getUniformLocation(shaderProgram, 'u_' + u)!])),
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params: layer.params,
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u: Object.fromEntries(fn.uniforms.map(u => [u, gl.getUniformLocation(shaderProgram, 'u_' + u)!])),
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width: this.renderWidth,
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height: this.renderHeight,
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textures: this.registeredTextures,
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@ -163,11 +170,11 @@ export class ImageCompositor {
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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}
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public render(nodes: ImageCompositorNode[]) {
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public render(layers: ImageCompositorLayer[]) {
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const gl = this.gl;
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// 入力をそのまま出力
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if (nodes.length === 0) {
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if (layers.length === 0) {
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.baseTexture);
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@ -180,8 +187,8 @@ export class ImageCompositor {
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let preTexture = this.baseTexture;
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for (const layer of nodes) {
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const isLast = layer === nodes.at(-1);
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for (const layer of layers) {
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const isLast = layer === layers.at(-1);
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const cachedResultTexture = this.perLayerResultTextures.get(layer.id);
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const resultTexture = cachedResultTexture ?? createTexture(gl);
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@ -204,14 +211,15 @@ export class ImageCompositor {
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
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}
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this.renderNode(layer, preTexture, isLast);
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this.renderLayer(layer, preTexture, isLast);
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preTexture = resultTexture;
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}
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}
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public registerProgram(program: ImageCompositorProgram) {
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this.programs.push(program);
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public registerFunction(id: string, fn: ImageCompositorFunction) {
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const uniforms = this.extractUniformNamesFromShader(fn.shader);
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this.registeredFunctions.set(id, { ...fn, id, uniforms });
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}
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public registerTexture(key: string, image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement) {
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@ -236,6 +244,24 @@ export class ImageCompositor {
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});
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}
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public unregisterTexture(key: string) {
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const gl = this.gl;
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const existing = this.registeredTextures.get(key);
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if (existing != null) {
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gl.deleteTexture(existing.texture);
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this.registeredTextures.delete(key);
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}
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}
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public hasTexture(key: string) {
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return this.registeredTextures.has(key);
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}
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public getKeysOfRegisteredTextures() {
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return this.registeredTextures.keys();
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}
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public changeResolution(width: number, height: number) {
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if (this.renderWidth === width && this.renderHeight === height) return;
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@ -6,7 +6,8 @@
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import QRCodeStyling from 'qr-code-styling';
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import { url, host } from '@@/js/config.js';
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import { getProxiedImageUrl } from '../media-proxy.js';
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import { createTexture, initShaderProgram } from '../webgl.js';
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import { ImageCompositor } from './ImageCompositor.js';
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import type { ImageCompositorFunction, ImageCompositorLayer } from './ImageCompositor.js';
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import { ensureSignin } from '@/i.js';
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export type ImageEffectorRGB = [r: number, g: number, b: number];
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@ -94,243 +95,72 @@ export type ParamsRecordTypeToDefRecord<PS extends ImageEffectorFxParamDefs> = {
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[K in keyof PS]: GetParamType<PS[K]>;
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};
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export function defineImageEffectorFx<ID extends string, PS extends ImageEffectorFxParamDefs, US extends string[]>(fx: ImageEffectorFx<ID, PS, US>) {
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return fx;
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}
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export type ImageEffectorFx<ID extends string = string, PS extends ImageEffectorFxParamDefs = ImageEffectorFxParamDefs, US extends string[] = string[]> = {
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id: ID;
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export type ImageEffectorFxDefinition<PS extends ImageEffectorFxParamDefs = ImageEffectorFxParamDefs> = {
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id: string;
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name: string;
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shader: string;
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uniforms: US;
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params: PS,
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main: (ctx: {
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gl: WebGL2RenderingContext;
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program: WebGLProgram;
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params: ParamsRecordTypeToDefRecord<PS>;
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u: Record<US[number], WebGLUniformLocation>;
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width: number;
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height: number;
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textures: Record<string, {
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texture: WebGLTexture;
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width: number;
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height: number;
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} | null>;
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}) => void;
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shader: string;
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main: ImageCompositorFunction['main'];
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};
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export type ImageEffectorFx<PS extends ImageEffectorFxParamDefs = ImageEffectorFxParamDefs> = {
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id: string;
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name: string;
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fn: ImageCompositorFunction;
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params: PS,
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};
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export type ImageEffectorLayer = {
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id: string;
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fxId: string;
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params: Record<string, any>;
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params: ImageCompositorLayer['params'];
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};
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export function defineImageEffectorFx<PS extends ImageEffectorFxParamDefs>(fx: ImageEffectorFxDefinition<PS>): ImageEffectorFx<PS> {
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return {
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id: fx.id,
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name: fx.name,
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fn: {
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shader: fx.shader,
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main: fx.main,
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},
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params: fx.params,
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};
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}
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function getValue<T extends keyof ParamTypeToPrimitive>(params: Record<string, any>, k: string): ParamTypeToPrimitive[T] {
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return params[k];
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}
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export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, any>>> {
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private gl: WebGL2RenderingContext;
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export class ImageEffector {
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private canvas: HTMLCanvasElement | null = null;
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private renderWidth: number;
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private renderHeight: number;
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private layers: ImageEffectorLayer[] = [];
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private baseTexture: WebGLTexture;
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private shaderCache: Map<string, WebGLProgram> = new Map();
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private perLayerResultTextures: Map<string, WebGLTexture> = new Map();
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private perLayerResultFrameBuffers: Map<string, WebGLFramebuffer> = new Map();
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private nopProgram: WebGLProgram;
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private fxs: [...IEX];
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private paramTextures: Map<string, { texture: WebGLTexture; width: number; height: number; }> = new Map();
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private registeredTextures: Map<string, { texture: WebGLTexture; width: number; height: number; }> = new Map();
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private fxs: ImageEffectorFx[];
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private compositor: ImageCompositor;
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constructor(options: {
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canvas: HTMLCanvasElement;
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renderWidth: number;
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renderHeight: number;
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image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement | null;
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fxs: [...IEX];
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fxs: ImageEffectorFx[];
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}) {
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this.canvas = options.canvas;
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this.renderWidth = options.renderWidth;
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this.renderHeight = options.renderHeight;
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this.fxs = options.fxs;
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this.canvas.width = this.renderWidth;
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this.canvas.height = this.renderHeight;
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const gl = this.canvas.getContext('webgl2', {
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preserveDrawingBuffer: false,
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alpha: true,
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premultipliedAlpha: false,
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this.compositor = new ImageCompositor({
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canvas: this.canvas,
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renderWidth: options.renderWidth,
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renderHeight: options.renderHeight,
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image: options.image,
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});
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if (gl == null) throw new Error('Failed to initialize WebGL2 context');
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this.gl = gl;
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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const VERTICES = new Float32Array([-1, -1, -1, 1, 1, 1, -1, -1, 1, 1, 1, -1]);
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const vertexBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, VERTICES, gl.STATIC_DRAW);
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if (options.image != null) {
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this.baseTexture = createTexture(gl);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.baseTexture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, options.image.width, options.image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, options.image);
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gl.bindTexture(gl.TEXTURE_2D, null);
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} else {
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this.baseTexture = createTexture(gl);
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gl.activeTexture(gl.TEXTURE0);
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}
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this.nopProgram = initShaderProgram(this.gl, `#version 300 es
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in vec2 position;
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out vec2 in_uv;
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void main() {
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in_uv = (position + 1.0) / 2.0;
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gl_Position = vec4(position * vec2(1.0, -1.0), 0.0, 1.0);
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}
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`, `#version 300 es
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precision mediump float;
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in vec2 in_uv;
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uniform sampler2D u_texture;
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out vec4 out_color;
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void main() {
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out_color = texture(u_texture, in_uv);
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}
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`);
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// レジスタ番号はシェーダープログラムに属しているわけではなく、独立の存在なので、とりあえず nopProgram を使って設定する(その後は効果が持続する)
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// ref. https://qiita.com/emadurandal/items/5966c8374f03d4de3266
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const positionLocation = gl.getAttribLocation(this.nopProgram, 'position');
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gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
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gl.enableVertexAttribArray(positionLocation);
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}
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private renderLayer(layer: ImageEffectorLayer, preTexture: WebGLTexture, invert = false) {
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const gl = this.gl;
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const fx = this.fxs.find(fx => fx.id === layer.fxId);
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if (fx == null) return;
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const cachedShader = this.shaderCache.get(fx.id);
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const shaderProgram = cachedShader ?? initShaderProgram(this.gl, `#version 300 es
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in vec2 position;
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uniform bool u_invert;
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out vec2 in_uv;
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void main() {
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in_uv = (position + 1.0) / 2.0;
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gl_Position = u_invert ? vec4(position * vec2(1.0, -1.0), 0.0, 1.0) : vec4(position, 0.0, 1.0);
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}
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`, fx.shader);
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if (cachedShader == null) {
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this.shaderCache.set(fx.id, shaderProgram);
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}
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gl.useProgram(shaderProgram);
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const in_resolution = gl.getUniformLocation(shaderProgram, 'in_resolution');
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gl.uniform2fv(in_resolution, [this.renderWidth, this.renderHeight]);
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const u_invert = gl.getUniformLocation(shaderProgram, 'u_invert');
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gl.uniform1i(u_invert, invert ? 1 : 0);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, preTexture);
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const in_texture = gl.getUniformLocation(shaderProgram, 'in_texture');
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||||
gl.uniform1i(in_texture, 0);
|
||||
|
||||
fx.main({
|
||||
gl: gl,
|
||||
program: shaderProgram,
|
||||
params: Object.fromEntries(
|
||||
Object.entries(fx.params as ImageEffectorFxParamDefs).map(([key, param]) => {
|
||||
return [key, layer.params[key] ?? param.default];
|
||||
}),
|
||||
),
|
||||
u: Object.fromEntries(fx.uniforms.map(u => [u, gl.getUniformLocation(shaderProgram, 'u_' + u)!])),
|
||||
width: this.renderWidth,
|
||||
height: this.renderHeight,
|
||||
textures: Object.fromEntries(
|
||||
Object.entries(fx.params as ImageEffectorFxParamDefs).map(([k, v]) => {
|
||||
if (v.type === 'textureRef') {
|
||||
const param = getValue<typeof v.type>(layer.params, k);
|
||||
if (param == null) return [k, null];
|
||||
const texture = this.registeredTextures.get(param) ?? null;
|
||||
return [k, texture];
|
||||
} else if (v.type === 'texture') {
|
||||
const param = getValue<typeof v.type>(layer.params, k);
|
||||
if (param == null) return [k, null];
|
||||
const texture = this.paramTextures.get(this.getTextureKeyForParam(param)) ?? null;
|
||||
return [k, texture];
|
||||
} else {
|
||||
return [k, null];
|
||||
}
|
||||
})),
|
||||
});
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
public render() {
|
||||
const gl = this.gl;
|
||||
|
||||
// 入力をそのまま出力
|
||||
if (this.layers.length === 0) {
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture);
|
||||
|
||||
gl.useProgram(this.nopProgram);
|
||||
gl.uniform1i(gl.getUniformLocation(this.nopProgram, 'u_texture')!, 0);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
return;
|
||||
}
|
||||
|
||||
let preTexture = this.baseTexture;
|
||||
|
||||
for (const layer of this.layers) {
|
||||
const isLast = layer === this.layers.at(-1);
|
||||
|
||||
const cachedResultTexture = this.perLayerResultTextures.get(layer.id);
|
||||
const resultTexture = cachedResultTexture ?? createTexture(gl);
|
||||
if (cachedResultTexture == null) {
|
||||
this.perLayerResultTextures.set(layer.id, resultTexture);
|
||||
}
|
||||
gl.bindTexture(gl.TEXTURE_2D, resultTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.renderWidth, this.renderHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
if (isLast) {
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
} else {
|
||||
const cachedResultFrameBuffer = this.perLayerResultFrameBuffers.get(layer.id);
|
||||
const resultFrameBuffer = cachedResultFrameBuffer ?? gl.createFramebuffer()!;
|
||||
if (cachedResultFrameBuffer == null) {
|
||||
this.perLayerResultFrameBuffers.set(layer.id, resultFrameBuffer);
|
||||
}
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, resultFrameBuffer);
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
|
||||
}
|
||||
|
||||
this.renderLayer(layer, preTexture, isLast);
|
||||
|
||||
preTexture = resultTexture;
|
||||
for (const fx of this.fxs) {
|
||||
this.compositor.registerFunction(fx.id, fx.fn);
|
||||
}
|
||||
}
|
||||
|
||||
public async setLayersAndRender(layers: ImageEffectorLayer[]) {
|
||||
this.layers = layers;
|
||||
|
||||
const unused = new Set(this.paramTextures.keys());
|
||||
const unused = new Set(this.compositor.getKeysOfRegisteredTextures());
|
||||
|
||||
for (const layer of layers) {
|
||||
const fx = this.fxs.find(fx => fx.id === layer.fxId);
|
||||
|
|
@ -345,62 +175,35 @@ export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, a
|
|||
|
||||
const textureKey = this.getTextureKeyForParam(v);
|
||||
unused.delete(textureKey);
|
||||
if (this.paramTextures.has(textureKey)) continue;
|
||||
if (this.compositor.hasTexture(textureKey)) continue;
|
||||
|
||||
if (_DEV_) console.log(`Baking texture of <${textureKey}>...`);
|
||||
|
||||
const texture =
|
||||
v.type === 'text' ? await createTextureFromText(this.gl, v.text) :
|
||||
v.type === 'url' ? await createTextureFromUrl(this.gl, v.url) :
|
||||
v.type === 'qr' ? await createTextureFromQr(this.gl, { data: v.data }) :
|
||||
const image =
|
||||
v.type === 'text' ? await createTextureFromText(v.text) :
|
||||
v.type === 'url' ? await createTextureFromUrl(v.url) :
|
||||
v.type === 'qr' ? await createTextureFromQr({ data: v.data }) :
|
||||
null;
|
||||
if (texture == null) continue;
|
||||
if (image == null) continue;
|
||||
|
||||
this.paramTextures.set(textureKey, texture);
|
||||
this.compositor.registerTexture(textureKey, image);
|
||||
}
|
||||
}
|
||||
|
||||
for (const k of unused) {
|
||||
if (_DEV_) console.log(`Dispose unused texture <${k}>...`);
|
||||
this.gl.deleteTexture(this.paramTextures.get(k)!.texture);
|
||||
this.paramTextures.delete(k);
|
||||
this.compositor.unregisterTexture(k);
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
public registerTexture(key: string, image: ImageData | ImageBitmap | HTMLImageElement | HTMLCanvasElement) {
|
||||
const gl = this.gl;
|
||||
|
||||
if (this.registeredTextures.has(key)) {
|
||||
const existing = this.registeredTextures.get(key)!;
|
||||
gl.deleteTexture(existing.texture);
|
||||
this.registeredTextures.delete(key);
|
||||
}
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
this.registeredTextures.set(key, {
|
||||
texture: texture,
|
||||
width: image.width,
|
||||
height: image.height,
|
||||
});
|
||||
this.compositor.render(layers.map(layer => ({
|
||||
id: layer.id,
|
||||
functionId: layer.fxId,
|
||||
params: layer.params,
|
||||
})));
|
||||
}
|
||||
|
||||
public changeResolution(width: number, height: number) {
|
||||
if (this.renderWidth === width && this.renderHeight === height) return;
|
||||
|
||||
this.renderWidth = width;
|
||||
this.renderHeight = height;
|
||||
if (this.canvas) {
|
||||
this.canvas.width = this.renderWidth;
|
||||
this.canvas.height = this.renderHeight;
|
||||
}
|
||||
this.gl.viewport(0, 0, this.renderWidth, this.renderHeight);
|
||||
this.compositor.changeResolution(width, height);
|
||||
}
|
||||
|
||||
private getTextureKeyForParam(v: ParamTypeToPrimitive['texture']) {
|
||||
|
|
@ -417,43 +220,11 @@ export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, a
|
|||
* disposeCanvas = true だとloseContextを呼ぶため、コンストラクタで渡されたcanvasも再利用不可になるので注意
|
||||
*/
|
||||
public destroy(disposeCanvas = true) {
|
||||
this.gl.deleteProgram(this.nopProgram);
|
||||
|
||||
for (const shader of this.shaderCache.values()) {
|
||||
this.gl.deleteProgram(shader);
|
||||
}
|
||||
this.shaderCache.clear();
|
||||
|
||||
for (const texture of this.perLayerResultTextures.values()) {
|
||||
this.gl.deleteTexture(texture);
|
||||
}
|
||||
this.perLayerResultTextures.clear();
|
||||
|
||||
for (const framebuffer of this.perLayerResultFrameBuffers.values()) {
|
||||
this.gl.deleteFramebuffer(framebuffer);
|
||||
}
|
||||
this.perLayerResultFrameBuffers.clear();
|
||||
|
||||
for (const texture of this.paramTextures.values()) {
|
||||
this.gl.deleteTexture(texture.texture);
|
||||
}
|
||||
this.paramTextures.clear();
|
||||
|
||||
for (const texture of this.registeredTextures.values()) {
|
||||
this.gl.deleteTexture(texture.texture);
|
||||
}
|
||||
this.registeredTextures.clear();
|
||||
|
||||
this.gl.deleteTexture(this.baseTexture);
|
||||
|
||||
if (disposeCanvas) {
|
||||
const loseContextExt = this.gl.getExtension('WEBGL_lose_context');
|
||||
if (loseContextExt) loseContextExt.loseContext();
|
||||
}
|
||||
this.compositor.destroy(disposeCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
async function createTextureFromUrl(gl: WebGL2RenderingContext, imageUrl: string | null): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
async function createTextureFromUrl(imageUrl: string | null) {
|
||||
if (imageUrl == null || imageUrl.trim() === '') return null;
|
||||
|
||||
const image = await new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
|
|
@ -465,20 +236,10 @@ async function createTextureFromUrl(gl: WebGL2RenderingContext, imageUrl: string
|
|||
|
||||
if (image == null) return null;
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
return {
|
||||
texture,
|
||||
width: image.width,
|
||||
height: image.height,
|
||||
};
|
||||
return image;
|
||||
}
|
||||
|
||||
async function createTextureFromText(gl: WebGL2RenderingContext, text: string | null, resolution = 2048): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
async function createTextureFromText(text: string | null, resolution = 2048) {
|
||||
if (text == null || text.trim() === '') return null;
|
||||
|
||||
const ctx = window.document.createElement('canvas').getContext('2d')!;
|
||||
|
|
@ -503,24 +264,12 @@ async function createTextureFromText(gl: WebGL2RenderingContext, text: string |
|
|||
const cropHeight = (Math.ceil(textMetrics.actualBoundingBoxAscent + textMetrics.actualBoundingBoxDescent) + margin + margin);
|
||||
const data = ctx.getImageData(0, (ctx.canvas.height / 2) - (cropHeight / 2), ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, cropWidth, cropHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
const info = {
|
||||
texture: texture,
|
||||
width: cropWidth,
|
||||
height: cropHeight,
|
||||
};
|
||||
|
||||
ctx.canvas.remove();
|
||||
|
||||
return info;
|
||||
return data;
|
||||
}
|
||||
|
||||
async function createTextureFromQr(gl: WebGL2RenderingContext, options: { data: string | null }, resolution = 512): Promise<{ texture: WebGLTexture, width: number, height: number } | null> {
|
||||
async function createTextureFromQr(options: { data: string | null }, resolution = 512) {
|
||||
const $i = ensureSignin();
|
||||
|
||||
const qrCodeInstance = new QRCodeStyling({
|
||||
|
|
@ -557,15 +306,5 @@ async function createTextureFromQr(gl: WebGL2RenderingContext, options: { data:
|
|||
|
||||
const image = await window.createImageBitmap(blob);
|
||||
|
||||
const texture = createTexture(gl);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, resolution, resolution, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
return {
|
||||
texture,
|
||||
width: resolution,
|
||||
height: resolution,
|
||||
};
|
||||
return image;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,15 +4,14 @@
|
|||
*/
|
||||
|
||||
import seedrandom from 'seedrandom';
|
||||
import shader from './blockNoise.glsl';
|
||||
import { defineImageEffectorFx } from '../ImageEffector.js';
|
||||
import shader from './blockNoise.glsl';
|
||||
import { i18n } from '@/i18n.js';
|
||||
|
||||
export const FX_blockNoise = defineImageEffectorFx({
|
||||
id: 'blockNoise',
|
||||
name: i18n.ts._imageEffector._fxs.glitch + ': ' + i18n.ts._imageEffector._fxs.blockNoise,
|
||||
shader,
|
||||
uniforms: ['amount', 'channelShift'] as const,
|
||||
params: {
|
||||
amount: {
|
||||
label: i18n.ts._imageEffector._fxProps.amount,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_blur = defineImageEffectorFx({
|
|||
id: 'blur',
|
||||
name: i18n.ts._imageEffector._fxs.blur,
|
||||
shader,
|
||||
uniforms: ['offset', 'scale', 'ellipse', 'angle', 'radius', 'samples'] as const,
|
||||
params: {
|
||||
offsetX: {
|
||||
label: i18n.ts._imageEffector._fxProps.offset + ' X',
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_checker = defineImageEffectorFx({
|
|||
id: 'checker',
|
||||
name: i18n.ts._imageEffector._fxs.checker,
|
||||
shader,
|
||||
uniforms: ['angle', 'scale', 'color', 'opacity'] as const,
|
||||
params: {
|
||||
angle: {
|
||||
label: i18n.ts._imageEffector._fxProps.angle,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_chromaticAberration = defineImageEffectorFx({
|
|||
id: 'chromaticAberration',
|
||||
name: i18n.ts._imageEffector._fxs.chromaticAberration,
|
||||
shader,
|
||||
uniforms: ['amount', 'start', 'normalize'] as const,
|
||||
params: {
|
||||
normalize: {
|
||||
label: i18n.ts._imageEffector._fxProps.normalize,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_colorAdjust = defineImageEffectorFx({
|
|||
id: 'colorAdjust',
|
||||
name: i18n.ts._imageEffector._fxs.colorAdjust,
|
||||
shader,
|
||||
uniforms: ['lightness', 'contrast', 'hue', 'brightness', 'saturation'] as const,
|
||||
params: {
|
||||
lightness: {
|
||||
label: i18n.ts._imageEffector._fxProps.lightness,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_colorClamp = defineImageEffectorFx({
|
|||
id: 'colorClamp',
|
||||
name: i18n.ts._imageEffector._fxs.colorClamp,
|
||||
shader,
|
||||
uniforms: ['rMax', 'rMin', 'gMax', 'gMin', 'bMax', 'bMin'] as const,
|
||||
params: {
|
||||
max: {
|
||||
label: i18n.ts._imageEffector._fxProps.max,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_colorClampAdvanced = defineImageEffectorFx({
|
|||
id: 'colorClampAdvanced',
|
||||
name: i18n.ts._imageEffector._fxs.colorClampAdvanced,
|
||||
shader,
|
||||
uniforms: ['rMax', 'rMin', 'gMax', 'gMin', 'bMax', 'bMin'] as const,
|
||||
params: {
|
||||
rMax: {
|
||||
label: `${i18n.ts._imageEffector._fxProps.max} (${i18n.ts._imageEffector._fxProps.redComponent})`,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_distort = defineImageEffectorFx({
|
|||
id: 'distort',
|
||||
name: i18n.ts._imageEffector._fxs.distort,
|
||||
shader,
|
||||
uniforms: ['phase', 'frequency', 'strength', 'direction'] as const,
|
||||
params: {
|
||||
direction: {
|
||||
label: i18n.ts._imageEffector._fxProps.direction,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_fill = defineImageEffectorFx({
|
|||
id: 'fill',
|
||||
name: i18n.ts._imageEffector._fxs.fill,
|
||||
shader,
|
||||
uniforms: ['offset', 'scale', 'ellipse', 'angle', 'color', 'opacity'] as const,
|
||||
params: {
|
||||
offsetX: {
|
||||
label: i18n.ts._imageEffector._fxProps.offset + ' X',
|
||||
|
|
|
|||
|
|
@ -1,98 +0,0 @@
|
|||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and misskey-project
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { defineImageEffectorFx } from '../ImageEffector.js';
|
||||
import shader from './frame.glsl';
|
||||
|
||||
export const FX_frame = defineImageEffectorFx({
|
||||
id: 'frame',
|
||||
name: '(internal)',
|
||||
shader,
|
||||
uniforms: ['image', 'topLabel', 'bottomLabel', 'topLabelEnabled', 'bottomLabelEnabled', 'paddingTop', 'paddingBottom', 'paddingLeft', 'paddingRight', 'bg'] as const,
|
||||
params: {
|
||||
image: {
|
||||
type: 'textureRef',
|
||||
default: null,
|
||||
},
|
||||
topLabel: {
|
||||
type: 'textureRef',
|
||||
default: null,
|
||||
},
|
||||
bottomLabel: {
|
||||
type: 'textureRef',
|
||||
default: null,
|
||||
},
|
||||
topLabelEnabled: {
|
||||
type: 'boolean',
|
||||
default: false,
|
||||
},
|
||||
bottomLabelEnabled: {
|
||||
type: 'boolean',
|
||||
default: false,
|
||||
},
|
||||
paddingTop: {
|
||||
type: 'number',
|
||||
default: 0,
|
||||
max: 1,
|
||||
min: 0,
|
||||
},
|
||||
paddingBottom: {
|
||||
type: 'number',
|
||||
default: 0,
|
||||
max: 1,
|
||||
min: 0,
|
||||
},
|
||||
paddingLeft: {
|
||||
type: 'number',
|
||||
default: 0,
|
||||
max: 1,
|
||||
min: 0,
|
||||
},
|
||||
paddingRight: {
|
||||
type: 'number',
|
||||
default: 0,
|
||||
max: 1,
|
||||
min: 0,
|
||||
},
|
||||
bg: {
|
||||
type: 'color',
|
||||
default: [1, 1, 1],
|
||||
},
|
||||
},
|
||||
main: ({ gl, u, params, textures }) => {
|
||||
const image = textures.image;
|
||||
if (image == null) return;
|
||||
|
||||
gl.activeTexture(gl.TEXTURE1);
|
||||
gl.bindTexture(gl.TEXTURE_2D, image.texture);
|
||||
gl.uniform1i(u.image, 1);
|
||||
|
||||
gl.uniform1i(u.topLabelEnabled, params.topLabelEnabled ? 1 : 0);
|
||||
gl.uniform1i(u.bottomLabelEnabled, params.bottomLabelEnabled ? 1 : 0);
|
||||
gl.uniform1f(u.paddingTop, params.paddingTop);
|
||||
gl.uniform1f(u.paddingBottom, params.paddingBottom);
|
||||
gl.uniform1f(u.paddingLeft, params.paddingLeft);
|
||||
gl.uniform1f(u.paddingRight, params.paddingRight);
|
||||
gl.uniform3f(u.bg, params.bg[0], params.bg[1], params.bg[2]);
|
||||
|
||||
if (params.topLabelEnabled) {
|
||||
const topLabel = textures.topLabel;
|
||||
if (topLabel) {
|
||||
gl.activeTexture(gl.TEXTURE2);
|
||||
gl.bindTexture(gl.TEXTURE_2D, topLabel.texture);
|
||||
gl.uniform1i(u.topLabel, 2);
|
||||
}
|
||||
}
|
||||
|
||||
if (params.bottomLabelEnabled) {
|
||||
const bottomLabel = textures.bottomLabel;
|
||||
if (bottomLabel) {
|
||||
gl.activeTexture(gl.TEXTURE3);
|
||||
gl.bindTexture(gl.TEXTURE_2D, bottomLabel.texture);
|
||||
gl.uniform1i(u.bottomLabel, 3);
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
@ -11,7 +11,6 @@ export const FX_grayscale = defineImageEffectorFx({
|
|||
id: 'grayscale',
|
||||
name: i18n.ts._imageEffector._fxs.grayscale,
|
||||
shader,
|
||||
uniforms: [] as const,
|
||||
params: {
|
||||
},
|
||||
main: ({ gl, params }) => {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_invert = defineImageEffectorFx({
|
|||
id: 'invert',
|
||||
name: i18n.ts._imageEffector._fxs.invert,
|
||||
shader,
|
||||
uniforms: ['r', 'g', 'b'] as const,
|
||||
params: {
|
||||
r: {
|
||||
label: i18n.ts._imageEffector._fxProps.redComponent,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_mirror = defineImageEffectorFx({
|
|||
id: 'mirror',
|
||||
name: i18n.ts._imageEffector._fxs.mirror,
|
||||
shader,
|
||||
uniforms: ['h', 'v'] as const,
|
||||
params: {
|
||||
h: {
|
||||
label: i18n.ts.horizontal,
|
||||
|
|
@ -19,7 +18,7 @@ export const FX_mirror = defineImageEffectorFx({
|
|||
enum: [
|
||||
{ value: -1 as const, icon: 'ti ti-arrow-bar-right' },
|
||||
{ value: 0 as const, icon: 'ti ti-minus-vertical' },
|
||||
{ value: 1 as const, icon: 'ti ti-arrow-bar-left' }
|
||||
{ value: 1 as const, icon: 'ti ti-arrow-bar-left' },
|
||||
],
|
||||
default: -1,
|
||||
},
|
||||
|
|
@ -29,7 +28,7 @@ export const FX_mirror = defineImageEffectorFx({
|
|||
enum: [
|
||||
{ value: -1 as const, icon: 'ti ti-arrow-bar-down' },
|
||||
{ value: 0 as const, icon: 'ti ti-minus' },
|
||||
{ value: 1 as const, icon: 'ti ti-arrow-bar-up' }
|
||||
{ value: 1 as const, icon: 'ti ti-arrow-bar-up' },
|
||||
],
|
||||
default: 0,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_pixelate = defineImageEffectorFx({
|
|||
id: 'pixelate',
|
||||
name: i18n.ts._imageEffector._fxs.pixelate,
|
||||
shader,
|
||||
uniforms: ['offset', 'scale', 'ellipse', 'angle', 'strength', 'samples'] as const,
|
||||
params: {
|
||||
offsetX: {
|
||||
label: i18n.ts._imageEffector._fxProps.offset + ' X',
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ export const FX_polkadot = defineImageEffectorFx({
|
|||
id: 'polkadot',
|
||||
name: i18n.ts._imageEffector._fxs.polkadot,
|
||||
shader,
|
||||
uniforms: ['angle', 'scale', 'major_radius', 'major_opacity', 'minor_divisions', 'minor_radius', 'minor_opacity', 'color'] as const,
|
||||
params: {
|
||||
angle: {
|
||||
label: i18n.ts._imageEffector._fxProps.angle,
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ export const FX_stripe = defineImageEffectorFx({
|
|||
id: 'stripe',
|
||||
name: i18n.ts._imageEffector._fxs.stripe,
|
||||
shader,
|
||||
uniforms: ['angle', 'frequency', 'phase', 'threshold', 'color', 'opacity'] as const,
|
||||
params: {
|
||||
angle: {
|
||||
label: i18n.ts._imageEffector._fxProps.angle,
|
||||
|
|
|
|||
|
|
@ -4,15 +4,14 @@
|
|||
*/
|
||||
|
||||
import seedrandom from 'seedrandom';
|
||||
import shader from './tearing.glsl';
|
||||
import { defineImageEffectorFx } from '../ImageEffector.js';
|
||||
import shader from './tearing.glsl';
|
||||
import { i18n } from '@/i18n.js';
|
||||
|
||||
export const FX_tearing = defineImageEffectorFx({
|
||||
id: 'tearing',
|
||||
name: i18n.ts._imageEffector._fxs.glitch + ': ' + i18n.ts._imageEffector._fxs.tearing,
|
||||
shader,
|
||||
uniforms: ['amount', 'channelShift'] as const,
|
||||
params: {
|
||||
amount: {
|
||||
label: i18n.ts._imageEffector._fxProps.amount,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_threshold = defineImageEffectorFx({
|
|||
id: 'threshold',
|
||||
name: i18n.ts._imageEffector._fxs.threshold,
|
||||
shader,
|
||||
uniforms: ['r', 'g', 'b'] as const,
|
||||
params: {
|
||||
r: {
|
||||
label: i18n.ts._imageEffector._fxProps.redComponent,
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@ export const FX_watermarkPlacement = defineImageEffectorFx({
|
|||
id: 'watermarkPlacement',
|
||||
name: '(internal)',
|
||||
shader,
|
||||
uniforms: ['opacity', 'scale', 'angle', 'cover', 'repeat', 'alignX', 'alignY', 'margin', 'repeatMargin', 'noBBoxExpansion', 'wmResolution', 'wmEnabled', 'watermark'] as const,
|
||||
params: {
|
||||
cover: {
|
||||
type: 'boolean',
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ export const FX_zoomLines = defineImageEffectorFx({
|
|||
id: 'zoomLines',
|
||||
name: i18n.ts._imageEffector._fxs.zoomLines,
|
||||
shader,
|
||||
uniforms: ['pos', 'frequency', 'thresholdEnabled', 'threshold', 'maskSize', 'black'] as const,
|
||||
params: {
|
||||
x: {
|
||||
label: i18n.ts._imageEffector._fxProps.centerX,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and misskey-project
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { defineImageCompositorFunction } from '../image-effector/ImageCompositor.js';
|
||||
import shader from './frame.glsl';
|
||||
|
||||
export const FN_frame = defineImageCompositorFunction<{
|
||||
image: string | null;
|
||||
topLabel: string | null;
|
||||
bottomLabel: string | null;
|
||||
topLabelEnabled: boolean;
|
||||
bottomLabelEnabled: boolean;
|
||||
paddingTop: number;
|
||||
paddingBottom: number;
|
||||
paddingLeft: number;
|
||||
paddingRight: number;
|
||||
bg: [number, number, number];
|
||||
}>({
|
||||
shader,
|
||||
main: ({ gl, u, params, textures }) => {
|
||||
if (params.image == null) return;
|
||||
const image = textures.get(params.image);
|
||||
if (image == null) return;
|
||||
|
||||
gl.activeTexture(gl.TEXTURE1);
|
||||
gl.bindTexture(gl.TEXTURE_2D, image.texture);
|
||||
gl.uniform1i(u.image, 1);
|
||||
|
||||
gl.uniform1i(u.topLabelEnabled, params.topLabelEnabled ? 1 : 0);
|
||||
gl.uniform1i(u.bottomLabelEnabled, params.bottomLabelEnabled ? 1 : 0);
|
||||
gl.uniform1f(u.paddingTop, params.paddingTop);
|
||||
gl.uniform1f(u.paddingBottom, params.paddingBottom);
|
||||
gl.uniform1f(u.paddingLeft, params.paddingLeft);
|
||||
gl.uniform1f(u.paddingRight, params.paddingRight);
|
||||
gl.uniform3f(u.bg, params.bg[0], params.bg[1], params.bg[2]);
|
||||
|
||||
if (params.topLabelEnabled && params.topLabel != null) {
|
||||
const topLabel = textures.get(params.topLabel);
|
||||
if (topLabel) {
|
||||
gl.activeTexture(gl.TEXTURE2);
|
||||
gl.bindTexture(gl.TEXTURE_2D, topLabel.texture);
|
||||
gl.uniform1i(u.topLabel, 2);
|
||||
}
|
||||
}
|
||||
|
||||
if (params.bottomLabelEnabled && params.bottomLabel != null) {
|
||||
const bottomLabel = textures.get(params.bottomLabel);
|
||||
if (bottomLabel) {
|
||||
gl.activeTexture(gl.TEXTURE3);
|
||||
gl.bindTexture(gl.TEXTURE_2D, bottomLabel.texture);
|
||||
gl.uniform1i(u.bottomLabel, 3);
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
@ -6,19 +6,13 @@
|
|||
import QRCodeStyling from 'qr-code-styling';
|
||||
import { url } from '@@/js/config.js';
|
||||
import ExifReader from 'exifreader';
|
||||
import { FX_frame } from './image-effector/fxs/frame.js';
|
||||
import type { ImageEffectorFx, ImageEffectorLayer } from '@/utility/image-effector/ImageEffector.js';
|
||||
import { ImageCompositor } from '../image-effector/ImageCompositor.js';
|
||||
import { FN_frame } from './frame.js';
|
||||
import { ImageEffector } from '@/utility/image-effector/ImageEffector.js';
|
||||
import { ensureSignin } from '@/i.js';
|
||||
|
||||
const $i = ensureSignin();
|
||||
|
||||
const FXS = [
|
||||
FX_frame,
|
||||
] as const satisfies ImageEffectorFx<string, any>[];
|
||||
|
||||
// TODO: 上部にもラベルを配置できるようにする
|
||||
|
||||
type LabelParams = {
|
||||
enabled: boolean;
|
||||
scale: number;
|
||||
|
|
@ -45,7 +39,7 @@ export type ImageFramePreset = {
|
|||
};
|
||||
|
||||
export class ImageFrameRenderer {
|
||||
private effector: ImageEffector<typeof FXS>;
|
||||
private compositor: ImageCompositor;
|
||||
private image: HTMLImageElement | ImageBitmap;
|
||||
private exif: ExifReader.Tags;
|
||||
private renderAsPreview = false;
|
||||
|
|
@ -61,15 +55,16 @@ export class ImageFrameRenderer {
|
|||
this.renderAsPreview = options.renderAsPreview ?? false;
|
||||
console.log(this.exif);
|
||||
|
||||
this.effector = new ImageEffector({
|
||||
this.compositor = new ImageCompositor({
|
||||
canvas: options.canvas,
|
||||
renderWidth: 1,
|
||||
renderHeight: 1,
|
||||
image: null,
|
||||
fxs: FXS,
|
||||
});
|
||||
|
||||
this.effector.registerTexture('image', this.image);
|
||||
this.compositor.registerFunction('frame', FN_frame);
|
||||
|
||||
this.compositor.registerTexture('image', this.image);
|
||||
}
|
||||
|
||||
private interpolateTemplateText(text: string) {
|
||||
|
|
@ -195,7 +190,7 @@ export class ImageFrameRenderer {
|
|||
return labelCanvasCtx.getImageData(0, 0, labelCanvasCtx.canvas.width, labelCanvasCtx.canvas.height); ;
|
||||
}
|
||||
|
||||
public async updateAndRender(params: ImageFrameParams): Promise<void> {
|
||||
public async render(params: ImageFrameParams): Promise<void> {
|
||||
let imageAreaW = this.image.width;
|
||||
let imageAreaH = this.image.height;
|
||||
|
||||
|
|
@ -219,18 +214,18 @@ export class ImageFrameRenderer {
|
|||
|
||||
if (params.labelTop.enabled) {
|
||||
const topLabelImage = await this.renderLabel(renderWidth, paddingTop, paddingLeft, paddingRight, imageAreaH, params.fgColor, params.labelTop);
|
||||
this.effector.registerTexture('topLabel', topLabelImage);
|
||||
this.compositor.registerTexture('topLabel', topLabelImage);
|
||||
}
|
||||
|
||||
if (params.labelBottom.enabled) {
|
||||
const bottomLabelImage = await this.renderLabel(renderWidth, paddingBottom, paddingLeft, paddingRight, imageAreaH, params.fgColor, params.labelBottom);
|
||||
this.effector.registerTexture('bottomLabel', bottomLabelImage);
|
||||
this.compositor.registerTexture('bottomLabel', bottomLabelImage);
|
||||
}
|
||||
|
||||
this.effector.changeResolution(renderWidth, renderHeight);
|
||||
this.compositor.changeResolution(renderWidth, renderHeight);
|
||||
|
||||
await this.effector.setLayersAndRender([{
|
||||
fxId: 'frame',
|
||||
this.compositor.render([{
|
||||
functionId: 'frame',
|
||||
id: 'a',
|
||||
params: {
|
||||
image: 'image',
|
||||
|
|
@ -247,14 +242,10 @@ export class ImageFrameRenderer {
|
|||
}]);
|
||||
}
|
||||
|
||||
public render(): void {
|
||||
this.effector.render();
|
||||
}
|
||||
|
||||
/*
|
||||
* disposeCanvas = true だとloseContextを呼ぶため、コンストラクタで渡されたcanvasも再利用不可になるので注意
|
||||
*/
|
||||
public destroy(disposeCanvas = true): void {
|
||||
this.effector.destroy(disposeCanvas);
|
||||
this.compositor.destroy(disposeCanvas);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue