refactor(misskey-games): Misskey Games系パッケージのlint修正+Lint CI整備 (#14612)
* chore(lint): Fix linting in misskey-reversi (cherry picked from commit 894934a1a7743472b2d051e2690007ae373efd76) * chore(lint): Fix linting in misskey-bubble-game (cherry picked from commit 1ba9c37a8d5e4ae6a98494026b87f6f6439790c7) * enhance(gh): add lint ci for misskey games packages * enhance(gh): fix lint ci * fix * revert some changes that nothing to do with lint rules * fix * lint fixes * refactor: strict type def * lint fixes * 🎨 * 🎨 --------- Co-authored-by: 4censord <mail@4censord.de>
This commit is contained in:
parent
733fd56058
commit
7f7445ad7a
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@ -12,6 +12,8 @@ on:
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- packages/frontend-embed/**
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- packages/sw/**
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- packages/misskey-js/**
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- packages/misskey-bubble-game/**
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- packages/misskey-reversi/**
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- packages/shared/eslint.config.js
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- .github/workflows/lint.yml
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pull_request:
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@ -22,6 +24,8 @@ on:
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- packages/frontend-embed/**
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- packages/sw/**
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- packages/misskey-js/**
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- packages/misskey-bubble-game/**
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- packages/misskey-reversi/**
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- packages/shared/eslint.config.js
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- .github/workflows/lint.yml
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jobs:
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@ -53,6 +57,8 @@ jobs:
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- frontend-embed
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- sw
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- misskey-js
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- misskey-bubble-game
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- misskey-reversi
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env:
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eslint-cache-version: v1
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eslint-cache-path: ${{ github.workspace }}/node_modules/.cache/eslint-${{ matrix.workspace }}
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@ -1,32 +1,32 @@
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import * as esbuild from "esbuild";
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import { build } from "esbuild";
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import { globSync } from "glob";
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import { execa } from "execa";
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import fs from "node:fs";
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import { fileURLToPath } from "node:url";
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import { dirname } from "node:path";
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import fs from 'node:fs';
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import { fileURLToPath } from 'node:url';
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import { dirname } from 'node:path';
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import * as esbuild from 'esbuild';
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import { build } from 'esbuild';
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import { globSync } from 'glob';
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import { execa } from 'execa';
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const _filename = fileURLToPath(import.meta.url);
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const _dirname = dirname(_filename);
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const _package = JSON.parse(fs.readFileSync(_dirname + '/package.json', 'utf-8'));
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const entryPoints = globSync("./src/**/**.{ts,tsx}");
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const entryPoints = globSync('./src/**/**.{ts,tsx}');
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/** @type {import('esbuild').BuildOptions} */
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const options = {
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entryPoints,
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minify: process.env.NODE_ENV === 'production',
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outdir: "./built",
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target: "es2022",
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platform: "browser",
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format: "esm",
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outdir: './built',
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target: 'es2022',
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platform: 'browser',
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format: 'esm',
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sourcemap: 'linked',
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};
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// built配下をすべて削除する
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fs.rmSync('./built', { recursive: true, force: true });
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if (process.argv.map(arg => arg.toLowerCase()).includes("--watch")) {
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if (process.argv.map(arg => arg.toLowerCase()).includes('--watch')) {
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await watchSrc();
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} else {
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await buildSrc();
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@ -36,7 +36,7 @@ async function buildSrc() {
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console.log(`[${_package.name}] start building...`);
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await build(options)
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.then(it => {
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.then(() => {
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console.log(`[${_package.name}] build succeeded.`);
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})
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.catch((err) => {
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@ -65,7 +65,7 @@ function buildDts() {
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{
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stdout: process.stdout,
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stderr: process.stderr,
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}
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},
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);
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}
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@ -86,7 +86,7 @@ async function watchSrc() {
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},
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}];
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console.log(`[${_package.name}] start watching...`)
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console.log(`[${_package.name}] start watching...`);
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const context = await esbuild.context({ ...options, plugins });
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await context.watch();
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@ -1,6 +1,7 @@
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import tsParser from '@typescript-eslint/parser';
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import sharedConfig from '../shared/eslint.config.js';
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// eslint-disable-next-line import/no-default-export
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export default [
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...sharedConfig,
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{
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@ -199,13 +199,12 @@ export class DropAndFusionGame extends EventEmitter<{
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};
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if (mono.shape === 'circle') {
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return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (mono.shape === 'rectangle') {
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return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
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} else if (mono.shape === 'custom') {
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return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
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x: (j.x / mono.verticesSize!) * mono.sizeX,
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y: (j.y / mono.verticesSize!) * mono.sizeY,
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} else if (mono.shape === 'custom' && mono.vertices != null && mono.verticesSize != null) { //eslint-disable-line @typescript-eslint/no-unnecessary-condition
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return Matter.Bodies.fromVertices(x, y, mono.vertices.map(i => i.map(j => ({
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x: (j.x / mono.verticesSize!) * mono.sizeX, //eslint-disable-line @typescript-eslint/no-non-null-assertion
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y: (j.y / mono.verticesSize!) * mono.sizeY, //eslint-disable-line @typescript-eslint/no-non-null-assertion
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}))), options);
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} else {
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throw new Error('unrecognized shape');
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@ -227,7 +226,12 @@ export class DropAndFusionGame extends EventEmitter<{
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this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
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Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
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const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
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const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label);
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if (currentMono == null) {
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throw new Error('Current Mono Not Found');
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}
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const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
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if (nextMono) {
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@ -362,14 +366,18 @@ export class DropAndFusionGame extends EventEmitter<{
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}
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public getActiveMonos() {
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return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
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return this.engine.world.bodies
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.map(x => this.monoDefinitions.find((mono) => mono.id === x.label))
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.filter(x => x !== undefined);
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}
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public drop(_x: number) {
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if (this.isGameOver) return;
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if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
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const head = this.stock.shift()!;
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const head = this.stock.shift();
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if (!head) return;
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this.stock.push({
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id: this.rng().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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@ -411,13 +419,15 @@ export class DropAndFusionGame extends EventEmitter<{
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});
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if (this.holding) {
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const head = this.stock.shift()!;
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const head = this.stock.shift();
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if (!head) return;
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this.stock.unshift(this.holding);
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this.holding = head;
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this.emit('changeHolding', this.holding);
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this.emit('changeStock', this.stock);
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} else {
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const head = this.stock.shift()!;
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const head = this.stock.shift();
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if (!head) return;
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this.holding = head;
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this.stock.push({
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id: this.rng().toString(),
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@ -1,32 +1,32 @@
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import * as esbuild from "esbuild";
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import { build } from "esbuild";
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import { globSync } from "glob";
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import { execa } from "execa";
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import fs from "node:fs";
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import { fileURLToPath } from "node:url";
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import { dirname } from "node:path";
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import fs from 'node:fs';
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import { fileURLToPath } from 'node:url';
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import { dirname } from 'node:path';
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import * as esbuild from 'esbuild';
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import { build } from 'esbuild';
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import { globSync } from 'glob';
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import { execa } from 'execa';
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const _filename = fileURLToPath(import.meta.url);
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const _dirname = dirname(_filename);
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const _package = JSON.parse(fs.readFileSync(_dirname + '/package.json', 'utf-8'));
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const entryPoints = globSync("./src/**/**.{ts,tsx}");
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const entryPoints = globSync('./src/**/**.{ts,tsx}');
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/** @type {import('esbuild').BuildOptions} */
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const options = {
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entryPoints,
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minify: process.env.NODE_ENV === 'production',
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outdir: "./built",
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target: "es2022",
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platform: "browser",
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format: "esm",
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outdir: './built',
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target: 'es2022',
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platform: 'browser',
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format: 'esm',
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sourcemap: 'linked',
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};
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// built配下をすべて削除する
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fs.rmSync('./built', { recursive: true, force: true });
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if (process.argv.map(arg => arg.toLowerCase()).includes("--watch")) {
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if (process.argv.map(arg => arg.toLowerCase()).includes('--watch')) {
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await watchSrc();
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} else {
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await buildSrc();
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@ -36,7 +36,7 @@ async function buildSrc() {
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console.log(`[${_package.name}] start building...`);
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await build(options)
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.then(it => {
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.then(() => {
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console.log(`[${_package.name}] build succeeded.`);
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})
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.catch((err) => {
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@ -65,7 +65,7 @@ function buildDts() {
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{
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stdout: process.stdout,
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stderr: process.stderr,
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}
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},
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);
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}
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@ -86,7 +86,7 @@ async function watchSrc() {
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},
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}];
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console.log(`[${_package.name}] start watching...`)
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console.log(`[${_package.name}] start watching...`);
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const context = await esbuild.context({ ...options, plugins });
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await context.watch();
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@ -1,6 +1,7 @@
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import tsParser from '@typescript-eslint/parser';
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import sharedConfig from '../shared/eslint.config.js';
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// eslint-disable-next-line import/no-default-export
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export default [
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...sharedConfig,
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{
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@ -53,9 +53,13 @@ export class Game {
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//#region Options
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this.opts = opts;
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/* eslint-disable @typescript-eslint/no-unnecessary-condition */
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
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if (this.opts.loopedBoard == null) this.opts.loopedBoard = false;
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/* eslint-enable */
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//#endregion
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//#region Parse map data
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// ターン計算
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this.turn =
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this.canPutSomewhere(!this.prevColor) ? !this.prevColor :
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this.canPutSomewhere(this.prevColor!) ? this.prevColor :
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this.canPutSomewhere(this.prevColor!) ? this.prevColor : //eslint-disable-line @typescript-eslint/no-non-null-assertion
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null;
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}
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public undo() {
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const undo = this.logs.pop()!;
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const undo = this.logs.pop();
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if (undo == null) return;
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this.prevColor = undo.color;
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this.prevPos = undo.pos;
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this.board[undo.pos] = null;
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@ -183,7 +188,7 @@ export class Game {
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const found: number[] = []; // 挟めるかもしれない相手の石を入れておく配列
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let [x, y] = this.posToXy(initPos);
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while (true) {
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while (true) { // eslint-disable-line @typescript-eslint/no-unnecessary-condition
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[x, y] = nextPos(x, y);
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// 座標が指し示す位置がボード外に出たとき
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