ellipse
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@ -12536,6 +12536,10 @@ export interface Locale extends ILocale {
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* 黒色にする
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*/
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"zoomLinesBlack": string;
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/**
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* 円形
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*/
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"circle": string;
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};
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};
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/**
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@ -3355,6 +3355,7 @@ _imageEffector:
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zoomLinesThreshold: "集中線の幅"
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zoomLinesMaskSize: "中心径"
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zoomLinesBlack: "黒色にする"
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circle: "円形"
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drafts: "下書き"
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_drafts:
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@ -18,6 +18,7 @@ uniform sampler2D in_texture;
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uniform vec2 in_resolution;
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uniform vec2 u_offset;
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uniform vec2 u_scale;
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uniform bool u_ellipse;
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uniform float u_angle;
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uniform float u_radius;
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uniform int u_samples;
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@ -31,7 +32,14 @@ void main() {
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centeredUv.x * sin(angle) + centeredUv.y * cos(angle)
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) + u_offset;
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bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y;
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bool isInside = false;
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if (u_ellipse) {
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vec2 norm = (rotatedUV - u_offset) / u_scale;
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isInside = dot(norm, norm) <= 1.0;
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} else {
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isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y;
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}
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if (!isInside) {
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out_color = texture(in_texture, in_uv);
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return;
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@ -77,7 +85,7 @@ export const FX_blur = defineImageEffectorFx({
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id: 'blur',
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name: i18n.ts._imageEffector._fxs.blur,
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shader,
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uniforms: ['offset', 'scale', 'angle', 'radius', 'samples'] as const,
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uniforms: ['offset', 'scale', 'ellipse', 'angle', 'radius', 'samples'] as const,
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params: {
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offsetX: {
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label: i18n.ts._imageEffector._fxProps.offset + ' X',
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@ -115,6 +123,11 @@ export const FX_blur = defineImageEffectorFx({
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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ellipse: {
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label: i18n.ts._imageEffector._fxProps.circle,
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type: 'boolean',
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default: false,
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},
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angle: {
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label: i18n.ts._imageEffector._fxProps.angle,
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type: 'number',
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@ -136,6 +149,7 @@ export const FX_blur = defineImageEffectorFx({
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main: ({ gl, u, params }) => {
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gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2);
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gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2);
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gl.uniform1i(u.ellipse, params.ellipse ? 1 : 0);
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gl.uniform1f(u.angle, params.angle / 2);
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gl.uniform1f(u.radius, params.radius);
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gl.uniform1i(u.samples, 256);
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@ -18,6 +18,7 @@ uniform sampler2D in_texture;
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uniform vec2 in_resolution;
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uniform vec2 u_offset;
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uniform vec2 u_scale;
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uniform bool u_ellipse;
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uniform float u_angle;
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uniform vec3 u_color;
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uniform float u_opacity;
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@ -35,7 +36,13 @@ void main() {
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centeredUv.x * sin(angle) + centeredUv.y * cos(angle)
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) + u_offset;
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bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y;
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bool isInside = false;
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if (u_ellipse) {
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vec2 norm = (rotatedUV - u_offset) / u_scale;
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isInside = dot(norm, norm) <= 1.0;
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} else {
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isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y;
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}
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out_color = isInside ? vec4(
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mix(in_color.r, u_color.r, u_opacity),
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@ -50,7 +57,7 @@ export const FX_fill = defineImageEffectorFx({
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id: 'fill',
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name: i18n.ts._imageEffector._fxs.fill,
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shader,
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uniforms: ['offset', 'scale', 'angle', 'color', 'opacity'] as const,
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uniforms: ['offset', 'scale', 'ellipse', 'angle', 'color', 'opacity'] as const,
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params: {
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offsetX: {
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label: i18n.ts._imageEffector._fxProps.offset + ' X',
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@ -88,6 +95,11 @@ export const FX_fill = defineImageEffectorFx({
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step: 0.01,
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toViewValue: v => Math.round(v * 100) + '%',
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},
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ellipse: {
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label: i18n.ts._imageEffector._fxProps.circle,
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type: 'boolean',
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default: false,
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},
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angle: {
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label: i18n.ts._imageEffector._fxProps.angle,
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type: 'number',
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@ -115,6 +127,7 @@ export const FX_fill = defineImageEffectorFx({
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main: ({ gl, u, params }) => {
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gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2);
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gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2);
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gl.uniform1i(u.ellipse, params.ellipse ? 1 : 0);
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gl.uniform1f(u.angle, params.angle / 2);
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gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]);
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gl.uniform1f(u.opacity, params.opacity);
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