From 4d084d44792409b3c532cd3c5360fb788ae81275 Mon Sep 17 00:00:00 2001 From: syuilo <4439005+syuilo@users.noreply.github.com> Date: Sat, 20 Sep 2025 14:15:31 +0900 Subject: [PATCH] ellipse --- locales/index.d.ts | 4 ++++ locales/ja-JP.yml | 1 + .../src/utility/image-effector/fxs/blur.ts | 18 ++++++++++++++++-- .../src/utility/image-effector/fxs/fill.ts | 17 +++++++++++++++-- 4 files changed, 36 insertions(+), 4 deletions(-) diff --git a/locales/index.d.ts b/locales/index.d.ts index 08ec55a62d..9bef0113a2 100644 --- a/locales/index.d.ts +++ b/locales/index.d.ts @@ -12536,6 +12536,10 @@ export interface Locale extends ILocale { * 黒色にする */ "zoomLinesBlack": string; + /** + * 円形 + */ + "circle": string; }; }; /** diff --git a/locales/ja-JP.yml b/locales/ja-JP.yml index 7b86fd906d..b0d864ade8 100644 --- a/locales/ja-JP.yml +++ b/locales/ja-JP.yml @@ -3355,6 +3355,7 @@ _imageEffector: zoomLinesThreshold: "集中線の幅" zoomLinesMaskSize: "中心径" zoomLinesBlack: "黒色にする" + circle: "円形" drafts: "下書き" _drafts: diff --git a/packages/frontend/src/utility/image-effector/fxs/blur.ts b/packages/frontend/src/utility/image-effector/fxs/blur.ts index 667e730d7b..fa215fd3e4 100644 --- a/packages/frontend/src/utility/image-effector/fxs/blur.ts +++ b/packages/frontend/src/utility/image-effector/fxs/blur.ts @@ -18,6 +18,7 @@ uniform sampler2D in_texture; uniform vec2 in_resolution; uniform vec2 u_offset; uniform vec2 u_scale; +uniform bool u_ellipse; uniform float u_angle; uniform float u_radius; uniform int u_samples; @@ -31,7 +32,14 @@ void main() { centeredUv.x * sin(angle) + centeredUv.y * cos(angle) ) + u_offset; - bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; + bool isInside = false; + if (u_ellipse) { + vec2 norm = (rotatedUV - u_offset) / u_scale; + isInside = dot(norm, norm) <= 1.0; + } else { + isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; + } + if (!isInside) { out_color = texture(in_texture, in_uv); return; @@ -77,7 +85,7 @@ export const FX_blur = defineImageEffectorFx({ id: 'blur', name: i18n.ts._imageEffector._fxs.blur, shader, - uniforms: ['offset', 'scale', 'angle', 'radius', 'samples'] as const, + uniforms: ['offset', 'scale', 'ellipse', 'angle', 'radius', 'samples'] as const, params: { offsetX: { label: i18n.ts._imageEffector._fxProps.offset + ' X', @@ -115,6 +123,11 @@ export const FX_blur = defineImageEffectorFx({ step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, + ellipse: { + label: i18n.ts._imageEffector._fxProps.circle, + type: 'boolean', + default: false, + }, angle: { label: i18n.ts._imageEffector._fxProps.angle, type: 'number', @@ -136,6 +149,7 @@ export const FX_blur = defineImageEffectorFx({ main: ({ gl, u, params }) => { gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2); gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2); + gl.uniform1i(u.ellipse, params.ellipse ? 1 : 0); gl.uniform1f(u.angle, params.angle / 2); gl.uniform1f(u.radius, params.radius); gl.uniform1i(u.samples, 256); diff --git a/packages/frontend/src/utility/image-effector/fxs/fill.ts b/packages/frontend/src/utility/image-effector/fxs/fill.ts index 85cdc12692..35dee594e3 100644 --- a/packages/frontend/src/utility/image-effector/fxs/fill.ts +++ b/packages/frontend/src/utility/image-effector/fxs/fill.ts @@ -18,6 +18,7 @@ uniform sampler2D in_texture; uniform vec2 in_resolution; uniform vec2 u_offset; uniform vec2 u_scale; +uniform bool u_ellipse; uniform float u_angle; uniform vec3 u_color; uniform float u_opacity; @@ -35,7 +36,13 @@ void main() { centeredUv.x * sin(angle) + centeredUv.y * cos(angle) ) + u_offset; - bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; + bool isInside = false; + if (u_ellipse) { + vec2 norm = (rotatedUV - u_offset) / u_scale; + isInside = dot(norm, norm) <= 1.0; + } else { + isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; + } out_color = isInside ? vec4( mix(in_color.r, u_color.r, u_opacity), @@ -50,7 +57,7 @@ export const FX_fill = defineImageEffectorFx({ id: 'fill', name: i18n.ts._imageEffector._fxs.fill, shader, - uniforms: ['offset', 'scale', 'angle', 'color', 'opacity'] as const, + uniforms: ['offset', 'scale', 'ellipse', 'angle', 'color', 'opacity'] as const, params: { offsetX: { label: i18n.ts._imageEffector._fxProps.offset + ' X', @@ -88,6 +95,11 @@ export const FX_fill = defineImageEffectorFx({ step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, + ellipse: { + label: i18n.ts._imageEffector._fxProps.circle, + type: 'boolean', + default: false, + }, angle: { label: i18n.ts._imageEffector._fxProps.angle, type: 'number', @@ -115,6 +127,7 @@ export const FX_fill = defineImageEffectorFx({ main: ({ gl, u, params }) => { gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2); gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2); + gl.uniform1i(u.ellipse, params.ellipse ? 1 : 0); gl.uniform1f(u.angle, params.angle / 2); gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]); gl.uniform1f(u.opacity, params.opacity);