now-playing: 再生情報の取得に失敗したときのエラーハンドリングを追加 #21
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@ -48,7 +48,9 @@ func main() {
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for {
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for {
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playing, err := client.PlayerCurrentlyPlaying(ctx)
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playing, err := client.PlayerCurrentlyPlaying(ctx)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Println(err)
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time.Sleep(10 * time.Minute)
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continue
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}
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}
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if !playing.Playing {
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if !playing.Playing {
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