misskey/packages/backend/src/core/MahjongService.ts

735 lines
24 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { Inject, Injectable } from '@nestjs/common';
import * as Redis from 'ioredis';
import { ModuleRef } from '@nestjs/core';
import { IsNull, LessThan, MoreThan } from 'typeorm';
import * as Mmj from 'misskey-mahjong';
import type {
MiMahjongGame,
MahjongGamesRepository,
} from '@/models/_.js';
import type { MiUser } from '@/models/User.js';
import { DI } from '@/di-symbols.js';
import { bindThis } from '@/decorators.js';
import { CacheService } from '@/core/CacheService.js';
import { UserEntityService } from '@/core/entities/UserEntityService.js';
import { GlobalEventService } from '@/core/GlobalEventService.js';
import { IdService } from '@/core/IdService.js';
import { NotificationService } from '@/core/NotificationService.js';
import { Serialized } from '@/types.js';
import { Packed } from '@/misc/json-schema.js';
import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js';
import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec
const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 10; // 10sec
const TURN_TIMEOUT_MS = 1000 * 30; // 30sec
const NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS = 1000 * 15; // 15sec
type Room = {
id: string;
user1Id: MiUser['id'];
user2Id: MiUser['id'] | null;
user3Id: MiUser['id'] | null;
user4Id: MiUser['id'] | null;
user1: Packed<'UserLite'> | null;
user2: Packed<'UserLite'> | null;
user3: Packed<'UserLite'> | null;
user4: Packed<'UserLite'> | null;
user1Ai?: boolean;
user2Ai?: boolean;
user3Ai?: boolean;
user4Ai?: boolean;
user1Ready: boolean;
user2Ready: boolean;
user3Ready: boolean;
user4Ready: boolean;
user1Offline?: boolean;
user2Offline?: boolean;
user3Offline?: boolean;
user4Offline?: boolean;
isStarted?: boolean;
timeLimitForEachTurn: number;
gameState?: Mmj.MasterState;
};
type CallingAnswers = {
pon: null | boolean;
cii: null | false | 'x__' | '_x_' | '__x';
kan: null | boolean;
ron: {
e: null | boolean;
s: null | boolean;
w: null | boolean;
n: null | boolean;
};
};
type NextKyokuConfirmation = {
user1: boolean;
user2: boolean;
user3: boolean;
user4: boolean;
};
function getUserIdOfHouse(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House): MiUser['id'] {
return mj.user1House === house ? room.user1Id : mj.user2House === house ? room.user2Id : mj.user3House === house ? room.user3Id : room.user4Id;
}
function getHouseOfUserId(room: Room, mj: Mmj.MasterGameEngine, userId: MiUser['id']): Mmj.House {
return userId === room.user1Id ? mj.user1House : userId === room.user2Id ? mj.user2House : userId === room.user3Id ? mj.user3House : mj.user4House;
}
@Injectable()
export class MahjongService implements OnApplicationShutdown, OnModuleInit {
private notificationService: NotificationService;
constructor(
private moduleRef: ModuleRef,
@Inject(DI.redis)
private redisClient: Redis.Redis,
//@Inject(DI.mahjongGamesRepository)
//private mahjongGamesRepository: MahjongGamesRepository,
private cacheService: CacheService,
private userEntityService: UserEntityService,
private globalEventService: GlobalEventService,
private reversiGameEntityService: ReversiGameEntityService,
private idService: IdService,
) {
}
async onModuleInit() {
this.notificationService = this.moduleRef.get(NotificationService.name);
}
@bindThis
private async saveRoom(room: Room) {
await this.redisClient.set(`mahjong:room:${room.id}`, JSON.stringify(room), 'EX', 60 * 30);
}
@bindThis
public async createRoom(user: MiUser): Promise<Room> {
const room: Room = {
id: this.idService.gen(),
user1Id: user.id,
user2Id: null,
user3Id: null,
user4Id: null,
user1: await this.userEntityService.pack(user),
user1Ready: false,
user2Ready: false,
user3Ready: false,
user4Ready: false,
timeLimitForEachTurn: 30,
};
await this.saveRoom(room);
return room;
}
@bindThis
public async getRoom(id: Room['id']): Promise<Room | null> {
const room = await this.redisClient.get(`mahjong:room:${id}`);
if (!room) return null;
const parsed = JSON.parse(room);
return {
...parsed,
};
}
@bindThis
public async joinRoom(roomId: Room['id'], user: MiUser): Promise<Room | null> {
const room = await this.getRoom(roomId);
if (!room) return null;
if (room.user1Id === user.id) return room;
if (room.user2Id === user.id) return room;
if (room.user3Id === user.id) return room;
if (room.user4Id === user.id) return room;
if (room.user2Id === null) {
room.user2Id = user.id;
room.user2 = await this.userEntityService.pack(user);
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: room.user2 });
return room;
}
if (room.user3Id === null) {
room.user3Id = user.id;
room.user3 = await this.userEntityService.pack(user);
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: room.user3 });
return room;
}
if (room.user4Id === null) {
room.user4Id = user.id;
room.user4 = await this.userEntityService.pack(user);
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: room.user4 });
return room;
}
return null;
}
@bindThis
public async addAi(roomId: Room['id'], user: MiUser): Promise<Room | null> {
const room = await this.getRoom(roomId);
if (!room) return null;
if (room.user1Id !== user.id) throw new Error('access denied');
if (room.user2Id == null && !room.user2Ai) {
room.user2Ai = true;
room.user2Ready = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: null });
return room;
}
if (room.user3Id == null && !room.user3Ai) {
room.user3Ai = true;
room.user3Ready = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: null });
return room;
}
if (room.user4Id == null && !room.user4Ai) {
room.user4Ai = true;
room.user4Ready = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: null });
return room;
}
return null;
}
@bindThis
public async leaveRoom(roomId: Room['id'], user: MiUser): Promise<Room | null> {
const room = await this.getRoom(roomId);
if (!room) return null;
if (room.user1Id === user.id) {
room.user1Id = null;
room.user1 = null;
await this.saveRoom(room);
return room;
}
if (room.user2Id === user.id) {
room.user2Id = null;
room.user2 = null;
await this.saveRoom(room);
return room;
}
if (room.user3Id === user.id) {
room.user3Id = null;
room.user3 = null;
await this.saveRoom(room);
return room;
}
if (room.user4Id === user.id) {
room.user4Id = null;
room.user4 = null;
await this.saveRoom(room);
return room;
}
return null;
}
@bindThis
public async changeReadyState(roomId: Room['id'], user: MiUser, ready: boolean): Promise<void> {
const room = await this.getRoom(roomId);
if (!room) return;
if (room.user1Id === user.id) {
room.user1Ready = ready;
await this.saveRoom(room);
}
if (room.user2Id === user.id) {
room.user2Ready = ready;
await this.saveRoom(room);
}
if (room.user3Id === user.id) {
room.user3Ready = ready;
await this.saveRoom(room);
}
if (room.user4Id === user.id) {
room.user4Ready = ready;
await this.saveRoom(room);
}
this.globalEventService.publishMahjongRoomStream(room.id, 'changeReadyStates', {
user1: room.user1Ready,
user2: room.user2Ready,
user3: room.user3Ready,
user4: room.user4Ready,
});
if (room.user1Ready && room.user2Ready && room.user3Ready && room.user4Ready) {
await this.startGame(room);
}
}
@bindThis
public async startGame(room: Room) {
if (!room.user1Ready || !room.user2Ready || !room.user3Ready || !room.user4Ready) {
throw new Error('Not ready');
}
room.gameState = Mmj.MasterGameEngine.createInitialState();
room.isStarted = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
this.kyokuStarted(room);
}
@bindThis
private kyokuStarted(room: Room) {
const mj = new Mmj.MasterGameEngine(room.gameState);
this.waitForTurn(room, mj.turn, mj);
}
@bindThis
private async answer(room: Room, mj: Mmj.MasterGameEngine, answers: CallingAnswers) {
const res = mj.commit_resolveCallingInterruption({
pon: answers.pon ?? false,
cii: answers.cii ?? false,
kan: answers.kan ?? false,
ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mmj.House[],
});
room.gameState = mj.getState();
await this.saveRoom(room);
switch (res.type) {
case 'tsumo':
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
this.waitForTurn(room, res.turn, mj);
break;
case 'ponned':
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tiles: res.tiles });
this.waitForTurn(room, res.turn, mj);
break;
case 'kanned':
this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tiles: res.tiles, rinsyan: res.rinsyan });
this.waitForTurn(room, res.turn, mj);
break;
case 'ciied':
this.globalEventService.publishMahjongRoomStream(room.id, 'ciied', { caller: res.caller, callee: res.callee, tiles: res.tiles });
this.waitForTurn(room, res.turn, mj);
break;
case 'ronned':
this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', {
callers: res.callers,
callee: res.callee,
handTiles: {
e: mj.handTiles.e,
s: mj.handTiles.s,
w: mj.handTiles.w,
n: mj.handTiles.n,
},
});
this.endKyoku(room, mj);
break;
case 'ryuukyoku':
this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
});
this.endKyoku(room, mj);
break;
}
}
@bindThis
private async endKyoku(room: Room, mj: Mmj.MasterGameEngine) {
const confirmation: NextKyokuConfirmation = {
user1: false,
user2: false,
user3: false,
user4: false,
};
this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
if (confirmationRaw == null) {
clearInterval(interval);
return;
}
const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
const allConfirmed = confirmation.user1 && confirmation.user2 && confirmation.user3 && confirmation.user4;
if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) {
await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`);
clearInterval(interval);
this.nextKyoku(room, mj);
}
}, 2000);
}
@bindThis
private async nextKyoku(room: Room, mj: Mmj.MasterGameEngine) {
const res = mj.commit_nextKyoku();
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'nextKyoku', {
room: room,
});
this.kyokuStarted(room);
}
@bindThis
private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
const res = mj.commit_dahai(house, tile, riichi);
room.gameState = mj.getState();
await this.saveRoom(room);
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
if (res.ryuukyoku) {
this.endKyoku(room, mj);
this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
});
} else if (res.asking) {
const answers: CallingAnswers = {
pon: null,
cii: null,
kan: null,
ron: {
e: null,
s: null,
w: null,
n: null,
},
};
// リーチ中はポン、チー、カンできない
if (res.canPonHouse != null && mj.riichis[res.canPonHouse]) {
answers.pon = false;
}
if (res.canCiiHouse != null && mj.riichis[res.canCiiHouse]) {
answers.cii = false;
}
if (res.canKanHouse != null && mj.riichis[res.canKanHouse]) {
answers.kan = false;
}
if (aiHouses.includes(res.canPonHouse)) {
// TODO: ちゃんと思考するようにする
answers.pon = Math.random() < 0.25;
}
if (aiHouses.includes(res.canCiiHouse)) {
// TODO: ちゃんと思考するようにする
//answers.cii = Math.random() < 0.25;
answers.cii = false;
}
if (aiHouses.includes(res.canKanHouse)) {
// TODO: ちゃんと思考するようにする
answers.kan = Math.random() < 0.25;
}
for (const h of res.canRonHouses) {
if (aiHouses.includes(h)) {
// TODO: ちゃんと思考するようにする
}
}
this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(answers));
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('arienai (gameCallingAsking)');
const currentAnswers = JSON.parse(current) as CallingAnswers;
const allAnswered = !(
(res.canPonHouse != null && currentAnswers.pon == null) ||
(res.canCiiHouse != null && currentAnswers.cii == null) ||
(res.canKanHouse != null && currentAnswers.kan == null) ||
(res.canRonHouses.includes('e') && currentAnswers.ron.e == null) ||
(res.canRonHouses.includes('s') && currentAnswers.ron.s == null) ||
(res.canRonHouses.includes('w') && currentAnswers.ron.w == null) ||
(res.canRonHouses.includes('n') && currentAnswers.ron.n == null)
);
if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) {
console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
await this.redisClient.del(`mahjong:gameCallingAsking:${room.id}`);
clearInterval(interval);
this.answer(room, mj, currentAnswers);
return;
}
}, 1000);
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile, riichi });
} else {
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile, riichi });
this.waitForTurn(room, res.next, mj);
}
}
@bindThis
public async confirmNextKyoku(roomId: Room['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
if (confirmationRaw == null) return;
const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
if (user.id === room.user1Id) confirmation.user1 = true;
if (user.id === room.user2Id) confirmation.user2 = true;
if (user.id === room.user3Id) confirmation.user3 = true;
if (user.id === room.user4Id) confirmation.user4 = true;
await this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
}
@bindThis
public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId, riichi = false) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
await this.dahai(room, mj, myHouse, tile, riichi);
}
@bindThis
public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = mj.commit_ankan(myHouse, tile);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan });
this.waitForTurn(room, myHouse, mj);
}
@bindThis
public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = mj.commit_kakan(myHouse, tile);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan, from: res.from });
}
@bindThis
public async commit_tsumoHora(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = mj.commit_tsumoHora(myHouse);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
this.endKyoku(room, mj);
}
@bindThis
public async commit_ronHora(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
// TODO: 自分に回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
currentAnswers.ron[myHouse] = true;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
public async commit_pon(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
// TODO: 自分に回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
currentAnswers.pon = true;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
public async commit_kan(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
// TODO: 自分に回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
currentAnswers.kan = true;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
public async commit_cii(roomId: MiMahjongGame['id'], user: MiUser, pattern: 'x__' | '_x_' | '__x') {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
// TODO: 自分に回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
currentAnswers.cii = pattern;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
public async commit_nop(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
if (mj.askings.pon?.caller === myHouse) currentAnswers.pon = false;
if (mj.askings.cii?.caller === myHouse) currentAnswers.cii = false;
if (mj.askings.kan?.caller === myHouse) currentAnswers.kan = false;
if (mj.askings.ron != null && mj.askings.ron.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
/**
* プレイヤーの行動(打牌、加槓、暗槓、ツモ和了)を待つ
* 制限時間が過ぎたらツモ切り
* NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている
* @param room
* @param house
* @param mj
*/
@bindThis
private async waitForTurn(room: Room, house: Mmj.House, mj: Mmj.MasterGameEngine) {
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
if (mj.riichis[house]) {
// リーチ時はアガリ牌でない限りツモ切り
if (!Mmj.isAgarikei(mj.handTileTypes[house])) {
setTimeout(() => {
this.dahai(room, mj, house, mj.handTiles[house].at(-1));
}, 500);
return;
}
}
if (aiHouses.includes(house)) {
setTimeout(() => {
this.dahai(room, mj, house, mj.handTiles[house].at(-1));
}, 500);
return;
}
const id = Math.random().toString(36).slice(2);
console.log('waitForTurn', house, id);
this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id);
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const waiting = await this.redisClient.sismember(`mahjong:gameTurnWaiting:${room.id}`, id);
if (waiting === 0) {
clearInterval(interval);
return;
}
if (Date.now() - waitingStartedAt > TURN_TIMEOUT_MS) {
await this.redisClient.srem(`mahjong:gameTurnWaiting:${room.id}`, id);
console.log('turn timeout', house, id);
clearInterval(interval);
const handTiles = mj.handTiles[house];
await this.dahai(room, mj, house, handTiles.at(-1));
return;
}
}, 2000);
}
/**
* プレイヤーが行動(打牌、加槓、暗槓、ツモ和了)したら呼ぶ
* @param roomId
*/
@bindThis
private async clearTurnWaitingTimer(roomId: Room['id']) {
await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`);
}
@bindThis
public packState(room: Room, me: MiUser) {
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return mj.createPlayerState(myIndex);
}
@bindThis
public async packRoom(room: Room, me: MiUser) {
if (room.gameState) {
return {
...room,
gameState: this.packState(room, me),
};
} else {
return {
...room,
};
}
}
@bindThis
public dispose(): void {
}
@bindThis
public onApplicationShutdown(signal?: string | undefined): void {
this.dispose();
}
}