misskey/packages/frontend/src/utility/image-effector/fxs/label.glsl

45 lines
1.1 KiB
GLSL

#version 300 es
precision mediump float;
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
uniform sampler2D u_image;
uniform sampler2D u_label;
uniform float u_paddingTop;
uniform float u_paddingBottom;
uniform float u_paddingLeft;
uniform float u_paddingRight;
out vec4 out_color;
float remap(float value, float inputMin, float inputMax, float outputMin, float outputMax) {
return outputMin + (outputMax - outputMin) * ((value - inputMin) / (inputMax - inputMin));
}
void main() {
vec4 image_color = texture(u_image, vec2(
remap(in_uv.x, u_paddingLeft, 1.0 - u_paddingRight, 0.0, 1.0),
remap(in_uv.y, u_paddingTop, 1.0 - u_paddingBottom, 0.0, 1.0)
));
vec4 label_color = texture(u_label, vec2(
in_uv.x,
remap(in_uv.y, 1.0 - u_paddingBottom, 1.0, 0.0, 1.0)
));
if (in_uv.y > (1.0 - u_paddingBottom)) {
out_color = label_color;
} else {
if (in_uv.y > u_paddingTop && in_uv.x > u_paddingLeft && in_uv.x < (1.0 - u_paddingRight)) {
out_color = image_color;
} else {
out_color = vec4(1.0, 1.0, 1.0, 1.0);
}
}
}