* Initial plan * Implement blur effect for image effector system Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Improve blur quality with configurable sample count Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Revert to simpler blur implementation with configurable sample count Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Fix blur size independence from sample count Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Make blur radius resolution-independent Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Update blur.ts * Enhance blur quality with explicit diagonal sampling and fix parameter configuration Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Implement Gaussian-approximated blur with distance-based weighting for superior quality Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com> * Revert "Implement Gaussian-approximated blur with distance-based weighting for superior quality" This reverts commit |
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| .. | ||
| backend | ||
| frontend | ||
| frontend-builder | ||
| frontend-embed | ||
| frontend-shared | ||
| icons-subsetter | ||
| misskey-bubble-game | ||
| misskey-js | ||
| misskey-reversi | ||
| shared | ||
| sw | ||
| meta.json | ||