/* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ import { defineImageEffectorFx } from '../ImageEffector.js'; import { i18n } from '@/i18n.js'; const shader = `#version 300 es precision mediump float; in vec2 in_uv; uniform sampler2D in_texture; uniform vec2 in_resolution; uniform float u_r; uniform float u_g; uniform float u_b; out vec4 out_color; void main() { vec4 in_color = texture(in_texture, in_uv); float r = in_color.r < u_r ? 0.0 : 1.0; float g = in_color.g < u_g ? 0.0 : 1.0; float b = in_color.b < u_b ? 0.0 : 1.0; out_color = vec4(r, g, b, in_color.a); } `; export const FX_threshold = defineImageEffectorFx({ id: 'threshold', name: i18n.ts._imageEffector._fxs.threshold, shader, uniforms: ['r', 'g', 'b'] as const, params: { r: { label: i18n.ts._imageEffector._fxProps.redComponent, type: 'number', default: 0.5, min: 0.0, max: 1.0, step: 0.01, }, g: { label: i18n.ts._imageEffector._fxProps.greenComponent, type: 'number', default: 0.5, min: 0.0, max: 1.0, step: 0.01, }, b: { label: i18n.ts._imageEffector._fxProps.blueComponent, type: 'number', default: 0.5, min: 0.0, max: 1.0, step: 0.01, }, }, main: ({ gl, u, params }) => { gl.uniform1f(u.r, params.r); gl.uniform1f(u.g, params.g); gl.uniform1f(u.b, params.b); }, });