/* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ import { defineImageEffectorFx } from '../ImageEffector.js'; import { i18n } from '@/i18n.js'; export const FX_stripe = defineImageEffectorFx({ id: 'stripe' as const, name: i18n.ts._imageEffector._fxs.stripe, shader: () => import('./stripe.glsl?raw').then(m => m.default), uniforms: ['angle', 'frequency', 'phase', 'threshold', 'color', 'opacity'] as const, params: { angle: { type: 'number' as const, default: 0.5, min: -1.0, max: 1.0, step: 0.01, }, frequency: { type: 'number' as const, default: 10.0, min: 1.0, max: 30.0, step: 0.1, }, threshold: { type: 'number' as const, default: 0.1, min: 0.0, max: 1.0, step: 0.01, }, color: { type: 'color' as const, default: [1, 1, 1], }, opacity: { type: 'number' as const, default: 0.5, min: 0.0, max: 1.0, step: 0.01, }, }, main: ({ gl, u, params }) => { gl.uniform1f(u.angle, params.angle / 2); gl.uniform1f(u.frequency, params.frequency * params.frequency); gl.uniform1f(u.phase, 0.0); gl.uniform1f(u.threshold, params.threshold); gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]); gl.uniform1f(u.opacity, params.opacity); }, });