/* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ import { defineImageEffectorFx } from '../ImageEffector.js'; import { i18n } from '@/i18n.js'; const shader = `#version 300 es precision mediump float; const float PI = 3.141592653589793; const float TWO_PI = 6.283185307179586; const float HALF_PI = 1.5707963267948966; in vec2 in_uv; uniform sampler2D in_texture; uniform vec2 in_resolution; uniform vec2 u_offset; uniform vec2 u_scale; uniform float u_angle; uniform vec3 u_color; uniform float u_opacity; out vec4 out_color; void main() { vec4 in_color = texture(in_texture, in_uv); //float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); //float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); float angle = -(u_angle * PI); vec2 centeredUv = in_uv - vec2(0.5, 0.5) - u_offset; vec2 rotatedUV = vec2( centeredUv.x * cos(angle) - centeredUv.y * sin(angle), centeredUv.x * sin(angle) + centeredUv.y * cos(angle) ) + u_offset; bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; out_color = isInside ? vec4( mix(in_color.r, u_color.r, u_opacity), mix(in_color.g, u_color.g, u_opacity), mix(in_color.b, u_color.b, u_opacity), in_color.a ) : in_color; } `; export const FX_fillSquare = defineImageEffectorFx({ id: 'fillSquare', name: i18n.ts._imageEffector._fxs.fillSquare, shader, uniforms: ['offset', 'scale', 'angle', 'color', 'opacity'] as const, params: { offsetX: { label: i18n.ts._imageEffector._fxProps.offset + ' X', type: 'number', default: 0.0, min: -1.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, offsetY: { label: i18n.ts._imageEffector._fxProps.offset + ' Y', type: 'number', default: 0.0, min: -1.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, scaleX: { label: i18n.ts._imageEffector._fxProps.scale + ' X', type: 'number', default: 0.5, min: 0.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, scaleY: { label: i18n.ts._imageEffector._fxProps.scale + ' Y', type: 'number', default: 0.5, min: 0.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, angle: { label: i18n.ts._imageEffector._fxProps.angle, type: 'number', default: 0, min: -1.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 90) + '°', }, color: { label: i18n.ts._imageEffector._fxProps.color, type: 'color', default: [1, 1, 1], }, opacity: { label: i18n.ts._imageEffector._fxProps.opacity, type: 'number', default: 1.0, min: 0.0, max: 1.0, step: 0.01, toViewValue: v => Math.round(v * 100) + '%', }, }, main: ({ gl, u, params }) => { gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2); gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2); gl.uniform1f(u.angle, params.angle / 2); gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]); gl.uniform1f(u.opacity, params.opacity); }, });