/* * SPDX-FileCopyrightText: syuilo and other misskey contributors * SPDX-License-Identifier: AGPL-3.0-only */ import { EventEmitter } from 'eventemitter3'; import * as Matter from 'matter-js'; import seedrandom from 'seedrandom'; export type Mono = { id: string; level: number; sizeX: number; sizeY: number; shape: 'circle' | 'rectangle' | 'custom'; vertices?: Matter.Vector[][]; score: number; dropCandidate: boolean; }; type Log = { frame: number; operation: 'drop'; x: number; } | { frame: number; operation: 'hold'; } | { frame: number; operation: 'surrender'; }; const NORMAL_BASE_SIZE = 30; const NORAML_MONOS: Mono[] = [{ id: '9377076d-c980-4d83-bdaf-175bc58275b7', level: 10, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 512, dropCandidate: false, }, { id: 'be9f38d2-b267-4b1a-b420-904e22e80568', level: 9, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 256, dropCandidate: false, }, { id: 'beb30459-b064-4888-926b-f572e4e72e0c', level: 8, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 128, dropCandidate: false, }, { id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0', level: 7, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 64, dropCandidate: false, }, { id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a', level: 6, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 32, dropCandidate: false, }, { id: '249c728e-230f-4332-bbbf-281c271c75b2', level: 5, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 16, dropCandidate: true, }, { id: '23d67613-d484-4a93-b71e-3e81b19d6186', level: 4, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25, shape: 'circle', score: 8, dropCandidate: true, }, { id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99', level: 3, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25, shape: 'circle', score: 4, dropCandidate: true, }, { id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5', level: 2, sizeX: NORMAL_BASE_SIZE * 1.25, sizeY: NORMAL_BASE_SIZE * 1.25, shape: 'circle', score: 2, dropCandidate: true, }, { id: '64ec4add-ce39-42b4-96cb-33908f3f118d', level: 1, sizeX: NORMAL_BASE_SIZE, sizeY: NORMAL_BASE_SIZE, shape: 'circle', score: 1, dropCandidate: true, }]; const YEN_BASE_SIZE = 30; const YEN_SATSU_BASE_SIZE = 70; const YEN_MONOS: Mono[] = [{ id: '880f9bd9-802f-4135-a7e1-fd0e0331f726', level: 10, sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25, sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 10000, dropCandidate: false, }, { id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b', level: 9, sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25, sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25, shape: 'rectangle', score: 5000, dropCandidate: false, }, { id: '033445b7-8f90-4fc9-beca-71a9e87cb530', level: 8, sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25, sizeY: YEN_SATSU_BASE_SIZE * 1.25, shape: 'rectangle', score: 2000, dropCandidate: false, }, { id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091', level: 7, sizeX: YEN_SATSU_BASE_SIZE * 2, sizeY: YEN_SATSU_BASE_SIZE, shape: 'rectangle', score: 1000, dropCandidate: false, }, { id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5', level: 6, sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 500, dropCandidate: false, }, { id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd', level: 5, sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 100, dropCandidate: true, }, { id: 'c1c5d8e4-17d6-4455-befd-12154d731faa', level: 4, sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25, sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25, shape: 'circle', score: 50, dropCandidate: true, }, { id: '7082648c-e428-44c4-887a-25c07a8ebdd5', level: 3, sizeX: YEN_BASE_SIZE * 1.25 * 1.25, sizeY: YEN_BASE_SIZE * 1.25 * 1.25, shape: 'circle', score: 10, dropCandidate: true, }, { id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379', level: 2, sizeX: YEN_BASE_SIZE * 1.25, sizeY: YEN_BASE_SIZE * 1.25, shape: 'circle', score: 5, dropCandidate: true, }, { id: '9dec1b38-d99d-40de-8288-37367b983d0d', level: 1, sizeX: YEN_BASE_SIZE, sizeY: YEN_BASE_SIZE, shape: 'circle', score: 1, dropCandidate: true, }]; const SQUARE_BASE_SIZE = 28; const SQUARE_MONOS: Mono[] = [{ id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525', level: 10, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 512, dropCandidate: false, }, { id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1', level: 9, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 256, dropCandidate: false, }, { id: '41607ef3-b6d6-4829-95b6-3737bf8bb956', level: 8, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 128, dropCandidate: false, }, { id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416', level: 7, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 64, dropCandidate: false, }, { id: '1092e069-fe1a-450b-be97-b5d477ec398c', level: 6, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 32, dropCandidate: false, }, { id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0', level: 5, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 16, dropCandidate: true, }, { id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a', level: 4, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25, shape: 'rectangle', score: 8, dropCandidate: true, }, { id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919', level: 3, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25, shape: 'rectangle', score: 4, dropCandidate: true, }, { id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d', level: 2, sizeX: SQUARE_BASE_SIZE * 1.25, sizeY: SQUARE_BASE_SIZE * 1.25, shape: 'rectangle', score: 2, dropCandidate: true, }, { id: '35e476ee-44bd-4711-ad42-87be245d3efd', level: 1, sizeX: SQUARE_BASE_SIZE, sizeY: SQUARE_BASE_SIZE, shape: 'rectangle', score: 1, dropCandidate: true, }]; const SWEETS_BASE_SIZE = 30; // TODO: custom shape vertices const SWEETS_MONOS: Mono[] = [{ id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844', level: 10, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 512, dropCandidate: false, }, { id: 'f3468ef4-2e1e-4906-8795-f147f39f7e1f', level: 9, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 256, dropCandidate: false, }, { id: 'bcb41129-6f2d-44ee-89d3-86eb2df564ba', level: 8, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 128, dropCandidate: false, }, { id: 'f058e1ad-1981-409b-b3a7-302de0a43744', level: 7, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 64, dropCandidate: false, }, { id: 'd22cfe38-5a3b-4b9c-a1a6-907930a3d732', level: 6, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, shape: 'circle', score: 32, dropCandidate: false, }, { id: '79867083-a073-427e-ae82-07a70d9f3b4f', level: 5, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, shape: 'custom', vertices: [ [ { 'x': 8, 'y': 15, }, { 'x': 24, 'y': 15, }, { 'x': 26, 'y': 26, }, { 'x': 30, 'y': 26, }, { 'x': 24.7, 'y': 30, }, { 'x': 7.34, 'y': 30, }, { 'x': 2, 'y': 26, }, { 'x': 6, 'y': 26, }, ], ], score: 16, dropCandidate: true, }, { id: '2e152a12-a567-4100-b4d4-d15d81ba47b1', level: 4, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25, shape: 'circle', score: 8, dropCandidate: true, }, { id: '12250376-2258-4716-8eec-b3a7239461fc', level: 3, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25, shape: 'circle', score: 4, dropCandidate: true, }, { id: '4d4f2668-4be7-44a3-aa3a-856df6e25aa6', level: 2, sizeX: SWEETS_BASE_SIZE * 1.25, sizeY: SWEETS_BASE_SIZE * 1.25, shape: 'custom', vertices: [ [ { 'x': 12, 'y': 1.9180000000000001, }, { 'x': 4, 'y': 4, }, { 'x': 2.016, 'y': 12, }, { 'x': 6, 'y': 13.375, }, { 'x': 6, 'y': 18, }, { 'x': 8, 'y': 22, }, { 'x': 12, 'y': 25.372, }, { 'x': 16.008, 'y': 26, }, { 'x': 19, 'y': 25.372, }, { 'x': 20, 'y': 30, }, { 'x': 28, 'y': 27, }, { 'x': 30, 'y': 20, }, { 'x': 25.473, 'y': 19, }, { 'x': 26, 'y': 15, }, { 'x': 24, 'y': 10, }, { 'x': 20, 'y': 7, }, { 'x': 16.008, 'y': 6, }, { 'x': 13, 'y': 6, }, ], ], score: 2, dropCandidate: true, }, { id: 'c9984b40-4045-44c3-b260-d47b7b4625b2', level: 1, sizeX: SWEETS_BASE_SIZE, sizeY: SWEETS_BASE_SIZE, shape: 'circle', score: 1, dropCandidate: true, }]; export class DropAndFusionGame extends EventEmitter<{ changeScore: (newScore: number) => void; changeCombo: (newCombo: number) => void; changeStock: (newStock: { id: string; mono: Mono }[]) => void; changeHolding: (newHolding: { id: string; mono: Mono } | null) => void; dropped: (x: number) => void; fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void; collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void; monoAdded: (mono: Mono) => void; gameOver: () => void; }> { private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる private COMBO_INTERVAL = 60; // frame public readonly GAME_VERSION = 2; public readonly GAME_WIDTH = 450; public readonly GAME_HEIGHT = 600; public readonly DROP_COOLTIME = 30; // frame public readonly PLAYAREA_MARGIN = 25; private STOCK_MAX = 4; private TICK_DELTA = 1000 / 60; // 60fps public frame = 0; public engine: Matter.Engine; private tickCallbackQueue: { frame: number; callback: () => void; }[] = []; private overflowCollider: Matter.Body; private isGameOver = false; private gameMode: 'normal' | 'yen' | 'square' | 'sweets'; private rng: () => number; private logs: Log[] = []; /** * フィールドに出ていて、かつ合体の対象となるアイテム */ private fusionReadyBodyIds: Matter.Body['id'][] = []; private gameOverReadyBodyIds: Matter.Body['id'][] = []; /** * fusion予約アイテムのペア * TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう */ private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; private latestDroppedAt = 0; // frame private latestFusionedAt = 0; // frame private stock: { id: string; mono: Mono }[] = []; private holding: { id: string; mono: Mono } | null = null; private get monoDefinitions() { switch (this.gameMode) { case 'normal': return NORAML_MONOS; case 'yen': return YEN_MONOS; case 'square': return SQUARE_MONOS; case 'sweets': return SWEETS_MONOS; } } private _combo = 0; private get combo() { return this._combo; } private set combo(value: number) { this._combo = value; this.emit('changeCombo', value); } private _score = 0; private get score() { return this._score; } private set score(value: number) { this._score = value; this.emit('changeScore', value); } private getMonoRenderOptions: null | ((mono: Mono) => Partial) = null; public replayPlaybackRate = 1; constructor(env: { seed: string; gameMode: DropAndFusionGame['gameMode']; getMonoRenderOptions?: (mono: Mono) => Partial; }) { super(); //#region BIND this.tick = this.tick.bind(this); //#endregion this.gameMode = env.gameMode; this.getMonoRenderOptions = env.getMonoRenderOptions ?? null; this.rng = seedrandom(env.seed); this.engine = Matter.Engine.create({ constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR, positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR, velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR, gravity: { x: 0, y: 1, }, timing: { timeScale: 2, }, enableSleeping: false, }); this.engine.world.bodies = []; //#region walls const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { label: '_wall_', isStatic: true, friction: 0.7, slop: 1.0, render: { strokeStyle: 'transparent', fillStyle: 'transparent', }, }; const thickness = 100; Matter.Composite.add(this.engine.world, [ Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS), Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), ]); //#endregion this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, { label: '_overflow_', isStatic: true, isSensor: true, render: { strokeStyle: 'transparent', fillStyle: 'transparent', }, }); Matter.Composite.add(this.engine.world, this.overflowCollider); } public msToFrame(ms: number) { return Math.round(ms / this.TICK_DELTA); } public frameToMs(frame: number) { return frame * this.TICK_DELTA; } private createBody(mono: Mono, x: number, y: number) { const options: Matter.IBodyDefinition = { label: mono.id, //density: 0.0005, density: ((mono.sizeX + mono.sizeY) / 2) / 1000, restitution: 0.2, frictionAir: 0.01, friction: 0.7, frictionStatic: 5, slop: 1.0, //mass: 0, render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined, }; if (mono.shape === 'circle') { return Matter.Bodies.circle(x, y, mono.sizeX / 2, options); // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition } else if (mono.shape === 'rectangle') { return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options); } else if (mono.shape === 'custom') { return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({ x: (j.x / 32) * mono.sizeX, y: (j.y / 32) * mono.sizeY, }))), options); } else { throw new Error('unrecognized shape'); } } private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) { this.combo++; } else { this.combo = 1; } this.latestFusionedAt = this.frame; const newX = (bodyA.position.x + bodyB.position.x) / 2; const newY = (bodyA.position.y + bodyB.position.y) / 2; this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null; if (nextMono) { const body = this.createBody(nextMono, newX, newY); Matter.Composite.add(this.engine.world, body); // 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする this.tickCallbackQueue.push({ frame: this.frame + this.msToFrame(100), callback: () => { this.fusionReadyBodyIds.push(body.id); }, }); this.emit('monoAdded', nextMono); } const comboBonus = this.gameMode === 'yen' ? 1 : 1 + ((this.combo - 1) / 5); const additionalScore = Math.round(currentMono.score * comboBonus); this.score += additionalScore; this.emit('fusioned', newX, newY, nextMono, additionalScore); } private onCollision(event: Matter.IEventCollision) { for (const pairs of event.pairs) { const { bodyA, bodyB } = pairs; const shouldFusion = (bodyA.label === bodyB.label) && !this.fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id); if (shouldFusion) { if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) { this.fusion(bodyA, bodyB); } else { this.fusionReservedPairs.push({ bodyA, bodyB }); this.tickCallbackQueue.push({ frame: this.frame + this.msToFrame(100), callback: () => { this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); this.fusion(bodyA, bodyB); }, }); } } else { const energy = pairs.collision.depth; if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue; if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') { if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id); if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id); } this.emit('collision', energy, bodyA, bodyB); } } } private onCollisionActive(event: Matter.IEventCollision) { for (const pairs of event.pairs) { const { bodyA, bodyB } = pairs; // ハコからあふれたかどうかの判定 if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) { this.gameOver(); break; } continue; } } } public surrender() { this.logs.push({ frame: this.frame, operation: 'surrender', }); this.gameOver(); } private gameOver() { this.isGameOver = true; this.emit('gameOver'); } public start() { for (let i = 0; i < this.STOCK_MAX; i++) { this.stock.push({ id: this.rng().toString(), mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], }); } this.emit('changeStock', this.stock); Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this)); Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this)); } public getLogs() { return this.logs; } public tick() { this.frame++; if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) { this.combo = 0; } this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { if (x.frame === this.frame) { x.callback(); return false; } else { return true; } }); Matter.Engine.update(this.engine, this.TICK_DELTA); const hasNextTick = !this.isGameOver; return hasNextTick; } public getActiveMonos() { return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined); } public drop(_x: number) { if (this.isGameOver) return; if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return; const head = this.stock.shift()!; this.stock.push({ id: this.rng().toString(), mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], }); this.emit('changeStock', this.stock); const inputX = Math.round(_x); const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX)); const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2); this.logs.push({ frame: this.frame, operation: 'drop', x: inputX, }); Matter.Composite.add(this.engine.world, body); this.fusionReadyBodyIds.push(body.id); this.latestDroppedAt = this.frame; this.emit('dropped', x); this.emit('monoAdded', head.mono); } public hold() { if (this.isGameOver) return; this.logs.push({ frame: this.frame, operation: 'hold', }); if (this.holding) { const head = this.stock.shift()!; this.stock.unshift(this.holding); this.holding = head; this.emit('changeHolding', this.holding); this.emit('changeStock', this.stock); } else { const head = this.stock.shift()!; this.holding = head; this.stock.push({ id: this.rng().toString(), mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], }); this.emit('changeHolding', this.holding); this.emit('changeStock', this.stock); } } public static serializeLogs(logs: Log[]) { const _logs: number[][] = []; for (let i = 0; i < logs.length; i++) { const log = logs[i]; const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame; switch (log.operation) { case 'drop': _logs.push([frameDelta, 0, log.x]); break; case 'hold': _logs.push([frameDelta, 1]); break; case 'surrender': _logs.push([frameDelta, 2]); break; } } return _logs; } public static deserializeLogs(logs: number[][]) { const _logs: Log[] = []; let frame = 0; for (const log of logs) { const frameDelta = log[0]; frame += frameDelta; const operation = log[1]; switch (operation) { case 0: _logs.push({ frame, operation: 'drop', x: log[2], }); break; case 1: _logs.push({ frame, operation: 'hold', }); break; case 2: _logs.push({ frame, operation: 'surrender', }); break; } } return _logs; } public dispose() { Matter.World.clear(this.engine.world, false); Matter.Engine.clear(this.engine); } }