enhance(frontend/image-effector): tweak fxs
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				|  | @ -52,17 +52,19 @@ export const FX_glitch = defineImageEffectorFx({ | |||
| 		}, | ||||
| 		strength: { | ||||
| 			type: 'number' as const, | ||||
| 			default: 5, | ||||
| 			min: -100, | ||||
| 			max: 100, | ||||
| 			default: 0.05, | ||||
| 			min: -1, | ||||
| 			max: 1, | ||||
| 			step: 0.01, | ||||
| 			toViewValue: v => Math.round(v * 100) + '%', | ||||
| 		}, | ||||
| 		size: { | ||||
| 			type: 'number' as const, | ||||
| 			default: 20, | ||||
| 			default: 0.2, | ||||
| 			min: 0, | ||||
| 			max: 100, | ||||
| 			max: 1, | ||||
| 			step: 0.01, | ||||
| 			toViewValue: v => Math.round(v * 100) + '%', | ||||
| 		}, | ||||
| 		channelShift: { | ||||
| 			type: 'number' as const, | ||||
|  | @ -88,10 +90,10 @@ export const FX_glitch = defineImageEffectorFx({ | |||
| 			gl.uniform1f(o, rnd()); | ||||
| 
 | ||||
| 			const s = gl.getUniformLocation(program, `u_shiftStrengths[${i.toString()}]`); | ||||
| 			gl.uniform1f(s, (1 - (rnd() * 2)) * (params.strength / 100)); | ||||
| 			gl.uniform1f(s, (1 - (rnd() * 2)) * params.strength); | ||||
| 
 | ||||
| 			const h = gl.getUniformLocation(program, `u_shiftHeights[${i.toString()}]`); | ||||
| 			gl.uniform1f(h, rnd() * (params.size / 100)); | ||||
| 			gl.uniform1f(h, rnd() * params.size); | ||||
| 		} | ||||
| 	}, | ||||
| }); | ||||
|  |  | |||
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