From e4d3f96831a843ba7e26bdcf3c72cdf3c65eab34 Mon Sep 17 00:00:00 2001 From: kakkokari-gtyih <67428053+kakkokari-gtyih@users.noreply.github.com> Date: Mon, 20 Oct 2025 14:16:52 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=E5=9B=9E=E8=BB=A2=E3=81=AE=E5=90=91?= =?UTF-8?q?=E3=81=8D=E3=81=8C=E9=80=86=E3=81=AB=E3=81=AA=E3=81=A3=E3=81=A6?= =?UTF-8?q?=E3=81=84=E3=82=8B=E3=81=AE=E3=82=92=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../src/utility/image-effector/fxs/watermarkPlacement.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/frontend/src/utility/image-effector/fxs/watermarkPlacement.ts b/packages/frontend/src/utility/image-effector/fxs/watermarkPlacement.ts index f3b93d47fa..bb6d434a82 100644 --- a/packages/frontend/src/utility/image-effector/fxs/watermarkPlacement.ts +++ b/packages/frontend/src/utility/image-effector/fxs/watermarkPlacement.ts @@ -108,7 +108,7 @@ void main() { if (u_repeat) { // アライメントに基づく中心で回転 - vec2 q = rectCenter + rot(-theta) * (p - rectCenter); + vec2 q = rectCenter + rot(theta) * (p - rectCenter); // タイルグリッドの原点をrectMin(アライメント位置)に設定 vec2 gridOrigin = rectMin - margin; @@ -135,7 +135,7 @@ void main() { // マージン領域の場合は透明(wmCol = vec4(0.0))のまま } else { // アライメントと回転に従い一枚だけ描画 - vec2 q = rectCenter + rot(-theta) * (p - rectCenter); + vec2 q = rectCenter + rot(theta) * (p - rectCenter); bool inside = all(greaterThanEqual(q, rectMin)) && all(lessThan(q, rectMax)); if (inside) { vec2 uvWm = (q - rectMin) / wmSize;