This commit is contained in:
syuilo 2025-05-29 08:03:18 +09:00
parent 65e0ab810e
commit dd4d3a4b61
11 changed files with 116 additions and 32 deletions

8
locales/index.d.ts vendored
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@ -12071,6 +12071,10 @@ export interface Locale extends ILocale {
*
*/
"title": string;
/**
*
*/
"addEffect": string;
"_fxs": {
/**
*
@ -12084,6 +12088,10 @@ export interface Locale extends ILocale {
*
*/
"mirror": string;
/**
*
*/
"invert": string;
};
};
}

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@ -3234,8 +3234,10 @@ _watermarkEditor:
_imageEffector:
title: "エフェクト"
addEffect: "エフェクトを追加"
_fxs:
chromaticAberration: "色収差"
glitch: "グリッチ"
mirror: "ミラー"
invert: "色の反転"

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@ -26,15 +26,17 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div :class="$style.controls" class="_gaps">
<XLayer
v-for="(layer, i) in layers"
:key="layer.id"
v-model:layer="layers[i]"
@del="onLayerDelete(layer)"
></XLayer>
<div :class="$style.controls">
<div class="_spacer _gaps">
<XLayer
v-for="(layer, i) in layers"
:key="layer.id"
v-model:layer="layers[i]"
@del="onLayerDelete(layer)"
></XLayer>
<MkButton rounded primary @click="addEffect"><i class="ti ti-plus"></i></MkButton>
<MkButton rounded primary style="margin: 0 auto;" @click="addEffect"><i class="ti ti-plus"></i> {{ i18n.ts._imageEffector.addEffect }}</MkButton>
</div>
</div>
</div>
</div>
@ -212,7 +214,6 @@ function save() {
}
.controls {
padding: 24px;
overflow-y: scroll;
}

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@ -28,14 +28,16 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div :class="$style.controls" class="_gaps">
<MkSelect v-model="type" :items="[{ label: i18n.ts._watermarkEditor.text, value: 'text' }, { label: i18n.ts._watermarkEditor.image, value: 'image' }]"></MkSelect>
<div :class="$style.controls">
<div class="_spacer _gaps">
<MkSelect v-model="type" :items="[{ label: i18n.ts._watermarkEditor.text, value: 'text' }, { label: i18n.ts._watermarkEditor.image, value: 'image' }]"></MkSelect>
<XLayer
v-for="(layer, i) in preset.layers"
:key="layer.id"
v-model:layer="preset.layers[i]"
></XLayer>
<XLayer
v-for="(layer, i) in preset.layers"
:key="layer.id"
v-model:layer="preset.layers[i]"
></XLayer>
</div>
</div>
</div>
</div>
@ -284,7 +286,6 @@ async function save() {
}
.controls {
padding: 24px;
overflow-y: scroll;
}

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@ -6,6 +6,7 @@
import { getProxiedImageUrl } from '../media-proxy.js';
import { FX_chromaticAberration } from './fxs/chromaticAberration.js';
import { FX_glitch } from './fxs/glitch.js';
import { FX_invert } from './fxs/invert.js';
import { FX_mirror } from './fxs/mirror.js';
import { FX_watermarkPlacement } from './fxs/watermarkPlacement.js';
@ -53,6 +54,7 @@ export const FXS = [
FX_chromaticAberration,
FX_glitch,
FX_mirror,
FX_invert,
] as const satisfies ImageEffectorFx<string, any>[];
export type ImageEffectorLayerOf<
@ -134,7 +136,7 @@ export class ImageEffector {
gl_Position = vec4(position, 0.0, 1.0);
}
`, `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;
@ -155,7 +157,7 @@ export class ImageEffector {
gl_Position = vec4(position, 0.0, 1.0);
}
`, `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;

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@ -7,7 +7,7 @@ import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;

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@ -8,7 +8,7 @@ import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;

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@ -0,0 +1,70 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;
uniform vec2 u_resolution;
uniform bool u_r;
uniform bool u_g;
uniform bool u_b;
uniform bool u_a;
out vec4 out_color;
void main() {
vec4 in_color = texture(u_texture, in_uv);
out_color.r = u_r ? 1.0 - in_color.r : in_color.r;
out_color.g = u_g ? 1.0 - in_color.g : in_color.g;
out_color.b = u_b ? 1.0 - in_color.b : in_color.b;
out_color.a = u_a ? 1.0 - in_color.a : in_color.a;
}
`;
export const FX_invert = defineImageEffectorFx({
id: 'invert' as const,
name: i18n.ts._imageEffector._fxs.invert,
shader,
params: {
r: {
type: 'boolean' as const,
default: true,
},
g: {
type: 'boolean' as const,
default: true,
},
b: {
type: 'boolean' as const,
default: true,
},
a: {
type: 'boolean' as const,
default: false,
},
},
main: ({ gl, program, params, preTexture }) => {
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, preTexture);
const u_texture = gl.getUniformLocation(program, 'u_texture');
gl.uniform1i(u_texture, 0);
const u_r = gl.getUniformLocation(program, 'u_r');
gl.uniform1i(u_r, params.r ? 1 : 0);
const u_g = gl.getUniformLocation(program, 'u_g');
gl.uniform1i(u_g, params.g ? 1 : 0);
const u_b = gl.getUniformLocation(program, 'u_b');
gl.uniform1i(u_b, params.b ? 1 : 0);
const u_a = gl.getUniformLocation(program, 'u_a');
gl.uniform1i(u_a, params.a ? 1 : 0);
},
});

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@ -7,7 +7,7 @@ import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;
@ -17,7 +17,6 @@ uniform int u_v;
out vec4 out_color;
void main() {
vec4 pixel = texture(u_texture, in_uv);
vec2 uv = in_uv;
if (u_h == -1 && in_uv.x > 0.5) {
uv.x = 1.0 - uv.x;

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@ -6,7 +6,7 @@
import { defineImageEffectorFx } from '../ImageEffector.js';
const shader = `#version 300 es
precision highp float;
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture_src;
@ -23,7 +23,7 @@ uniform int u_fitMode; // 0: contain, 1: cover
out vec4 out_color;
void main() {
vec4 pixel = texture(u_texture_src, in_uv);
vec4 in_color = texture(u_texture_src, in_uv);
bool contain = u_fitMode == 0;
@ -49,25 +49,26 @@ void main() {
bool isInside = in_uv.x > x_offset - (x_scale / 2.0) && in_uv.x < x_offset + (x_scale / 2.0) &&
in_uv.y > y_offset - (y_scale / 2.0) && in_uv.y < y_offset + (y_scale / 2.0);
if (!isInside) {
out_color = pixel;
out_color = in_color;
return;
}
}
vec4 watermarkPixel = texture(u_texture_watermark, vec2(
vec4 watermark_color = texture(u_texture_watermark, vec2(
(in_uv.x - (x_offset - (x_scale / 2.0))) / x_scale,
(in_uv.y - (y_offset - (y_scale / 2.0))) / y_scale
));
out_color.r = mix(pixel.r, watermarkPixel.r, u_opacity * watermarkPixel.a);
out_color.g = mix(pixel.g, watermarkPixel.g, u_opacity * watermarkPixel.a);
out_color.b = mix(pixel.b, watermarkPixel.b, u_opacity * watermarkPixel.a);
out_color.a = pixel.a * (1.0 - u_opacity * watermarkPixel.a) + watermarkPixel.a * u_opacity;
out_color.r = mix(in_color.r, watermark_color.r, u_opacity * watermark_color.a);
out_color.g = mix(in_color.g, watermark_color.g, u_opacity * watermark_color.a);
out_color.b = mix(in_color.b, watermark_color.b, u_opacity * watermark_color.a);
out_color.a = in_color.a * (1.0 - u_opacity * watermark_color.a) + watermark_color.a * u_opacity;
}
`;
export const FX_watermarkPlacement = defineImageEffectorFx({
id: 'watermarkPlacement' as const,
name: '(internal)',
shader,
params: {
cover: {

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@ -38,7 +38,7 @@ export class SnowfallEffect {
`;
private FRAGMENT_SOURCE = `#version 300 es
precision highp float;
precision mediump float;
in vec4 v_color;
in float v_rotation;