enhance(games): 抜けている翻訳を追加・スタイル共通化 (#13434)

* enhance(games): 抜けている翻訳を追加・スタイル共通化

* frameDivider の使用箇所が見当たらなかったので削除

* ミス

* インナーでもcss変数を使う

* コロンを翻訳から外す

* 一部の翻訳を除去

* p

* revert some text

---------

Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com>
This commit is contained in:
かっこかり 2024-02-23 18:07:41 +09:00 committed by GitHub
parent 600d91beda
commit d834232232
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6 changed files with 177 additions and 127 deletions

62
locales/index.d.ts vendored
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@ -4856,6 +4856,14 @@ export interface Locale extends ILocale {
*
*/
"replaying": string;
/**
*
*/
"endReplay": string;
/**
*
*/
"copyReplayData": string;
/**
*
*/
@ -4884,11 +4892,57 @@ export interface Locale extends ILocale {
*
*/
"enableHorizontalSwipe": string;
/**
*
*/
"loading": string;
/**
*
*/
"surrender": string;
/**
*
*/
"gameRetry": string;
"_bubbleGame": {
/**
*
*/
"howToPlay": string;
/**
*
*/
"hold": string;
"_score": {
/**
*
*/
"score": string;
/**
*
*/
"scoreYen": string;
/**
*
*/
"highScore": string;
/**
*
*/
"maxChain": string;
/**
* {yen}
*/
"yen": ParameterizedString<"yen">;
/**
* {qty}
*/
"estimatedQty": ParameterizedString<"qty">;
/**
* {onigiriQtyWithUnit}
*/
"scoreSweets": ParameterizedString<"onigiriQtyWithUnit">;
};
"_howToPlay": {
/**
* 調
@ -9659,6 +9713,14 @@ export interface Locale extends ILocale {
*
*/
"disallowIrregularRules": string;
/**
*
*/
"showBoardLabels": string;
/**
*
*/
"useAvatarAsStone": string;
};
"_offlineScreen": {
/**

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@ -1210,6 +1210,8 @@ soundWillBePlayed: "サウンドが再生されます"
showReplay: "リプレイを見る"
replay: "リプレイ"
replaying: "リプレイ中"
endReplay: "リプレイを終了"
copyReplayData: "リプレイデータをコピー"
ranking: "ランキング"
lastNDays: "直近{n}日"
backToTitle: "タイトルへ"
@ -1217,9 +1219,21 @@ hemisphere: "お住まいの地域"
withSensitive: "センシティブなファイルを含むノートを表示"
userSaysSomethingSensitive: "{name}のセンシティブなファイルを含む投稿"
enableHorizontalSwipe: "スワイプしてタブを切り替える"
loading: "読み込み中"
surrender: "やめる"
gameRetry: "リトライ"
_bubbleGame:
howToPlay: "遊び方"
hold: "ホールド"
_score:
score: "スコア"
scoreYen: "稼いだ金額"
highScore: "ハイスコア"
maxChain: "最大チェーン数"
yen: "{yen}円"
estimatedQty: "{qty}個分"
scoreSweets: "おにぎり {onigiriQtyWithUnit}"
_howToPlay:
section1: "位置を調整してハコにモノを落とします。"
section2: "同じ種類のモノがくっつくと別のモノに変化して、スコアが得られます。"
@ -2572,6 +2586,8 @@ _reversi:
opponentHasSettingsChanged: "相手が設定を変更しました"
allowIrregularRules: "変則許可 (完全フリー)"
disallowIrregularRules: "変則なし"
showBoardLabels: "盤面に行・列番号を表示"
useAvatarAsStone: "石をアイコンにする"
_offlineScreen:
title: "オフライン - サーバーに接続できません"

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@ -7,9 +7,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkSpacer :contentMax="800">
<div :class="$style.root">
<div v-if="!gameLoaded" :class="$style.loadingScreen">
<div>
Loading...
</div>
<div>{{ i18n.ts.loading }}<MkEllipsis/></div>
</div>
<!-- に対してTransitionコンポーネントを使うと何故かkeyを指定していてもキャッシュが効かず様々なコンポーネントが都度再評価されてパフォーマンスが低下する -->
<div v-show="gameLoaded" class="_gaps_s">
@ -32,18 +30,18 @@ SPDX-License-Identifier: AGPL-3.0-only
</Transition>
<div :class="$style.header">
<div :class="[$style.frame, $style.headerTitle]">
<div :class="$style.frameInner">
<b>BUBBLE GAME</b>
<div>- {{ gameMode }} -</div>
<div class="_woodenFrame" :class="[$style.headerTitle]">
<div class="_woodenFrameInner">
<b>{{ i18n.ts.bubbleGame }}</b>
<div>- {{ gameMode.toUpperCase() }} -</div>
</div>
</div>
<div :class="[$style.frame, $style.frameH]">
<div :class="$style.frameInner">
<MkButton inline small @click="hold">HOLD</MkButton>
<div class="_woodenFrame _woodenFrameH">
<div class="_woodenFrameInner">
<MkButton inline small @click="hold">{{ i18n.ts._bubbleGame.hold }}</MkButton>
<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
</div>
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
<div class="_woodenFrameInner" :class="$style.stock" style="text-align: center;">
<TransitionGroup
:enterActiveClass="$style.transition_stock_enterActive"
:leaveActiveClass="$style.transition_stock_leaveActive"
@ -90,58 +88,74 @@ SPDX-License-Identifier: AGPL-3.0-only
<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
<div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b><MkNumber :value="yenTotal ?? score"/></b></div>
<div v-if="gameMode === 'sweets'"><b>おにぎり<MkNumber :value="score / 130"/>個分</b></div>
<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
<div>{{ i18n.ts._bubbleGame._score.maxChain }}: <MkNumber :value="maxCombo"/></div>
<div v-if="gameMode === 'yen'">
{{ i18n.ts._bubbleGame._score.scoreYen }}:
<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
<template #yen><MkNumber :value="yenTotal ?? score"/></template>
</I18n>
</div>
<I18n v-if="gameMode === 'sweets'" :src="i18n.ts._bubbleGame._score.scoreSweets" tag="div">
<template #onigiriQtyWithUnit>
<I18n :src="i18n.ts._bubbleGame._score.estimatedQty" tag="b">
<template #qty><MkNumber :value="score / 130"/></template>
</I18n>
</template>
</I18n>
</div>
</div>
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
</div>
<div v-if="replaying" :class="$style.frame">
<div :class="$style.frameInner">
<div v-if="replaying" class="_woodenFrame">
<div class="_woodenFrameInner">
<div style="background: #0004;">
<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
</div>
</div>
<div :class="$style.frameInner">
<div class="_woodenFrameInner">
<div class="_buttonsCenter">
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> {{ i18n.ts.endReplay }}</MkButton>
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
<MkButton :primary="replayPlaybackRate === 16" @click="replayPlaybackRate = replayPlaybackRate === 16 ? 1 : 16"><i class="ti ti-player-track-next"></i> x16</MkButton>
</div>
</div>
</div>
<div v-if="isGameOver" :class="$style.frame">
<div :class="$style.frameInner">
<div v-if="isGameOver" class="_woodenFrame">
<div class="_woodenFrameInner">
<div class="_buttonsCenter">
<MkButton primary rounded @click="backToTitle">{{ i18n.ts.backToTitle }}</MkButton>
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
<MkButton rounded @click="exportLog">{{ i18n.ts.copyReplayData }}</MkButton>
</div>
</div>
</div>
<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<div>SCORE: <b><MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</b></div>
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b v-if="yenTotal"><MkNumber :value="yenTotal"/></b><b v-else>-</b></div>
<div class="_woodenFrame" style="flex: 1; margin-right: 10px;">
<div class="_woodenFrameInner">
<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
<div>{{ i18n.ts._bubbleGame._score.highScore }}: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
<div v-if="gameMode === 'yen'">
{{ i18n.ts._bubbleGame._score.scoreYen }}:
<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
<template #yen><MkNumber :value="yenTotal ?? score"/></template>
</I18n>
</div>
</div>
<div :class="[$style.frame]" style="margin-left: auto;">
<div :class="$style.frameInner" style="text-align: center;">
</div>
<div class="_woodenFrame" style="margin-left: auto;">
<div class="_woodenFrameInner" style="text-align: center;">
<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
</div>
</div>
</div>
<div v-if="showConfig" :class="$style.frame">
<div :class="$style.frameInner">
<div v-if="showConfig" class="_woodenFrame">
<div class="_woodenFrameInner">
<div class="_gaps">
<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
<template #label>BGM {{ i18n.ts.volume }}</template>
@ -153,8 +167,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_woodenFrame">
<div class="_woodenFrameInner">
<div>FUSION RECIPE</div>
<div>
<div v-for="(mono, i) in game.monoDefinitions.sort((a, b) => a.level - b.level)" :key="mono.id" style="display: inline-block;">
@ -165,10 +179,10 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
<MkButton v-else full @click="restart">Retry</MkButton>
<div class="_woodenFrame">
<div class="_woodenFrameInner">
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">{{ i18n.ts.surrender }}</MkButton>
<MkButton v-else full @click="restart">{{ i18n.ts.gameRetry }}</MkButton>
</div>
</div>
</div>
@ -1313,38 +1327,6 @@ definePageMetadata(() => ({
max-width: 100%;
}
.frame {
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 10px;
}
.frameH {
display: flex;
gap: 6px;
}
.frameInner {
padding: 8px;
margin-top: 8px;
background: #F1E8DC;
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 6px;
color: #693410;
&:first-child {
margin-top: 0;
}
}
.frameDivider {
height: 0;
border: none;
border-top: 1px solid #693410;
border-bottom: 1px solid #ce8a5c;
}
.header {
position: relative;
z-index: 10;

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@ -15,13 +15,13 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkSpacer v-if="!gameStarted" :contentMax="800">
<div :class="$style.root">
<div class="_gaps">
<div :class="$style.frame" style="text-align: center;">
<div :class="$style.frameInner">
<div class="_woodenFrame" style="text-align: center;">
<div class="_woodenFrameInner">
<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
</div>
</div>
<div :class="$style.frame" style="text-align: center;">
<div :class="$style.frameInner">
<div class="_woodenFrame" style="text-align: center;">
<div class="_woodenFrameInner">
<div class="_gaps" style="padding: 16px;">
<MkSelect v-model="gameMode">
<option value="normal">NORMAL</option>
@ -33,7 +33,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
</div>
</div>
<div :class="$style.frameInner">
<div class="_woodenFrameInner">
<div class="_gaps" style="padding: 16px;">
<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
<MkSwitch v-model="mute">
@ -42,10 +42,10 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_woodenFrame">
<div class="_woodenFrameInner">
<div class="_gaps_s" style="padding: 16px;">
<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode.toUpperCase() }})</div>
<div v-if="ranking" class="_gaps_s">
<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
@ -57,8 +57,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner" style="padding: 16px;">
<div class="_woodenFrame">
<div class="_woodenFrameInner" style="padding: 16px;">
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
<ol>
<li>{{ i18n.ts._bubbleGame._howToPlay.section1 }}</li>
@ -67,8 +67,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</ol>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_woodenFrame">
<div class="_woodenFrameInner">
<div class="_gaps_s" style="padding: 16px;">
<div><b>Credit</b></div>
<div>
@ -149,38 +149,6 @@ definePageMetadata(() => ({
}
}
.frame {
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 10px;
}
.frameH {
display: flex;
gap: 6px;
}
.frameInner {
padding: 8px;
margin-top: 8px;
background: #F1E8DC;
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 6px;
color: #693410;
&:first-child {
margin-top: 0;
}
}
.frameDivider {
height: 0;
border: none;
border-top: 1px solid #693410;
border-bottom: 1px solid #ce8a5c;
}
.rankingRecord {
display: flex;
line-height: 24px;

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@ -34,7 +34,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div :class="$style.board">
<div class="_woodenFrame">
<div :class="$style.boardInner">
<div v-if="showBoardLabels" :class="$style.labelsX">
<span v-for="i in game.map[0].length" :key="i" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
@ -124,8 +124,8 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkFolder>
<template #label>{{ i18n.ts.options }}</template>
<div class="_gaps_s" style="text-align: left;">
<MkSwitch v-model="showBoardLabels">Show labels</MkSwitch>
<MkSwitch v-model="useAvatarAsStone">useAvatarAsStone</MkSwitch>
<MkSwitch v-model="showBoardLabels">{{ i18n.ts._reversi.showBoardLabels }}</MkSwitch>
<MkSwitch v-model="useAvatarAsStone">{{ i18n.ts._reversi.useAvatarAsStone }}</MkSwitch>
</div>
</MkFolder>
@ -500,17 +500,6 @@ $gap: 4px;
text-align: center;
}
.board {
width: 100%;
box-sizing: border-box;
margin: 0 auto;
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 12px;
}
.boardInner {
padding: 32px;

View File

@ -417,6 +417,39 @@ rt {
transition-timing-function: cubic-bezier(0,.5,.5,1);
}
._woodenFrame {
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 10px;
--bg: #F1E8DC;
--panel: #fff;
--fg: #693410;
--switchOffBg: rgba(0, 0, 0, 0.1);
--switchOffFg: rgb(255, 255, 255);
--switchOnBg: var(--accent);
--switchOnFg: rgb(255, 255, 255);
}
._woodenFrameH {
display: flex;
gap: 6px;
}
._woodenFrameInner {
padding: 8px;
margin-top: 8px;
background: var(--bg);
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 6px;
color: var(--fg);
&:first-child {
margin-top: 0;
}
}
._transition_zoom-enter-active, ._transition_zoom-leave-active {
transition: opacity 0.5s, transform 0.5s !important;
}