[Room] Better rendering
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				|  | @ -157,18 +157,25 @@ export class Room { | |||
| 		} | ||||
| 
 | ||||
| 		//#region Out light
 | ||||
| 		const outLight = new THREE.SpotLight(0xffffff, 0.4); | ||||
| 		const outLight1 = new THREE.SpotLight(0xffffff, 0.4); | ||||
| 		outLight1.position.set(9, 3, -2); | ||||
| 		outLight1.castShadow = this.enableShadow; | ||||
| 		outLight1.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
 | ||||
| 		outLight1.shadow.mapSize.width = this.shadowQuality; | ||||
| 		outLight1.shadow.mapSize.height = this.shadowQuality; | ||||
| 		outLight1.shadow.camera.near = 6; | ||||
| 		outLight1.shadow.camera.far = 15; | ||||
| 		outLight1.shadow.camera.fov = 45; | ||||
| 		this.scene.add(outLight1); | ||||
| 
 | ||||
| 		outLight.position.set(9, 3, -2); | ||||
| 		outLight.castShadow = this.enableShadow; | ||||
| 		outLight.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
 | ||||
| 		outLight.shadow.mapSize.width = this.shadowQuality; | ||||
| 		outLight.shadow.mapSize.height = this.shadowQuality; | ||||
| 		outLight.shadow.camera.near = 6; | ||||
| 		outLight.shadow.camera.far = 15; | ||||
| 		outLight.shadow.camera.fov = 45; | ||||
| 
 | ||||
| 		this.scene.add(outLight); | ||||
| 		const outLight2 = new THREE.SpotLight(0xffffff, 0.2); | ||||
| 		outLight2.position.set(-2, 3, 9); | ||||
| 		outLight2.castShadow = false; | ||||
| 		outLight2.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
 | ||||
| 		outLight2.shadow.camera.near = 6; | ||||
| 		outLight2.shadow.camera.far = 15; | ||||
| 		outLight2.shadow.camera.fov = 45; | ||||
| 		this.scene.add(outLight2); | ||||
| 		//#endregion
 | ||||
| 
 | ||||
| 		//#region Init a controller
 | ||||
|  |  | |||
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