refactor
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@ -36,7 +36,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_stock_move"
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>
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<div v-for="x in stock" :key="x.id" style="display: inline-block;">
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<img :src="x.fruit.img" style="width: 32px;"/>
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<img :src="x.mono.img" style="width: 32px;"/>
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</div>
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</TransitionGroup>
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</div>
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@ -65,10 +65,10 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.fruit.img" :class="$style.currentFruit" :style="{ top: -(currentPick?.fruit.size / 2) + 'px', left: (mouseX - (currentPick?.fruit.size / 2)) + 'px', width: `${currentPick?.fruit.size}px` }"/>
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<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.mono.img" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (mouseX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/>
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</Transition>
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<template v-if="dropReady">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentFruitArrow" :style="{ top: (currentPick?.fruit.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/>
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick?.mono.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/>
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<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/>
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</template>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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@ -369,8 +369,8 @@ const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高い
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let viewScaleX = 1;
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let viewScaleY = 1;
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const currentPick = shallowRef<{ id: string; fruit: Mono } | null>(null);
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const stock = shallowRef<{ id: string; fruit: Mono }[]>([]);
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const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
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const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
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const score = ref(0);
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const combo = ref(0);
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const comboPrev = ref(0);
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@ -383,7 +383,7 @@ const highScore = ref<number | null>(null);
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class Game extends EventEmitter<{
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changeScore: (score: number) => void;
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changeCombo: (combo: number) => void;
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changeStock: (stock: { id: string; fruit: Mono }[]) => void;
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changeStock: (stock: { id: string; mono: Mono }[]) => void;
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dropped: () => void;
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fusioned: (x: number, y: number, score: number) => void;
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gameOver: () => void;
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@ -409,7 +409,7 @@ class Game extends EventEmitter<{
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private latestDroppedAt = 0;
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private latestFusionedAt = 0;
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private stock: { id: string; fruit: Mono }[] = [];
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private stock: { id: string; mono: Mono }[] = [];
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private _combo = 0;
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private get combo() {
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@ -509,11 +509,11 @@ class Game extends EventEmitter<{
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});
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}
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private createBody(fruit: Mono, x: number, y: number) {
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private createBody(mono: Mono, x: number, y: number) {
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const options: Matter.IBodyDefinition = {
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label: fruit.id,
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label: mono.id,
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//density: 0.0005,
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density: fruit.size / 1000,
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density: mono.size / 1000,
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restitution: 0.2,
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frictionAir: 0.01,
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friction: 0.7,
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@ -522,16 +522,16 @@ class Game extends EventEmitter<{
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//mass: 0,
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render: {
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sprite: {
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texture: fruit.img,
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xScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
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yScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
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texture: mono.img,
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xScale: (mono.size / mono.imgSize) * mono.spriteScale,
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yScale: (mono.size / mono.imgSize) * mono.spriteScale,
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},
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},
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};
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if (fruit.shape === 'circle') {
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return Matter.Bodies.circle(x, y, fruit.size / 2, options);
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} else if (fruit.shape === 'rectangle') {
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return Matter.Bodies.rectangle(x, y, fruit.size, fruit.size, options);
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if (mono.shape === 'circle') {
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return Matter.Bodies.circle(x, y, mono.size / 2, options);
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} else if (mono.shape === 'rectangle') {
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return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
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} else {
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throw new Error('unrecognized shape');
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}
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@ -553,11 +553,11 @@ class Game extends EventEmitter<{
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Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
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this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
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const currentFruit = this.monoDefinitions.find(y => y.id === bodyA.label)!;
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const nextFruit = this.monoDefinitions.find(x => x.level === currentFruit.level + 1);
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const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
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const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
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if (nextFruit) {
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const body = this.createBody(nextFruit, newX, newY);
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if (nextMono) {
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const body = this.createBody(nextMono, newX, newY);
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Matter.Composite.add(this.engine.world, body);
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// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
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@ -566,11 +566,11 @@ class Game extends EventEmitter<{
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}, 100);
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const comboBonus = 1 + ((this.combo - 1) / 5);
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const additionalScore = Math.round(currentFruit.score * comboBonus);
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const additionalScore = Math.round(currentMono.score * comboBonus);
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this.score += additionalScore;
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const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
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sound.playRaw('syuilo/bubble2', 1, pan, nextFruit.sfxPitch);
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sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch);
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this.emit('fusioned', newX, newY, additionalScore);
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} else {
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@ -597,7 +597,7 @@ class Game extends EventEmitter<{
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for (let i = 0; i < this.STOCK_MAX; i++) {
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this.stock.push({
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id: Math.random().toString(),
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fruit: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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}
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this.emit('changeStock', this.stock);
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@ -658,12 +658,12 @@ class Game extends EventEmitter<{
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const st = this.stock.shift()!;
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this.stock.push({
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id: Math.random().toString(),
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fruit: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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this.emit('changeStock', this.stock);
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const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
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const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
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const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x));
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const body = this.createBody(st.mono, x, 50 + st.mono.size / 2);
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Matter.Composite.add(this.engine.world, body);
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this.activeBodyIds.push(body.id);
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this.latestDroppedBodyId = body.id;
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@ -970,7 +970,7 @@ definePageMetadata({
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user-select: none;
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}
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.currentFruit {
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.currentMono {
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position: absolute;
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margin-top: 80px;
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z-index: 2;
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@ -991,11 +991,11 @@ definePageMetadata({
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user-select: none;
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}
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.currentFruitArrow {
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.currentMonoArrow {
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position: absolute;
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margin-top: 100px;
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z-index: 3;
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animation: currentFruitArrow 2s ease infinite;
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animation: currentMonoArrow 2s ease infinite;
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pointer-events: none;
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user-select: none;
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}
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@ -1030,7 +1030,7 @@ definePageMetadata({
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}
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}
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@keyframes currentFruitArrow {
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@keyframes currentMonoArrow {
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0% { transform: translateY(0); }
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25% { transform: translateY(-8px); }
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50% { transform: translateY(0); }
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