Feat: drop-and-fusion update
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@ -28,7 +28,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<option value="square">SQUARE</option>
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<option value="yen">YEN</option>
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<option value="sweets">SWEETS</option>
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<option value="prismisskey">PRISMISSKEY</option>
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<option value="prismisskey">PRISMISSKEY</option>
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</MkSelect>
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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@ -72,8 +72,11 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div class="_gaps_s" style="padding: 16px;">
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<div><b>Credit</b></div>
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<div>
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<div>Ai-chan illustration: @poteriri@misskey.io</div>
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<div>BGM: @ys@misskey.design</div>
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<div>Ai-chan illustration: <MkA href="/@poteriri@misskey.io">@poteriri@misskey.io</MkA></div>
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<div>BGM: <MkA href="/@ys@misskey.design">@ys@misskey.design</MkA></div>
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<div>Emoji Thanks: <MkA to="/@User2_Moo@prismisskey.space">@User2_Moo@prismisskey.space</MkA></div>
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<div>Emoji Thanks: <MkA to="/@z_n_jin@prismisskey.space">@z_n_jin@prismisskey.space</MkA></div>
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<div>Emoji Thanks: <MkA to="/@nekomimi@prismisskey.space">@nekomimi@prismisskey.space</MkA></div>
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</div>
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</div>
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</div>
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@ -109,7 +112,7 @@ function getScoreUnit(gameMode: string) {
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gameMode === 'square' ? 'pt' :
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gameMode === 'yen' ? '円' :
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gameMode === 'sweets' ? 'kcal' :
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gameMode === 'prismisskey' ? 'pt' :
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gameMode === 'prismisskey' ? 'pt' :
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'' as never;
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}
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@ -1563,7 +1563,7 @@ export class DropAndFusionGame extends EventEmitter<{
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for (let i = 0; i < this.STOCK_MAX; i++) {
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this.stock.push({
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id: this.rng().toString(),
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mono: this.monoDefinitions[7],
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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}
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this.emit('changeStock', this.stock);
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