This commit is contained in:
syuilo 2025-05-29 10:00:58 +09:00
parent 98f0de6c56
commit b8e11516ff
5 changed files with 92 additions and 0 deletions

4
locales/index.d.ts vendored
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@ -12104,6 +12104,10 @@ export interface Locale extends ILocale {
* ()
*/
"colorClampAdvanced": string;
/**
*
*/
"distort": string;
};
};
}

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@ -3244,3 +3244,4 @@ _imageEffector:
grayscale: "白黒"
colorClamp: "色の圧縮"
colorClampAdvanced: "色の圧縮(高度)"
distort: "歪み"

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@ -332,6 +332,9 @@ export class ImageEffector {
gl.useProgram(shaderProgram);
const u_resolution = gl.getUniformLocation(shaderProgram, 'u_resolution');
gl.uniform2fv(u_resolution, [this.renderWidth, this.renderHeight]);
fx.main({
gl: gl,
program: shaderProgram,

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@ -6,6 +6,7 @@
import { FX_chromaticAberration } from './fxs/chromaticAberration.js';
import { FX_colorClamp } from './fxs/colorClamp.js';
import { FX_colorClampAdvanced } from './fxs/colorClampAdvanced.js';
import { FX_distort } from './fxs/distort.js';
import { FX_glitch } from './fxs/glitch.js';
import { FX_grayscale } from './fxs/grayscale.js';
import { FX_invert } from './fxs/invert.js';
@ -22,4 +23,5 @@ export const FXS = [
FX_grayscale,
FX_colorClamp,
FX_colorClampAdvanced,
FX_distort,
] as const satisfies ImageEffectorFx<string, any>[];

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@ -0,0 +1,82 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
in vec2 in_uv;
uniform sampler2D u_texture;
uniform vec2 u_resolution;
uniform float u_phase;
uniform float u_frequency;
uniform float u_strength;
uniform int u_direction; // 0: vertical, 1: horizontal
out vec4 out_color;
void main() {
float v = u_direction == 0 ?
sin(u_phase + in_uv.y * u_frequency) * u_strength :
sin(u_phase + in_uv.x * u_frequency) * u_strength;
vec4 in_color = u_direction == 0 ?
texture(u_texture, vec2(in_uv.x + v, in_uv.y)) :
texture(u_texture, vec2(in_uv.x, in_uv.y + v));
out_color = in_color;
}
`;
export const FX_distort = defineImageEffectorFx({
id: 'distort' as const,
name: i18n.ts._imageEffector._fxs.distort,
shader,
params: {
direction: {
type: 'number:enum' as const,
enum: [{ value: 0, label: 'v' }, { value: 1, label: 'h' }],
default: 0,
},
phase: {
type: 'number' as const,
default: 50.0,
min: 0.0,
max: 100,
step: 0.01,
},
frequency: {
type: 'number' as const,
default: 50,
min: 0,
max: 100,
step: 0.1,
},
strength: {
type: 'number' as const,
default: 0.1,
min: 0,
max: 1,
step: 0.01,
},
},
main: ({ gl, program, params, preTexture }) => {
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, preTexture);
const u_texture = gl.getUniformLocation(program, 'u_texture');
gl.uniform1i(u_texture, 0);
const u_phase = gl.getUniformLocation(program, 'u_phase');
gl.uniform1f(u_phase, params.phase / 10);
const u_frequency = gl.getUniformLocation(program, 'u_frequency');
gl.uniform1f(u_frequency, params.frequency);
const u_strength = gl.getUniformLocation(program, 'u_strength');
gl.uniform1f(u_strength, params.strength);
const u_direction = gl.getUniformLocation(program, 'u_direction');
gl.uniform1i(u_direction, params.direction);
},
});