diff --git a/src/common/othello.ts b/src/common/othello.ts index 0f96d477ee..aa53dee465 100644 --- a/src/common/othello.ts +++ b/src/common/othello.ts @@ -1,3 +1,5 @@ +const BOARD_SIZE = 8; + export default class Othello { public board: Array>; @@ -142,7 +144,7 @@ export default class Othello { // 右上 iterate = createIterater(); - for (let c = 0, i = 1; i < Math.min(8 - targetx, targety); c++, i++) { + for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, targety); c++, i++) { if (iterate(targetx + i, targety - i)) { res.push([1, c]); break; @@ -151,7 +153,7 @@ export default class Othello { // 右 iterate = createIterater(); - for (let c = 0, x = targetx + 1; x < 8; c++, x++) { + for (let c = 0, x = targetx + 1; x < BOARD_SIZE; c++, x++) { if (iterate(x, targety)) { res.push([2, c]); break; @@ -160,7 +162,7 @@ export default class Othello { // 右下 iterate = createIterater(); - for (let c = 0, i = 1; i < Math.min(8 - targetx, 8 - targety); c++, i++) { + for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, BOARD_SIZE - targety); c++, i++) { if (iterate(targetx + i, targety + i)) { res.push([3, c]); break; @@ -169,7 +171,7 @@ export default class Othello { // 下 iterate = createIterater(); - for (let c = 0, y = targety + 1; y < 8; c++, y++) { + for (let c = 0, y = targety + 1; y < BOARD_SIZE; c++, y++) { if (iterate(targetx, y)) { res.push([4, c]); break; @@ -178,7 +180,7 @@ export default class Othello { // 左下 iterate = createIterater(); - for (let c = 0, i = 1; i < Math.min(targetx, 8 - targety); c++, i++) { + for (let c = 0, i = 1; i < Math.min(targetx, BOARD_SIZE - targety); c++, i++) { if (iterate(targetx - i, targety + i)) { res.push([5, c]); break; @@ -238,11 +240,11 @@ export function ai(color: string, othello: Othello) { // 左上 (p[0] == 0 && p[1] == 0) || // 右上 - (p[0] == 7 && p[1] == 0) || + (p[0] == (BOARD_SIZE - 1) && p[1] == 0) || // 右下 - (p[0] == 7 && p[1] == 7) || + (p[0] == (BOARD_SIZE - 1) && p[1] == (BOARD_SIZE - 1)) || // 左下 - (p[0] == 0 && p[1] == 7) + (p[0] == 0 && p[1] == (BOARD_SIZE - 1)) ); if (corners.length > 0) { // どこかしらの角に打てる場合