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@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<div v-if="!gameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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@ -91,7 +91,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.dropGuide"/>
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</template>
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</div>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div v-if="gameOver && !replaying" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/></div>
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@ -103,6 +103,14 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> REPLAYING</span></div>
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</div>
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<div v-if="replaying" style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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@ -140,7 +148,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton @click="restart">Restart</MkButton>
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<MkButton @click="retry">Retry</MkButton>
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</div>
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</div>
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</div>
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@ -403,6 +411,7 @@ let viewScale = 1;
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let game: DropAndFusionGame;
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let containerElRect: DOMRect | null = null;
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let seed: string;
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let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -459,6 +468,10 @@ function hold() {
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game.hold();
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}
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function retry() {
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game.gameOver();
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}
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function restart() {
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game.dispose();
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gameOver.value = false;
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@ -474,7 +487,6 @@ function restart() {
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function replay() {
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replaying.value = true;
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const logs = game.getLogs();
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game.dispose();
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game = new DropAndFusionGame({
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width: GAME_WIDTH,
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@ -490,11 +502,17 @@ function replay() {
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}
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),
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});
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attachGameEvents();
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os.promiseDialog(game.load(), async () => {
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game.start(logs);
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game.start(logs!);
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});
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}
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function endReplay() {
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replaying.value = false;
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game.dispose();
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}
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function attachGameEvents() {
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game.addListener('changeScore', value => {
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score.value = value;
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@ -520,6 +538,8 @@ function attachGameEvents() {
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});
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game.addListener('dropped', () => {
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if (replaying.value) return;
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dropReady.value = false;
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window.setTimeout(() => {
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if (!gameOver.value) {
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@ -539,6 +559,8 @@ function attachGameEvents() {
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});
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game.addListener('monoAdded', (mono) => {
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if (replaying.value) return;
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// 実績関連
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if (mono.level === 10) {
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claimAchievement('bubbleGameExplodingHead');
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@ -551,6 +573,9 @@ function attachGameEvents() {
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});
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game.addListener('gameOver', () => {
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if (replaying.value) return;
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logs = game.getLogs();
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currentPick.value = null;
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dropReady.value = false;
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gameOver.value = true;
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@ -953,6 +978,28 @@ definePageMetadata({
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}
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}
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.replayIndicator {
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position: absolute;
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z-index: 10;
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left: 10px;
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bottom: 10px;
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padding: 6px 8px;
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color: #f00;
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background: #0008;
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border-radius: 6px;
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pointer-events: none;
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}
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.replayIndicatorText {
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animation: replayIndicator-blink 2s infinite;
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}
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@keyframes replayIndicator-blink {
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0% { opacity: 1; }
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50% { opacity: 0; }
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100% { opacity: 1; }
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}
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@keyframes currentMonoArrow {
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0% { transform: translateY(0); }
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25% { transform: translateY(-8px); }
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@ -273,7 +273,7 @@ export class DropAndFusionGame extends EventEmitter<{
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}
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}
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private gameOver() {
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public gameOver() {
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this.isGameOver = true;
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if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
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this.tickRaf = null;
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