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@ -108,7 +108,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkRange
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v-model="layer.angle"
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:min="0"
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:min="-1"
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:max="1"
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:step="0.01"
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continuousUpdate
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@ -26,9 +26,12 @@ out vec4 out_color;
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void main() {
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vec4 in_color = texture(in_texture, in_uv);
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float x_ratio = max(in_resolution.x / in_resolution.y, 1.0);
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float y_ratio = max(in_resolution.y / in_resolution.x, 1.0);
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float angle = u_angle * PI;
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mat2 rotationMatrix = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
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vec2 rotatedUV = rotationMatrix * (in_uv - 0.5);
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vec2 rotatedUV = rotationMatrix * (vec2(in_uv.x * x_ratio, in_uv.y * y_ratio) - 0.5);
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float phase = u_phase * TWO_PI;
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float value = (1.0 + sin((rotatedUV.x * u_frequency - HALF_PI) + phase)) / 2.0;
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value = value < u_threshold ? 1.0 : 0.0;
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@ -50,7 +53,7 @@ export const FX_stripe = defineImageEffectorFx({
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angle: {
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type: 'number' as const,
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default: 0.5,
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min: 0.0,
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min: -1.0,
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max: 1.0,
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step: 0.01,
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},
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