enhance(drop-and-fusion): ゲームバランスの調整など

This commit is contained in:
syuilo 2024-01-17 20:11:32 +09:00
parent 0283142d0e
commit 945d6a2b09
4 changed files with 33 additions and 19 deletions

View File

@ -63,8 +63,8 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
throw new ApiError(meta.errors.invalidSeed);
}
// シードが古すぎる(1時間以上前)のも弾く
if (seedDate.getTime() < now.getTime() - 1000 * 60 * 60) {
// シードが古すぎる(5時間以上前)のも弾く
if (seedDate.getTime() < now.getTime() - 1000 * 60 * 60 * 5) {
throw new ApiError(meta.errors.invalidSeed);
}

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@ -496,7 +496,7 @@ const SWEETS_MONOS: FrontendMonoDefinition[] = [{
}];
const props = defineProps<{
gameMode: 'normal' | 'square' | 'yen' | 'sweets';
gameMode: 'normal' | 'square' | 'yen' | 'sweets' | 'space';
mute: boolean;
}>();
@ -509,6 +509,7 @@ const monoDefinitions = computed(() => {
props.gameMode === 'square' ? SQUARE_MONOS :
props.gameMode === 'yen' ? YEN_MONOS :
props.gameMode === 'sweets' ? SWEETS_MONOS :
props.gameMode === 'space' ? NORAML_MONOS :
[] as never;
});

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@ -28,6 +28,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<option value="square">SQUARE</option>
<option value="yen">YEN</option>
<option value="sweets">SWEETS</option>
<!--<option value="space">SPACE</option>-->
</MkSelect>
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
</div>
@ -94,7 +95,7 @@ import MkSelect from '@/components/MkSelect.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import { misskeyApiGet } from '@/scripts/misskey-api.js';
const gameMode = ref<'normal' | 'square' | 'yen' | 'sweets'>('normal');
const gameMode = ref<'normal' | 'square' | 'yen' | 'sweets' | 'space'>('normal');
const gameStarted = ref(false);
const mute = ref(false);
const ranking = ref(null);
@ -108,6 +109,7 @@ function getScoreUnit(gameMode: string) {
gameMode === 'square' ? 'pt' :
gameMode === 'yen' ? '円' :
gameMode === 'sweets' ? 'kcal' :
gameMode === 'space' ? 'pt' :
'' as never;
}

View File

@ -31,7 +31,7 @@ type Log = {
operation: 'surrender';
};
const NORMAL_BASE_SIZE = 30;
const NORMAL_BASE_SIZE = 32;
const NORAML_MONOS: Mono[] = [{
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
level: 10,
@ -114,7 +114,7 @@ const NORAML_MONOS: Mono[] = [{
dropCandidate: true,
}];
const YEN_BASE_SIZE = 30;
const YEN_BASE_SIZE = 32;
const YEN_SATSU_BASE_SIZE = 70;
const YEN_MONOS: Mono[] = [{
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
@ -1003,7 +1003,7 @@ export class DropAndFusionGame extends EventEmitter<{
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameMode: 'normal' | 'yen' | 'square' | 'sweets';
private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space';
private rng: () => number;
private logs: Log[] = [];
@ -1031,6 +1031,7 @@ export class DropAndFusionGame extends EventEmitter<{
case 'yen': return YEN_MONOS;
case 'square': return SQUARE_MONOS;
case 'sweets': return SWEETS_MONOS;
case 'space': return NORAML_MONOS;
}
}
@ -1071,13 +1072,15 @@ export class DropAndFusionGame extends EventEmitter<{
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
this.rng = seedrandom(env.seed);
// sweetsモードは重いため
const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR;
this.engine = Matter.Engine.create({
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR,
constraintIterations: 2 * physicsQualityFactor,
positionIterations: 6 * physicsQualityFactor,
velocityIterations: 4 * physicsQualityFactor,
gravity: {
x: 0,
y: 1,
y: this.gameMode === 'space' ? 0.0125 : 1,
},
timing: {
timeScale: 2,
@ -1092,7 +1095,7 @@ export class DropAndFusionGame extends EventEmitter<{
label: '_wall_',
isStatic: true,
friction: 0.7,
slop: 1.0,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
@ -1130,13 +1133,12 @@ export class DropAndFusionGame extends EventEmitter<{
private createBody(mono: Mono, x: number, y: number) {
const options: Matter.IBodyDefinition = {
label: mono.id,
//density: 0.0005,
density: ((mono.sizeX + mono.sizeY) / 2) / 1000,
restitution: 0.2,
frictionAir: 0.01,
friction: 0.7,
frictionStatic: 5,
slop: 1.0,
density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000),
restitution: this.gameMode === 'space' ? 0.5 : 0.2,
frictionAir: this.gameMode === 'space' ? 0 : 0.01,
friction: this.gameMode === 'space' ? 0.5 : 0.7,
frictionStatic: this.gameMode === 'space' ? 0 : 5,
slop: this.gameMode === 'space' ? 0.01 : 0.7,
//mass: 0,
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
};
@ -1327,6 +1329,15 @@ export class DropAndFusionGame extends EventEmitter<{
operation: 'drop',
x: inputX,
});
// add force
if (this.gameMode === 'space') {
Matter.Body.applyForce(body, body.position, {
x: 0,
y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536,
});
}
Matter.Composite.add(this.engine.world, body);
this.fusionReadyBodyIds.push(body.id);