いろいろかえた
This commit is contained in:
parent
7a3eb26c4d
commit
9031d41812
|
@ -2916,11 +2916,14 @@ export interface Locale extends ILocale {
|
|||
* 送信
|
||||
*/
|
||||
"send": string;
|
||||
"reportedNote": string;
|
||||
/**
|
||||
* ファイル付きのみ
|
||||
*/
|
||||
"fileAttachedOnly": string;
|
||||
/**
|
||||
* 通報されたノート
|
||||
*/
|
||||
"reportedNote": string;
|
||||
/**
|
||||
* 対応済みにする
|
||||
*/
|
||||
|
@ -3702,9 +3705,12 @@ export interface Locale extends ILocale {
|
|||
*/
|
||||
"emailRequiredForSignup": string;
|
||||
/**
|
||||
* 未読
|
||||
* GDPRモードを有効にする
|
||||
*/
|
||||
"enableGDPRMode": string;
|
||||
/**
|
||||
* 未読
|
||||
*/
|
||||
"unread": string;
|
||||
/**
|
||||
* フィルタ
|
||||
|
|
|
@ -93,6 +93,9 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
|
|||
const list = await this.userListsRepository.findOneBy({
|
||||
id: ps.listId,
|
||||
isPublic: true,
|
||||
}) ?? await this.userListsRepository.findOneBy({
|
||||
id: ps.listId,
|
||||
userId: me.id,
|
||||
});
|
||||
|
||||
if (list == null) {
|
||||
|
|
|
@ -7,17 +7,16 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<div>
|
||||
<XWidgets :edit="editMode" :widgets="widgets" @addWidget="addWidget" @removeWidget="removeWidget" @updateWidget="updateWidget" @updateWidgets="updateWidgets" @exit="editMode = false"/>
|
||||
|
||||
<button v-if="editMode" class="_textButton" style="font-size: 0.9em;" :class="{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }" @click="editMode = false"><i class="ti ti-check"></i> {{ i18n.ts.editWidgetsExit }}</button>
|
||||
<button v-if="editMode" class="_textButton" style="font-size: 0.9em;" :class="{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }" @click="editMode = false"><i class="ti ti-check"></i> {{ i18n.ts.editWidgetsExit }}</button>
|
||||
<button v-else class="_textButton" data-cy-widget-edit :class="$style.edit, {[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }" style="font-size: 0.9em;" @click="editMode = true"><i class="ti ti-pencil"></i> {{ i18n.ts.editWidgets }}</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { computed, ref } from 'vue';
|
||||
import { computed, ref, watch } from 'vue';
|
||||
const editMode = ref(false);
|
||||
</script>
|
||||
<script lang="ts" setup>
|
||||
import { ref , computed , watch} from 'vue';
|
||||
import XWidgets from '@/components/MkWidgets.vue';
|
||||
import { i18n } from '@/i18n.js';
|
||||
import { defaultStore } from '@/store.js';
|
||||
|
@ -27,32 +26,32 @@ let gaming = ref('');
|
|||
const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
|
||||
const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
|
||||
if (darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'dark';
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'light';
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
gaming.value = '';
|
||||
}
|
||||
|
||||
watch(darkMode, () => {
|
||||
if (darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
})
|
||||
if (darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
});
|
||||
|
||||
watch(gamingMode, () => {
|
||||
if (darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
})
|
||||
if (darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value == true) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
});
|
||||
const props = withDefaults(defineProps<{
|
||||
// null = 全てのウィジェットを表示
|
||||
// left = place: leftだけを表示
|
||||
|
|
Loading…
Reference in New Issue