Update watermarker.ts
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@ -3,7 +3,7 @@
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* SPDX-License-Identifier: AGPL-3.0-only
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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*/
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const A_SHADER = `#version 300 es
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const IMAGE_ADD_SHADER = `#version 300 es
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precision highp float;
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precision highp float;
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in vec2 in_uv;
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in vec2 in_uv;
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@ -349,7 +349,7 @@ export class Watermarker {
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in_uv = (position + 1.0) / 2.0;
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in_uv = (position + 1.0) / 2.0;
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 0.0, 1.0);
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}
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}
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`, A_SHADER);
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`, IMAGE_ADD_SHADER);
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gl.useProgram(shaderProgram);
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gl.useProgram(shaderProgram);
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