feat(frontend): add BubbleGame
Cherry-picked from746367004eCherry-picked from0815a5235dCherry-picked from4ea030d669Cherry-picked from00e195f50bCherry-picked fromc6a4caa8beCo-authored-by: syuilo <Syuilotan@yahoo.co.jp>
|  | @ -1190,6 +1190,7 @@ export interface Locale { | |||
|     "decorate": string; | ||||
|     "addMfmFunction": string; | ||||
|     "enableQuickAddMfmFunction": string; | ||||
|     "bubbleGame": string; | ||||
|     "abuseReportCategory": string; | ||||
|     "selectCategory": string; | ||||
|     "reportComplete": string; | ||||
|  |  | |||
|  | @ -1187,6 +1187,7 @@ seasonalScreenEffect: "季節に応じた画面の演出" | |||
| decorate: "デコる" | ||||
| addMfmFunction: "装飾を追加" | ||||
| enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する" | ||||
| bubbleGame: "バブルゲーム" | ||||
| abuseReportCategory: "通報の種類" | ||||
| selectCategory: "カテゴリを選択" | ||||
| reportComplete: "通報完了" | ||||
|  |  | |||
| After Width: | Height: | Size: 40 KiB | 
| After Width: | Height: | Size: 646 B | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 36 KiB | 
| After Width: | Height: | Size: 39 KiB | 
| After Width: | Height: | Size: 67 KiB | 
| After Width: | Height: | Size: 66 KiB | 
| After Width: | Height: | Size: 40 KiB | 
| After Width: | Height: | Size: 22 KiB | 
| After Width: | Height: | Size: 28 KiB | 
| After Width: | Height: | Size: 33 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 30 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 31 KiB | 
| After Width: | Height: | Size: 31 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 43 KiB | 
| After Width: | Height: | Size: 51 KiB | 
| After Width: | Height: | Size: 47 KiB | 
| After Width: | Height: | Size: 44 KiB | 
|  | @ -5,7 +5,7 @@ SPDX-License-Identifier: AGPL-3.0-only | |||
| 
 | ||||
| <template> | ||||
| <div :class="$style.root" :style="{ zIndex, top: `${y - 64}px`, left: `${x - 64}px` }"> | ||||
| 	<span class="text" :class="{ up }">+1</span> | ||||
| 	<span class="text" :class="{ up }">+{{ value }}</span> | ||||
| </div> | ||||
| </template> | ||||
| 
 | ||||
|  | @ -16,7 +16,9 @@ import * as os from '@/os.js'; | |||
| const props = withDefaults(defineProps<{ | ||||
| 	x: number; | ||||
| 	y: number; | ||||
| 	value?: number; | ||||
| }>(), { | ||||
| 	value: 1, | ||||
| }); | ||||
| 
 | ||||
| const emit = defineEmits<{ | ||||
|  |  | |||
|  | @ -0,0 +1,996 @@ | |||
| <!-- | ||||
| SPDX-FileCopyrightText: syuilo and other misskey contributors | ||||
| SPDX-License-Identifier: AGPL-3.0-only | ||||
| --> | ||||
| 
 | ||||
| <template> | ||||
| <MkStickyContainer> | ||||
| 	<template #header><MkPageHeader/></template> | ||||
| 	<MkSpacer :contentMax="800"> | ||||
| 		<div v-show="!gameStarted" class="_gaps_s" :class="$style.root"> | ||||
| 			<div style="text-align: center;"> | ||||
| 				<div>{{ i18n.ts.bubbleGame }}</div> | ||||
| 				<MkSelect v-model="gameMode"> | ||||
| 					<option value="normal">NORMAL</option> | ||||
| 					<option value="square">SQUARE</option> | ||||
| 				</MkSelect> | ||||
| 				<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton> | ||||
| 			</div> | ||||
| 		</div> | ||||
| 		<div v-show="gameStarted" class="_gaps_s" :class="$style.root"> | ||||
| 			<div style="display: flex;"> | ||||
| 				<div :class="$style.frame" style="flex: 1; margin-right: 10px;"> | ||||
| 					<div :class="$style.frameInner"> | ||||
| 						<b>BUBBLE GAME</b> | ||||
| 						<div>- {{ gameMode }} -</div> | ||||
| 					</div> | ||||
| 				</div> | ||||
| 				<div :class="[$style.frame, $style.stock]" style="margin-left: auto;"> | ||||
| 					<div :class="$style.frameInner" style="text-align: center;"> | ||||
| 						NEXT >>> | ||||
| 						<TransitionGroup | ||||
| 							:enterActiveClass="$style.transition_stock_enterActive" | ||||
| 							:leaveActiveClass="$style.transition_stock_leaveActive" | ||||
| 							:enterFromClass="$style.transition_stock_enterFrom" | ||||
| 							:leaveToClass="$style.transition_stock_leaveTo" | ||||
| 							:moveClass="$style.transition_stock_move" | ||||
| 						> | ||||
| 							<div v-for="x in stock" :key="x.id" style="display: inline-block;"> | ||||
| 								<img :src="x.mono.img" style="width: 32px;"/> | ||||
| 							</div> | ||||
| 						</TransitionGroup> | ||||
| 					</div> | ||||
| 				</div> | ||||
| 			</div> | ||||
| 			<div :class="$style.main"> | ||||
| 				<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove"> | ||||
| 					<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/> | ||||
| 					<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/> | ||||
| 					<canvas ref="canvasEl" :class="$style.canvas"/> | ||||
| 					<Transition | ||||
| 						:enterActiveClass="$style.transition_combo_enterActive" | ||||
| 						:leaveActiveClass="$style.transition_combo_leaveActive" | ||||
| 						:enterFromClass="$style.transition_combo_enterFrom" | ||||
| 						:leaveToClass="$style.transition_combo_leaveTo" | ||||
| 						:moveClass="$style.transition_combo_move" | ||||
| 					> | ||||
| 						<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div> | ||||
| 					</Transition> | ||||
| 					<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/> | ||||
| 					<Transition | ||||
| 						:enterActiveClass="$style.transition_picked_enterActive" | ||||
| 						:leaveActiveClass="$style.transition_picked_leaveActive" | ||||
| 						:enterFromClass="$style.transition_picked_enterFrom" | ||||
| 						:leaveToClass="$style.transition_picked_leaveTo" | ||||
| 						:moveClass="$style.transition_picked_move" | ||||
| 						mode="out-in" | ||||
| 					> | ||||
| 						<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.mono.img" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (mouseX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/> | ||||
| 					</Transition> | ||||
| 					<template v-if="dropReady"> | ||||
| 						<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick?.mono.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/> | ||||
| 						<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/> | ||||
| 					</template> | ||||
| 					<div v-if="gameOver" :class="$style.gameOverLabel"> | ||||
| 						<div>GAME OVER!</div> | ||||
| 						<div>SCORE: <MkNumber :value="score"/></div> | ||||
| 					</div> | ||||
| 				</div> | ||||
| 			</div> | ||||
| 			<div style="display: flex;"> | ||||
| 				<div :class="$style.frame" style="flex: 1; margin-right: 10px;"> | ||||
| 					<div :class="$style.frameInner"> | ||||
| 						<div>SCORE: <b><MkNumber :value="score"/></b></div> | ||||
| 						<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div> | ||||
| 					</div> | ||||
| 				</div> | ||||
| 				<div :class="[$style.frame]" style="margin-left: auto;"> | ||||
| 					<div :class="$style.frameInner" style="text-align: center;"> | ||||
| 					</div> | ||||
| 				</div> | ||||
| 			</div> | ||||
| 			<div :class="$style.frame"> | ||||
| 				<div :class="$style.frameInner"> | ||||
| 					<MkButton @click="restart">Restart</MkButton> | ||||
| 				</div> | ||||
| 			</div> | ||||
| 		</div> | ||||
| 	</MkSpacer> | ||||
| </MkStickyContainer> | ||||
| </template> | ||||
| 
 | ||||
| <script lang="ts" setup> | ||||
| import * as Matter from 'matter-js'; | ||||
| import { Ref, onMounted, ref, shallowRef } from 'vue'; | ||||
| import { EventEmitter } from 'eventemitter3'; | ||||
| import { definePageMetadata } from '@/scripts/page-metadata.js'; | ||||
| import * as sound from '@/scripts/sound.js'; | ||||
| import MkRippleEffect from '@/components/MkRippleEffect.vue'; | ||||
| import * as os from '@/os.js'; | ||||
| import MkNumber from '@/components/MkNumber.vue'; | ||||
| import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue'; | ||||
| import MkButton from '@/components/MkButton.vue'; | ||||
| import { defaultStore } from '@/store.js'; | ||||
| import { misskeyApi } from '@/scripts/misskey-api.js'; | ||||
| import { i18n } from '@/i18n.js'; | ||||
| import { useInterval } from '@/scripts/use-interval.js'; | ||||
| import MkSelect from '@/components/MkSelect.vue'; | ||||
| 
 | ||||
| type Mono = { | ||||
| 	id: string; | ||||
| 	level: number; | ||||
| 	size: number; | ||||
| 	shape: 'circle' | 'rectangle'; | ||||
| 	score: number; | ||||
| 	dropCandidate: boolean; | ||||
| 	sfxPitch: number; | ||||
| 	img: string; | ||||
| 	imgSize: number; | ||||
| 	spriteScale: number; | ||||
| }; | ||||
| 
 | ||||
| const containerEl = shallowRef<HTMLElement>(); | ||||
| const canvasEl = shallowRef<HTMLCanvasElement>(); | ||||
| const mouseX = ref(0); | ||||
| 
 | ||||
| const NORMAL_BASE_SIZE = 30; | ||||
| const NORAML_MONOS: Mono[] = [{ | ||||
| 	id: '9377076d-c980-4d83-bdaf-175bc58275b7', | ||||
| 	level: 10, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 512, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.25, | ||||
| 	img: '/client-assets/drop-and-fusion/exploding_head.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'be9f38d2-b267-4b1a-b420-904e22e80568', | ||||
| 	level: 9, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 256, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.5, | ||||
| 	img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'beb30459-b064-4888-926b-f572e4e72e0c', | ||||
| 	level: 8, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 128, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.75, | ||||
| 	img: '/client-assets/drop-and-fusion/cold_face.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0', | ||||
| 	level: 7, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 64, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 1, | ||||
| 	img: '/client-assets/drop-and-fusion/zany_face.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a', | ||||
| 	level: 6, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 32, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 1.5, | ||||
| 	img: '/client-assets/drop-and-fusion/pleading_face.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '249c728e-230f-4332-bbbf-281c271c75b2', | ||||
| 	level: 5, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 16, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 2, | ||||
| 	img: '/client-assets/drop-and-fusion/face_with_open_mouth.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '23d67613-d484-4a93-b71e-3e81b19d6186', | ||||
| 	level: 4, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 8, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 2.5, | ||||
| 	img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99', | ||||
| 	level: 3, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25 * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 4, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 3, | ||||
| 	img: '/client-assets/drop-and-fusion/grinning_squinting_face.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5', | ||||
| 	level: 2, | ||||
| 	size: NORMAL_BASE_SIZE * 1.25, | ||||
| 	shape: 'circle', | ||||
| 	score: 2, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 3.5, | ||||
| 	img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '64ec4add-ce39-42b4-96cb-33908f3f118d', | ||||
| 	level: 1, | ||||
| 	size: NORMAL_BASE_SIZE, | ||||
| 	shape: 'circle', | ||||
| 	score: 1, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 4, | ||||
| 	img: '/client-assets/drop-and-fusion/heart_suit.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }]; | ||||
| 
 | ||||
| const SQUARE_BASE_SIZE = 28; | ||||
| const SQUARE_MONOS: Mono[] = [{ | ||||
| 	id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525', | ||||
| 	level: 10, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 512, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.25, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_10.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1', | ||||
| 	level: 9, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 256, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.5, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_9.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '41607ef3-b6d6-4829-95b6-3737bf8bb956', | ||||
| 	level: 8, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 128, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 0.75, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_8.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416', | ||||
| 	level: 7, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 64, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 1, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_7.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '1092e069-fe1a-450b-be97-b5d477ec398c', | ||||
| 	level: 6, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 32, | ||||
| 	dropCandidate: false, | ||||
| 	sfxPitch: 1.5, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_6.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0', | ||||
| 	level: 5, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 16, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 2, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_5.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a', | ||||
| 	level: 4, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 8, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 2.5, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_4.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919', | ||||
| 	level: 3, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25 * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 4, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 3, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_3.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d', | ||||
| 	level: 2, | ||||
| 	size: SQUARE_BASE_SIZE * 1.25, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 2, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 3.5, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_2.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }, { | ||||
| 	id: '35e476ee-44bd-4711-ad42-87be245d3efd', | ||||
| 	level: 1, | ||||
| 	size: SQUARE_BASE_SIZE, | ||||
| 	shape: 'rectangle', | ||||
| 	score: 1, | ||||
| 	dropCandidate: true, | ||||
| 	sfxPitch: 4, | ||||
| 	img: '/client-assets/drop-and-fusion/keycap_1.png', | ||||
| 	imgSize: 256, | ||||
| 	spriteScale: 1.12, | ||||
| }]; | ||||
| 
 | ||||
| const GAME_WIDTH = 450; | ||||
| const GAME_HEIGHT = 600; | ||||
| const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる | ||||
| 
 | ||||
| let viewScaleX = 1; | ||||
| let viewScaleY = 1; | ||||
| const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null); | ||||
| const stock = shallowRef<{ id: string; mono: Mono }[]>([]); | ||||
| const score = ref(0); | ||||
| const combo = ref(0); | ||||
| const comboPrev = ref(0); | ||||
| const dropReady = ref(true); | ||||
| const gameMode = ref<'normal' | 'square'>('normal'); | ||||
| const gameOver = ref(false); | ||||
| const gameStarted = ref(false); | ||||
| const highScore = ref<number | null>(null); | ||||
| 
 | ||||
| class Game extends EventEmitter<{ | ||||
| 	changeScore: (score: number) => void; | ||||
| 	changeCombo: (combo: number) => void; | ||||
| 	changeStock: (stock: { id: string; mono: Mono }[]) => void; | ||||
| 	dropped: () => void; | ||||
| 	fusioned: (x: number, y: number, score: number) => void; | ||||
| 	gameOver: () => void; | ||||
| }> { | ||||
| 	private COMBO_INTERVAL = 1000; | ||||
| 	public readonly DROP_INTERVAL = 500; | ||||
| 	private PLAYAREA_MARGIN = 25; | ||||
| 	private STOCK_MAX = 4; | ||||
| 	private engine: Matter.Engine; | ||||
| 	private render: Matter.Render; | ||||
| 	private runner: Matter.Runner; | ||||
| 	private overflowCollider: Matter.Body; | ||||
| 	private isGameOver = false; | ||||
| 
 | ||||
| 	private monoDefinitions: Mono[] = []; | ||||
| 
 | ||||
| 	/** | ||||
| 	 * フィールドに出ていて、かつ合体の対象となるアイテム | ||||
| 	 */ | ||||
| 	private activeBodyIds: Matter.Body['id'][] = []; | ||||
| 
 | ||||
| 	private latestDroppedBodyId: Matter.Body['id'] | null = null; | ||||
| 
 | ||||
| 	private latestDroppedAt = 0; | ||||
| 	private latestFusionedAt = 0; | ||||
| 	private stock: { id: string; mono: Mono }[] = []; | ||||
| 
 | ||||
| 	private _combo = 0; | ||||
| 	private get combo() { | ||||
| 		return this._combo; | ||||
| 	} | ||||
| 	private set combo(value: number) { | ||||
| 		this._combo = value; | ||||
| 		this.emit('changeCombo', value); | ||||
| 	} | ||||
| 
 | ||||
| 	private _score = 0; | ||||
| 	private get score() { | ||||
| 		return this._score; | ||||
| 	} | ||||
| 	private set score(value: number) { | ||||
| 		this._score = value; | ||||
| 		this.emit('changeScore', value); | ||||
| 	} | ||||
| 
 | ||||
| 	private comboIntervalId: number | null = null; | ||||
| 
 | ||||
| 	constructor(opts: { | ||||
| 		monoDefinitions: Mono[]; | ||||
| 	}) { | ||||
| 		super(); | ||||
| 
 | ||||
| 		this.monoDefinitions = opts.monoDefinitions; | ||||
| 
 | ||||
| 		this.engine = Matter.Engine.create({ | ||||
| 			constraintIterations: 2 * PHYSICS_QUALITY_FACTOR, | ||||
| 			positionIterations: 6 * PHYSICS_QUALITY_FACTOR, | ||||
| 			velocityIterations: 4 * PHYSICS_QUALITY_FACTOR, | ||||
| 			gravity: { | ||||
| 				x: 0, | ||||
| 				y: 1, | ||||
| 			}, | ||||
| 			timing: { | ||||
| 				timeScale: 2, | ||||
| 			}, | ||||
| 			enableSleeping: false, | ||||
| 		}); | ||||
| 
 | ||||
| 		this.render = Matter.Render.create({ | ||||
| 			engine: this.engine, | ||||
| 			canvas: canvasEl.value, | ||||
| 			options: { | ||||
| 				width: GAME_WIDTH, | ||||
| 				height: GAME_HEIGHT, | ||||
| 				background: 'transparent', // transparent to hide | ||||
| 				wireframeBackground: 'transparent', // transparent to hide | ||||
| 				wireframes: false, | ||||
| 				showSleeping: false, | ||||
| 				pixelRatio: Math.max(2, window.devicePixelRatio), | ||||
| 			}, | ||||
| 		}); | ||||
| 
 | ||||
| 		Matter.Render.run(this.render); | ||||
| 
 | ||||
| 		this.runner = Matter.Runner.create(); | ||||
| 		Matter.Runner.run(this.runner, this.engine); | ||||
| 
 | ||||
| 		this.engine.world.bodies = []; | ||||
| 
 | ||||
| 		//#region walls | ||||
| 		const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { | ||||
| 			isStatic: true, | ||||
| 			friction: 0.7, | ||||
| 			slop: 1.0, | ||||
| 			render: { | ||||
| 				strokeStyle: 'transparent', | ||||
| 				fillStyle: 'transparent', | ||||
| 			}, | ||||
| 		}; | ||||
| 
 | ||||
| 		const thickness = 100; | ||||
| 		Matter.Composite.add(this.engine.world, [ | ||||
| 			Matter.Bodies.rectangle(GAME_WIDTH / 2, GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_WIDTH, thickness, WALL_OPTIONS), | ||||
| 			Matter.Bodies.rectangle(GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS), | ||||
| 			Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS), | ||||
| 		]); | ||||
| 		//#endregion | ||||
| 
 | ||||
| 		this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, { | ||||
| 			isStatic: true, | ||||
| 			isSensor: true, | ||||
| 			render: { | ||||
| 				strokeStyle: 'transparent', | ||||
| 				fillStyle: 'transparent', | ||||
| 			}, | ||||
| 		}); | ||||
| 		Matter.Composite.add(this.engine.world, this.overflowCollider); | ||||
| 
 | ||||
| 		// fit the render viewport to the scene | ||||
| 		Matter.Render.lookAt(this.render, { | ||||
| 			min: { x: 0, y: 0 }, | ||||
| 			max: { x: GAME_WIDTH, y: GAME_HEIGHT }, | ||||
| 		}); | ||||
| 	} | ||||
| 
 | ||||
| 	private createBody(mono: Mono, x: number, y: number) { | ||||
| 		const options: Matter.IBodyDefinition = { | ||||
| 			label: mono.id, | ||||
| 			//density: 0.0005, | ||||
| 			density: mono.size / 1000, | ||||
| 			restitution: 0.2, | ||||
| 			frictionAir: 0.01, | ||||
| 			friction: 0.7, | ||||
| 			frictionStatic: 5, | ||||
| 			slop: 1.0, | ||||
| 			//mass: 0, | ||||
| 			render: { | ||||
| 				sprite: { | ||||
| 					texture: mono.img, | ||||
| 					xScale: (mono.size / mono.imgSize) * mono.spriteScale, | ||||
| 					yScale: (mono.size / mono.imgSize) * mono.spriteScale, | ||||
| 				}, | ||||
| 			}, | ||||
| 		}; | ||||
| 		if (mono.shape === 'circle') { | ||||
| 			return Matter.Bodies.circle(x, y, mono.size / 2, options); | ||||
| 		} else if (mono.shape === 'rectangle') { | ||||
| 			return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options); | ||||
| 		} else { | ||||
| 			throw new Error('unrecognized shape'); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { | ||||
| 		const now = Date.now(); | ||||
| 		if (this.latestFusionedAt > now - this.COMBO_INTERVAL) { | ||||
| 			this.combo++; | ||||
| 		} else { | ||||
| 			this.combo = 1; | ||||
| 		} | ||||
| 		this.latestFusionedAt = now; | ||||
| 
 | ||||
| 		// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する | ||||
| 		const newX = (bodyA.position.x + bodyB.position.x) / 2; | ||||
| 		const newY = (bodyA.position.y + bodyB.position.y) / 2; | ||||
| 
 | ||||
| 		Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); | ||||
| 		this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); | ||||
| 
 | ||||
| 		const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; | ||||
| 		const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1); | ||||
| 
 | ||||
| 		if (nextMono) { | ||||
| 			const body = this.createBody(nextMono, newX, newY); | ||||
| 			Matter.Composite.add(this.engine.world, body); | ||||
| 
 | ||||
| 			// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする | ||||
| 			window.setTimeout(() => { | ||||
| 				this.activeBodyIds.push(body.id); | ||||
| 			}, 100); | ||||
| 
 | ||||
| 			const comboBonus = 1 + ((this.combo - 1) / 5); | ||||
| 			const additionalScore = Math.round(currentMono.score * comboBonus); | ||||
| 			this.score += additionalScore; | ||||
| 
 | ||||
| 			const pan = ((newX / GAME_WIDTH) - 0.5) * 2; | ||||
| 			sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch); | ||||
| 
 | ||||
| 			this.emit('fusioned', newX, newY, additionalScore); | ||||
| 		} else { | ||||
| 			//const VELOCITY = 30; | ||||
| 			//for (let i = 0; i < 10; i++) { | ||||
| 			//	const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2))); | ||||
| 			//	Matter.Composite.add(world, body); | ||||
| 			//	bodies.push(body); | ||||
| 			//} | ||||
| 			//sound.playRaw({ | ||||
| 			//	type: 'syuilo/bubble2', | ||||
| 			//	volume: 1, | ||||
| 			//}); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	private gameOver() { | ||||
| 		this.isGameOver = true; | ||||
| 		Matter.Runner.stop(this.runner); | ||||
| 		this.emit('gameOver'); | ||||
| 	} | ||||
| 
 | ||||
| 	public start() { | ||||
| 		for (let i = 0; i < this.STOCK_MAX; i++) { | ||||
| 			this.stock.push({ | ||||
| 				id: Math.random().toString(), | ||||
| 				mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], | ||||
| 			}); | ||||
| 		} | ||||
| 		this.emit('changeStock', this.stock); | ||||
| 
 | ||||
| 		// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう | ||||
| 		let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; | ||||
| 
 | ||||
| 		const minCollisionEnergyForSound = 2.5; | ||||
| 		const maxCollisionEnergyForSound = 9; | ||||
| 		const soundPitchMax = 4; | ||||
| 		const soundPitchMin = 0.5; | ||||
| 
 | ||||
| 		Matter.Events.on(this.engine, 'collisionStart', (event) => { | ||||
| 			for (const pairs of event.pairs) { | ||||
| 				const { bodyA, bodyB } = pairs; | ||||
| 				if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { | ||||
| 					if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) { | ||||
| 						continue; | ||||
| 					} | ||||
| 					this.gameOver(); | ||||
| 					break; | ||||
| 				} | ||||
| 				const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id); | ||||
| 				if (shouldFusion) { | ||||
| 					if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) { | ||||
| 						this.fusion(bodyA, bodyB); | ||||
| 					} else { | ||||
| 						fusionReservedPairs.push({ bodyA, bodyB }); | ||||
| 						window.setTimeout(() => { | ||||
| 							fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); | ||||
| 							this.fusion(bodyA, bodyB); | ||||
| 						}, 100); | ||||
| 					} | ||||
| 				} else { | ||||
| 					const energy = pairs.collision.depth; | ||||
| 					if (energy > minCollisionEnergyForSound) { | ||||
| 						const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4; | ||||
| 						const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2; | ||||
| 						const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10))); | ||||
| 						sound.playRaw('syuilo/poi1', vol, pan, pitch); | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		}); | ||||
| 
 | ||||
| 		this.comboIntervalId = window.setInterval(() => { | ||||
| 			if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) { | ||||
| 				this.combo = 0; | ||||
| 			} | ||||
| 		}, 500); | ||||
| 	} | ||||
| 
 | ||||
| 	public drop(_x: number) { | ||||
| 		if (this.isGameOver) return; | ||||
| 		if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) { | ||||
| 			return; | ||||
| 		} | ||||
| 		const st = this.stock.shift()!; | ||||
| 		this.stock.push({ | ||||
| 			id: Math.random().toString(), | ||||
| 			mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], | ||||
| 		}); | ||||
| 		this.emit('changeStock', this.stock); | ||||
| 
 | ||||
| 		const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x)); | ||||
| 		const body = this.createBody(st.mono, x, 50 + st.mono.size / 2); | ||||
| 		Matter.Composite.add(this.engine.world, body); | ||||
| 		this.activeBodyIds.push(body.id); | ||||
| 		this.latestDroppedBodyId = body.id; | ||||
| 		this.latestDroppedAt = Date.now(); | ||||
| 		this.emit('dropped'); | ||||
| 		const pan = ((x / GAME_WIDTH) - 0.5) * 2; | ||||
| 		sound.playRaw('syuilo/poi2', 1, pan); | ||||
| 	} | ||||
| 
 | ||||
| 	public dispose() { | ||||
| 		if (this.comboIntervalId) window.clearInterval(this.comboIntervalId); | ||||
| 		Matter.Render.stop(this.render); | ||||
| 		Matter.Runner.stop(this.runner); | ||||
| 		Matter.World.clear(this.engine.world, false); | ||||
| 		Matter.Engine.clear(this.engine); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| let game: Game; | ||||
| 
 | ||||
| function onClick(ev: MouseEvent) { | ||||
| 	const rect = containerEl.value.getBoundingClientRect(); | ||||
| 
 | ||||
| 	const x = (ev.clientX - rect.left) / viewScaleX; | ||||
| 
 | ||||
| 	game.drop(x); | ||||
| } | ||||
| 
 | ||||
| function onTouchend(ev: TouchEvent) { | ||||
| 	const rect = containerEl.value.getBoundingClientRect(); | ||||
| 
 | ||||
| 	const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX; | ||||
| 
 | ||||
| 	game.drop(x); | ||||
| } | ||||
| 
 | ||||
| function onMousemove(ev: MouseEvent) { | ||||
| 	mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left; | ||||
| } | ||||
| 
 | ||||
| function onTouchmove(ev: TouchEvent) { | ||||
| 	mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left; | ||||
| } | ||||
| 
 | ||||
| function restart() { | ||||
| 	game.dispose(); | ||||
| 	gameOver.value = false; | ||||
| 	currentPick.value = null; | ||||
| 	dropReady.value = true; | ||||
| 	stock.value = []; | ||||
| 	score.value = 0; | ||||
| 	combo.value = 0; | ||||
| 	comboPrev.value = 0; | ||||
| 	gameStarted.value = false; | ||||
| } | ||||
| 
 | ||||
| function attachGame() { | ||||
| 	game.addListener('changeScore', value => { | ||||
| 		score.value = value; | ||||
| 	}); | ||||
| 
 | ||||
| 	game.addListener('changeCombo', value => { | ||||
| 		if (value === 0) { | ||||
| 			comboPrev.value = combo.value; | ||||
| 		} else { | ||||
| 			comboPrev.value = value; | ||||
| 		} | ||||
| 		combo.value = value; | ||||
| 	}); | ||||
| 
 | ||||
| 	game.addListener('changeStock', value => { | ||||
| 		currentPick.value = JSON.parse(JSON.stringify(value[0])); | ||||
| 		stock.value = JSON.parse(JSON.stringify(value.slice(1))); | ||||
| 	}); | ||||
| 
 | ||||
| 	game.addListener('dropped', () => { | ||||
| 		dropReady.value = false; | ||||
| 		window.setTimeout(() => { | ||||
| 			if (!gameOver.value) { | ||||
| 				dropReady.value = true; | ||||
| 			} | ||||
| 		}, game.DROP_INTERVAL); | ||||
| 	}); | ||||
| 
 | ||||
| 	game.addListener('fusioned', (x, y, score) => { | ||||
| 		const rect = canvasEl.value.getBoundingClientRect(); | ||||
| 		const domX = rect.left + (x * viewScaleX); | ||||
| 		const domY = rect.top + (y * viewScaleY); | ||||
| 		os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end'); | ||||
| 		os.popup(MkPlusOneEffect, { x: domX, y: domY, value: score }, {}, 'end'); | ||||
| 	}); | ||||
| 
 | ||||
| 	game.addListener('gameOver', () => { | ||||
| 		currentPick.value = null; | ||||
| 		dropReady.value = false; | ||||
| 		gameOver.value = true; | ||||
| 
 | ||||
| 		if (score.value > (highScore.value ?? 0)) { | ||||
| 			highScore.value = score.value; | ||||
| 
 | ||||
| 			misskeyApi('i/registry/set', { | ||||
| 				scope: ['dropAndFusionGame'], | ||||
| 				key: 'highScore:' + gameMode.value, | ||||
| 				value: highScore.value, | ||||
| 			}); | ||||
| 		} | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| async function start() { | ||||
| 	try { | ||||
| 		highScore.value = await misskeyApi('i/registry/get', { | ||||
| 			scope: ['dropAndFusionGame'], | ||||
| 			key: 'highScore:' + gameMode.value, | ||||
| 		}); | ||||
| 	} catch (err) { | ||||
| 	} | ||||
| 
 | ||||
| 	gameStarted.value = true; | ||||
| 	game = new Game(gameMode.value === 'normal' ? { | ||||
| 		monoDefinitions: NORAML_MONOS, | ||||
| 	} : { | ||||
| 		monoDefinitions: SQUARE_MONOS, | ||||
| 	}); | ||||
| 	attachGame(); | ||||
| 	game.start(); | ||||
| } | ||||
| 
 | ||||
| useInterval(() => { | ||||
| 	if (!canvasEl.value) return; | ||||
| 	const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width; | ||||
| 	const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height; | ||||
| 	viewScaleX = actualCanvasWidth / GAME_WIDTH; | ||||
| 	viewScaleY = actualCanvasHeight / GAME_HEIGHT; | ||||
| }, 1000, { immediate: false, afterMounted: true }); | ||||
| 
 | ||||
| onMounted(async () => { | ||||
| }); | ||||
| 
 | ||||
| definePageMetadata({ | ||||
| 	title: i18n.ts.bubbleGame, | ||||
| 	icon: 'ti ti-apple', | ||||
| }); | ||||
| </script> | ||||
| 
 | ||||
| <style lang="scss" module> | ||||
| .transition_stock_move, | ||||
| .transition_stock_enterActive, | ||||
| .transition_stock_leaveActive { | ||||
| 	transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important; | ||||
| } | ||||
| .transition_stock_enterFrom, | ||||
| .transition_stock_leaveTo { | ||||
| 	opacity: 0; | ||||
| 	transform: scale(0.7); | ||||
| } | ||||
| .transition_stock_leaveActive { | ||||
| 	position: absolute; | ||||
| } | ||||
| 
 | ||||
| .transition_picked_move, | ||||
| .transition_picked_enterActive { | ||||
| 	transition: opacity 0.5s cubic-bezier(0,.5,.5,1), transform 0.5s cubic-bezier(0,.5,.5,1) !important; | ||||
| } | ||||
| .transition_picked_leaveActive { | ||||
| 	transition: all 0s !important; | ||||
| } | ||||
| .transition_picked_enterFrom, | ||||
| .transition_picked_leaveTo { | ||||
| 	opacity: 0; | ||||
| 	transform: translateY(-50px); | ||||
| } | ||||
| .transition_picked_leaveActive { | ||||
| 	position: absolute; | ||||
| } | ||||
| 
 | ||||
| .transition_combo_move, | ||||
| .transition_combo_enterActive { | ||||
| 	transition: all 0s !important; | ||||
| } | ||||
| .transition_combo_leaveActive { | ||||
| 	transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important; | ||||
| } | ||||
| .transition_combo_enterFrom, | ||||
| .transition_combo_leaveTo { | ||||
| 	opacity: 0; | ||||
| 	transform: scale(0.7); | ||||
| } | ||||
| .transition_combo_leaveActive { | ||||
| 	position: absolute; | ||||
| } | ||||
| 
 | ||||
| .root { | ||||
| 	margin: 0 auto; | ||||
| 	max-width: 600px; | ||||
| 	user-select: none; | ||||
| 
 | ||||
| 	* { | ||||
| 		user-select: none; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| .frame { | ||||
| 	padding: 7px; | ||||
| 	background: #8C4F26; | ||||
| 	box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c; | ||||
| 	border-radius: 10px; | ||||
| } | ||||
| .frameInner { | ||||
| 	padding: 4px 8px; | ||||
| 	background: #F1E8DC; | ||||
| 	box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410; | ||||
| 	border-radius: 6px; | ||||
| 	color: #693410; | ||||
| } | ||||
| 
 | ||||
| .main { | ||||
| 	position: relative; | ||||
| } | ||||
| 
 | ||||
| .mainFrameImg { | ||||
| 	position: absolute; | ||||
| 	top: 0; | ||||
| 	left: 0; | ||||
| 	width: 100%; | ||||
| 	// なんかiOSでちらつく | ||||
| 	//filter: drop-shadow(0 6px 16px #0007); | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .canvas { | ||||
| 	position: relative; | ||||
| 	display: block; | ||||
| 	z-index: 1; | ||||
| 	margin-top: -50px; | ||||
| 	width: 100% !important; | ||||
| 	height: auto !important; | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .container { | ||||
| 	position: relative; | ||||
| } | ||||
| 
 | ||||
| .stock { | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .combo { | ||||
| 	position: absolute; | ||||
| 	z-index: 3; | ||||
| 	top: 50%; | ||||
| 	width: 100%; | ||||
| 	text-align: center; | ||||
| 	font-weight: bold; | ||||
| 	font-style: oblique; | ||||
| 	color: #fff; | ||||
| 	-webkit-text-stroke: 1px rgb(255, 145, 0); | ||||
| 	text-shadow: 0 0 6px #0005; | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .currentMono { | ||||
| 	position: absolute; | ||||
| 	margin-top: 80px; | ||||
| 	z-index: 2; | ||||
| 	filter: drop-shadow(0 6px 16px #0007); | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .dropper { | ||||
| 	position: absolute; | ||||
| 	top: 0; | ||||
| 	width: 70px; | ||||
| 	margin-top: -10px; | ||||
| 	margin-left: -30px; | ||||
| 	z-index: 2; | ||||
| 	filter: drop-shadow(0 6px 16px #0007); | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .currentMonoArrow { | ||||
| 	position: absolute; | ||||
| 	margin-top: 100px; | ||||
| 	z-index: 3; | ||||
| 	animation: currentMonoArrow 2s ease infinite; | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .dropGuide { | ||||
| 	position: absolute; | ||||
| 	top: 120px; | ||||
| 	z-index: 3; | ||||
| 	width: 3px; | ||||
| 	height: calc(100% - 120px); | ||||
| 	background: #f002; | ||||
| 	pointer-events: none; | ||||
| 	user-select: none; | ||||
| } | ||||
| 
 | ||||
| .gameOverLabel { | ||||
| 	position: absolute; | ||||
| 	z-index: 10; | ||||
| 	top: 50%; | ||||
| 	width: 100%; | ||||
| 	padding: 16px; | ||||
| 	box-sizing: border-box; | ||||
| 	background: #0007; | ||||
| 	color: #fff; | ||||
| 	text-align: center; | ||||
| 	font-weight: bold; | ||||
| } | ||||
| 
 | ||||
| .gameOver { | ||||
| 	.canvas { | ||||
| 		filter: grayscale(1); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| @keyframes currentMonoArrow { | ||||
| 	0% { transform: translateY(0); } | ||||
| 	25% { transform: translateY(-8px); } | ||||
| 	50% { transform: translateY(0); } | ||||
| 	75% { transform: translateY(-8px); } | ||||
| 	100% { transform: translateY(0); } | ||||
| } | ||||
| </style> | ||||
|  | @ -531,6 +531,10 @@ export const routes = [{ | |||
| 	path: '/clicker', | ||||
| 	component: page(() => import('./pages/clicker.vue')), | ||||
| 	loginRequired: true, | ||||
| }, { | ||||
| 	path: '/bubble-game', | ||||
| 	component: page(() => import('./pages/drop-and-fusion.vue')), | ||||
| 	loginRequired: true, | ||||
| }, { | ||||
| 	path: '/timeline', | ||||
| 	component: page(() => import('./pages/timeline.vue')), | ||||
|  |  | |||
|  | @ -154,7 +154,13 @@ export type OperationType = typeof operationTypes[number]; | |||
|  * @param soundStore サウンド設定 | ||||
|  * @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする | ||||
|  */ | ||||
| export async function loadAudio(soundStore: SoundStore, options?: { useCache?: boolean; }) { | ||||
| export async function loadAudio(soundStore: { | ||||
| 	type: Exclude<SoundType, '_driveFile_'>; | ||||
| } | { | ||||
| 	type: '_driveFile_'; | ||||
| 	fileId: string; | ||||
| 	fileUrl: string; | ||||
| }, options?: { useCache?: boolean; }) { | ||||
| 	if (_DEV_) console.log('loading audio. opts:', options); | ||||
| 	// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | ||||
| 	if (soundStore.type === null || (soundStore.type === '_driveFile_' && (!$i?.policies.canUseDriveFileInSoundSettings || !soundStore.fileUrl))) { | ||||
|  | @ -241,18 +247,31 @@ export async function playFile(soundStore: SoundStore) { | |||
| 	createSourceNode(buffer, soundStore.volume)?.start(); | ||||
| } | ||||
| 
 | ||||
| export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null { | ||||
| export async function playRaw(type: Exclude<SoundType, '_driveFile_'>, volume = 1, pan = 0, playbackRate = 1) { | ||||
| 	const buffer = await loadAudio({ type }); | ||||
| 	if (!buffer) return; | ||||
| 	createSourceNode(buffer, volume, pan, playbackRate)?.start(); | ||||
| } | ||||
| 
 | ||||
| export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1) : AudioBufferSourceNode | null { | ||||
| 	const masterVolume = defaultStore.state.sound_masterVolume; | ||||
| 	if (isMute() || masterVolume === 0 || volume === 0) { | ||||
| 		return null; | ||||
| 	} | ||||
| 
 | ||||
| 	const panNode = ctx.createStereoPanner(); | ||||
| 	panNode.pan.value = pan; | ||||
| 
 | ||||
| 	const gainNode = ctx.createGain(); | ||||
| 	gainNode.gain.value = masterVolume * volume; | ||||
| 
 | ||||
| 	const soundSource = ctx.createBufferSource(); | ||||
| 	soundSource.buffer = buffer; | ||||
| 	soundSource.connect(gainNode).connect(ctx.destination); | ||||
| 	soundSource.playbackRate.value = playbackRate; | ||||
| 	soundSource | ||||
| 		.connect(panNode) | ||||
| 		.connect(gainNode) | ||||
| 		.connect(ctx.destination); | ||||
| 
 | ||||
| 	return soundSource; | ||||
| } | ||||
|  |  | |||
|  | @ -27,6 +27,11 @@ function toolsMenuItems(): MenuItem[] { | |||
| 		to: '/clicker', | ||||
| 		text: '🍪👈', | ||||
| 		icon: 'ti ti-cookie', | ||||
| 	}, { | ||||
| 		type: 'link', | ||||
| 		to: '/bubble-game', | ||||
| 		text: i18n.ts.bubbleGame, | ||||
| 		icon: 'ti ti-apple', | ||||
| 	}, ($i && ($i.isAdmin || $i.policies.canManageCustomEmojis)) ? { | ||||
| 		type: 'link', | ||||
| 		to: '/custom-emojis-manager', | ||||
|  |  | |||