enhance(frontend): バブルゲームの諸々を修正・改良 (#12938)

* enhance(frontend): バブルゲームのテクスチャをゲーム開始時にキャッシュするように

* (fix) カーソルが枠線内を動くように

* (add) 最大コンボ数を表示するように

* (add) 実績を追加

* Update ja-JP.yml

* tweak

* tweak flavor

* perf tweak

* refactor

* perf tweak

* lint

---------

Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
This commit is contained in:
かっこかり 2024-01-08 11:02:05 +09:00 committed by GitHub
parent 831131864f
commit 6a02dfdd3b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 199 additions and 61 deletions

9
locales/index.d.ts vendored
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@ -1657,6 +1657,15 @@ export interface Locale {
"title": string; "title": string;
"description": string; "description": string;
}; };
"_bubbleGameExplodingHead": {
"title": string;
"description": string;
};
"_bubbleGameDoubleExplodingHead": {
"title": string;
"description": string;
"flavor": string;
};
}; };
}; };
"_role": { "_role": {

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@ -1568,6 +1568,13 @@ _achievements:
_tutorialCompleted: _tutorialCompleted:
title: "Misskey初心者講座 修了証" title: "Misskey初心者講座 修了証"
description: "チュートリアルを完了した" description: "チュートリアルを完了した"
_bubbleGameExplodingHead:
title: "🤯"
description: "バブルゲームで最も大きいモノを出した"
_bubbleGameDoubleExplodingHead:
title: "ダブル🤯"
description: "バブルゲームで最も大きいモを2つ同時に出した"
flavor: "これくらいの おべんとばこに 🤯 🤯 ちょっとつめて"
_role: _role:
new: "ロールの作成" new: "ロールの作成"

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@ -87,6 +87,8 @@ export const ACHIEVEMENT_TYPES = [
'brainDiver', 'brainDiver',
'smashTestNotificationButton', 'smashTestNotificationButton',
'tutorialCompleted', 'tutorialCompleted',
'bubbleGameExplodingHead',
'bubbleGameDoubleExplodingHead',
] as const; ] as const;
@Injectable() @Injectable()

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@ -20,7 +20,7 @@
worker-src 'self'; worker-src 'self';
script-src 'self' 'unsafe-eval' https://*.hcaptcha.com https://challenges.cloudflare.com; script-src 'self' 'unsafe-eval' https://*.hcaptcha.com https://challenges.cloudflare.com;
style-src 'self' 'unsafe-inline'; style-src 'self' 'unsafe-inline';
img-src 'self' data: www.google.com xn--931a.moe localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000; img-src 'self' data: blob: www.google.com xn--931a.moe localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000;
media-src 'self' localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000; media-src 'self' localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000;
connect-src 'self' localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000 https://newassets.hcaptcha.com;" connect-src 'self' localhost:3000 localhost:5173 127.0.0.1:5173 127.0.0.1:3000 https://newassets.hcaptcha.com;"
/> />

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@ -46,13 +46,13 @@ SPDX-License-Identifier: AGPL-3.0-only
:moveClass="$style.transition_stock_move" :moveClass="$style.transition_stock_move"
> >
<div v-for="x in stock" :key="x.id" style="display: inline-block;"> <div v-for="x in stock" :key="x.id" style="display: inline-block;">
<img :src="x.mono.img" style="width: 32px;"/> <img :src="game.getTextureImageUrl(x.mono)" style="width: 32px;"/>
</div> </div>
</TransitionGroup> </TransitionGroup>
</div> </div>
</div> </div>
</div> </div>
<div :class="$style.main"> <div :class="$style.main" @contextmenu.stop.prevent>
<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove"> <div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/> <img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/> <img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
@ -66,7 +66,7 @@ SPDX-License-Identifier: AGPL-3.0-only
> >
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div> <div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition> </Transition>
<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/> <img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>
<Transition <Transition
:enterActiveClass="$style.transition_picked_enterActive" :enterActiveClass="$style.transition_picked_enterActive"
:leaveActiveClass="$style.transition_picked_leaveActive" :leaveActiveClass="$style.transition_picked_leaveActive"
@ -75,16 +75,17 @@ SPDX-License-Identifier: AGPL-3.0-only
:moveClass="$style.transition_picked_move" :moveClass="$style.transition_picked_move"
mode="out-in" mode="out-in"
> >
<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.mono.img" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (mouseX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/> <img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ top: -(currentPick?.mono.size / 2) + 'px', left: (dropperX - (currentPick?.mono.size / 2)) + 'px', width: `${currentPick?.mono.size}px` }"/>
</Transition> </Transition>
<template v-if="dropReady"> <template v-if="dropReady && currentPick">
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick?.mono.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/> <img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow" :style="{ top: (currentPick.mono.size / 2) + 10 + 'px', left: (dropperX - 10) + 'px', width: `20px` }"/>
<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/> <div :class="$style.dropGuide" :style="{ left: (dropperX - 2) + 'px' }"/>
</template> </template>
<div v-if="gameOver" :class="$style.gameOverLabel"> <div v-if="gameOver" :class="$style.gameOverLabel">
<div class="_gaps_s"> <div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/> <img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/></div> <div>SCORE: <MkNumber :value="score"/></div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
<div class="_buttonsCenter"> <div class="_buttonsCenter">
<MkButton primary rounded @click="restart">Restart</MkButton> <MkButton primary rounded @click="restart">Restart</MkButton>
<MkButton primary rounded @click="share">Share</MkButton> <MkButton primary rounded @click="share">Share</MkButton>
@ -96,7 +97,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div style="display: flex;"> <div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;"> <div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner"> <div :class="$style.frameInner">
<div>SCORE: <b><MkNumber :value="score"/></b></div> <div>SCORE: <b><MkNumber :value="score"/></b> (MAX CHAIN: <b><MkNumber :value="maxCombo"/></b>)</div>
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div> <div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
</div> </div>
</div> </div>
@ -117,7 +118,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup> <script lang="ts" setup>
import * as Matter from 'matter-js'; import * as Matter from 'matter-js';
import { onMounted, ref, shallowRef } from 'vue'; import { onDeactivated, ref, shallowRef } from 'vue';
import { EventEmitter } from 'eventemitter3'; import { EventEmitter } from 'eventemitter3';
import * as Misskey from 'misskey-js'; import * as Misskey from 'misskey-js';
import { definePageMetadata } from '@/scripts/page-metadata.js'; import { definePageMetadata } from '@/scripts/page-metadata.js';
@ -127,6 +128,7 @@ import * as os from '@/os.js';
import MkNumber from '@/components/MkNumber.vue'; import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue'; import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue'; import MkButton from '@/components/MkButton.vue';
import { claimAchievement } from '@/scripts/achievements.js';
import { defaultStore } from '@/store.js'; import { defaultStore } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js'; import { misskeyApi } from '@/scripts/misskey-api.js';
import { i18n } from '@/i18n.js'; import { i18n } from '@/i18n.js';
@ -150,7 +152,7 @@ type Mono = {
const containerEl = shallowRef<HTMLElement>(); const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>(); const canvasEl = shallowRef<HTMLCanvasElement>();
const mouseX = ref(0); const dropperX = ref(0);
const NORMAL_BASE_SIZE = 30; const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{ const NORAML_MONOS: Mono[] = [{
@ -389,6 +391,7 @@ const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
const score = ref(0); const score = ref(0);
const combo = ref(0); const combo = ref(0);
const comboPrev = ref(0); const comboPrev = ref(0);
const maxCombo = ref(0);
const dropReady = ref(true); const dropReady = ref(true);
const gameMode = ref<'normal' | 'square'>('normal'); const gameMode = ref<'normal' | 'square'>('normal');
const gameOver = ref(false); const gameOver = ref(false);
@ -396,17 +399,19 @@ const gameStarted = ref(false);
const highScore = ref<number | null>(null); const highScore = ref<number | null>(null);
class Game extends EventEmitter<{ class Game extends EventEmitter<{
changeScore: (score: number) => void; changeScore: (newScore: number) => void;
changeCombo: (combo: number) => void; changeCombo: (newCombo: number) => void;
changeStock: (stock: { id: string; mono: Mono }[]) => void; changeStock: (newStock: { id: string; mono: Mono }[]) => void;
dropped: () => void; dropped: () => void;
fusioned: (x: number, y: number, score: number) => void; fusioned: (x: number, y: number, scoreDelta: number) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void; gameOver: () => void;
}> { }> {
private COMBO_INTERVAL = 1000; private COMBO_INTERVAL = 1000;
public readonly DROP_INTERVAL = 500; public readonly DROP_INTERVAL = 500;
private PLAYAREA_MARGIN = 25; public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4; private STOCK_MAX = 4;
private loaded = false;
private engine: Matter.Engine; private engine: Matter.Engine;
private render: Matter.Render; private render: Matter.Render;
private runner: Matter.Runner; private runner: Matter.Runner;
@ -414,6 +419,8 @@ class Game extends EventEmitter<{
private isGameOver = false; private isGameOver = false;
private monoDefinitions: Mono[] = []; private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
/** /**
* フィールドに出ていてかつ合体の対象となるアイテム * フィールドに出ていてかつ合体の対象となるアイテム
@ -587,6 +594,7 @@ class Game extends EventEmitter<{
const pan = ((newX / GAME_WIDTH) - 0.5) * 2; const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch); sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch);
this.emit('monoAdded', nextMono);
this.emit('fusioned', newX, newY, additionalScore); this.emit('fusioned', newX, newY, additionalScore);
} else { } else {
//const VELOCITY = 30; //const VELOCITY = 30;
@ -608,7 +616,40 @@ class Game extends EventEmitter<{
this.emit('gameOver'); this.emit('gameOver');
} }
/** テクスチャをすべてキャッシュする */
private async loadMonoTextures() {
async function loadSingleMonoTexture(mono: Mono, game: Game) {
// Matter-js
if (game.render.textures[mono.img]) return;
console.log('loading', mono.img);
let src = mono.img;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (game.monoTextureUrls[mono.img]) {
src = game.monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (game.monoTextures[mono.img]) {
src = URL.createObjectURL(game.monoTextures[mono.img]);
game.monoTextureUrls[mono.img] = src;
} else {
const res = await fetch(mono.img);
const blob = await res.blob();
game.monoTextures[mono.img] = blob;
src = URL.createObjectURL(blob);
game.monoTextureUrls[mono.img] = src;
}
const image = new Image();
image.src = src;
game.render.textures[mono.img] = image;
}
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
public start() { public start() {
if (!this.loaded) throw new Error('game is not loaded yet');
for (let i = 0; i < this.STOCK_MAX; i++) { for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({ this.stock.push({
id: Math.random().toString(), id: Math.random().toString(),
@ -665,6 +706,31 @@ class Game extends EventEmitter<{
}, 500); }, 500);
} }
public async load() {
await this.loadMonoTextures();
this.loaded = true;
}
public getTextureImageUrl(mono: Mono) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (this.monoTextureUrls[mono.img]) {
return this.monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (this.monoTextures[mono.img]) {
// Game使
const out = URL.createObjectURL(this.monoTextures[mono.img]);
this.monoTextureUrls[mono.img] = out;
return out;
} else {
return mono.img;
}
}
public getActiveMonos() {
return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined);
}
public drop(_x: number) { public drop(_x: number) {
if (this.isGameOver) return; if (this.isGameOver) return;
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) { if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
@ -684,6 +750,7 @@ class Game extends EventEmitter<{
this.latestDroppedBodyId = body.id; this.latestDroppedBodyId = body.id;
this.latestDroppedAt = Date.now(); this.latestDroppedAt = Date.now();
this.emit('dropped'); this.emit('dropped');
this.emit('monoAdded', st.mono);
const pan = ((x / GAME_WIDTH) - 0.5) * 2; const pan = ((x / GAME_WIDTH) - 0.5) * 2;
sound.playRaw('syuilo/poi2', 1, pan); sound.playRaw('syuilo/poi2', 1, pan);
} }
@ -698,29 +765,34 @@ class Game extends EventEmitter<{
} }
let game: Game; let game: Game;
let containerElRect: DOMRect | null = null;
function onClick(ev: MouseEvent) { function onClick(ev: MouseEvent) {
const rect = containerEl.value!.getBoundingClientRect(); if (!containerElRect) return;
const x = (ev.clientX - containerElRect.left) / viewScaleX;
const x = (ev.clientX - rect.left) / viewScaleX;
game.drop(x); game.drop(x);
} }
function onTouchend(ev: TouchEvent) { function onTouchend(ev: TouchEvent) {
const rect = containerEl.value!.getBoundingClientRect(); if (!containerElRect) return;
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScaleX;
const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
game.drop(x); game.drop(x);
} }
function onMousemove(ev: MouseEvent) { function onMousemove(ev: MouseEvent) {
mouseX.value = ev.clientX - containerEl.value!.getBoundingClientRect().left; if (!containerElRect) return;
const x = (ev.clientX - containerElRect.left);
moveDropper(containerElRect, x);
} }
function onTouchmove(ev: TouchEvent) { function onTouchmove(ev: TouchEvent) {
mouseX.value = ev.touches[0].clientX - containerEl.value!.getBoundingClientRect().left; if (!containerElRect) return;
const x = (ev.touches[0].clientX - containerElRect.left);
moveDropper(containerElRect, x);
}
function moveDropper(rect: DOMRect, x: number) {
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
} }
function restart() { function restart() {
@ -735,7 +807,7 @@ function restart() {
gameStarted.value = false; gameStarted.value = false;
} }
function attachGame() { function attachGameEvents() {
game.addListener('changeScore', value => { game.addListener('changeScore', value => {
score.value = value; score.value = value;
}); });
@ -746,6 +818,7 @@ function attachGame() {
} else { } else {
comboPrev.value = value; comboPrev.value = value;
} }
maxCombo.value = Math.max(maxCombo.value, value);
combo.value = value; combo.value = value;
}); });
@ -763,12 +836,26 @@ function attachGame() {
}, game.DROP_INTERVAL); }, game.DROP_INTERVAL);
}); });
game.addListener('fusioned', (x, y, score) => { game.addListener('fusioned', (x, y, scoreDelta) => {
if (!canvasEl.value) return;
const rect = canvasEl.value.getBoundingClientRect(); const rect = canvasEl.value.getBoundingClientRect();
const domX = rect.left + (x * viewScaleX); const domX = rect.left + (x * viewScaleX);
const domY = rect.top + (y * viewScaleY); const domY = rect.top + (y * viewScaleY);
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end'); os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: score }, {}, 'end'); os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
});
game.addListener('monoAdded', (mono) => {
//
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
const monos = game.getActiveMonos();
if (monos.filter(x => x.level === 10).length >= 2) {
claimAchievement('bubbleGameDoubleExplodingHead');
}
}
}); });
game.addListener('gameOver', () => { game.addListener('gameOver', () => {
@ -795,42 +882,61 @@ async function start() {
key: 'highScore:' + gameMode.value, key: 'highScore:' + gameMode.value,
}); });
} catch (err) { } catch (err) {
highScore.value = null;
} }
gameStarted.value = true;
game = new Game(gameMode.value === 'normal' ? { game = new Game(gameMode.value === 'normal' ? {
monoDefinitions: NORAML_MONOS, monoDefinitions: NORAML_MONOS,
} : { } : {
monoDefinitions: SQUARE_MONOS, monoDefinitions: SQUARE_MONOS,
}); });
attachGame(); attachGameEvents();
game.start(); os.promiseDialog(game.load(), () => {
game.start();
gameStarted.value = true;
});
} }
function getGameImageDriveFile() { function getGameImageDriveFile() {
return new Promise<Misskey.entities.DriveFile | null>(res => { return new Promise<Misskey.entities.DriveFile | null>(res => {
canvasEl.value?.toBlob(blob => { const dcanvas = document.createElement('canvas');
if (!blob) return res(null); dcanvas.width = GAME_WIDTH;
if ($i == null) return res(null); dcanvas.height = GAME_HEIGHT;
const formData = new FormData(); const ctx = dcanvas.getContext('2d');
formData.append('file', blob); if (!ctx || !canvasEl.value) return res(null);
formData.append('name', `bubble-game-${Date.now()}.png`); const dimage = new Image();
formData.append('isSensitive', 'false'); dimage.src = '/client-assets/drop-and-fusion/frame-light.svg';
formData.append('comment', 'null'); dimage.addEventListener('load', () => {
formData.append('i', $i.token); ctx.fillStyle = '#fff';
if (defaultStore.state.uploadFolder) { ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
formData.append('folderId', defaultStore.state.uploadFolder); ctx.drawImage(dimage, 0, 0, GAME_WIDTH, GAME_HEIGHT);
} ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
window.fetch(apiUrl + '/drive/files/create', { dcanvas.toBlob(blob => {
method: 'POST', if (!blob) return res(null);
body: formData, if ($i == null) return res(null);
}) const formData = new FormData();
.then(response => response.json()) formData.append('file', blob);
.then(f => { formData.append('name', `bubble-game-${Date.now()}.png`);
res(f); formData.append('isSensitive', 'false');
}); formData.append('comment', 'null');
}, 'image/png'); formData.append('i', $i.token);
if (defaultStore.state.uploadFolder) {
formData.append('folderId', defaultStore.state.uploadFolder);
}
window.fetch(apiUrl + '/drive/files/create', {
method: 'POST',
body: formData,
})
.then(response => response.json())
.then(f => {
res(f);
});
}, 'image/png');
dcanvas.remove();
});
}); });
} }
@ -842,7 +948,7 @@ async function share() {
os.post({ os.post({
initialText: `#BubbleGame initialText: `#BubbleGame
MODE: ${gameMode.value} MODE: ${gameMode.value}
SCORE: ${score.value}`, SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})})`,
initialFiles: [file], initialFiles: [file],
}); });
} }
@ -853,9 +959,11 @@ useInterval(() => {
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height; const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
viewScaleX = actualCanvasWidth / GAME_WIDTH; viewScaleX = actualCanvasWidth / GAME_WIDTH;
viewScaleY = actualCanvasHeight / GAME_HEIGHT; viewScaleY = actualCanvasHeight / GAME_HEIGHT;
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
}, 1000, { immediate: false, afterMounted: true }); }, 1000, { immediate: false, afterMounted: true });
onMounted(async () => { onDeactivated(() => {
game.dispose();
}); });
definePageMetadata({ definePageMetadata({

View File

@ -83,6 +83,8 @@ export const ACHIEVEMENT_TYPES = [
'brainDiver', 'brainDiver',
'smashTestNotificationButton', 'smashTestNotificationButton',
'tutorialCompleted', 'tutorialCompleted',
'bubbleGameExplodingHead',
'bubbleGameDoubleExplodingHead',
] as const; ] as const;
export const ACHIEVEMENT_BADGES = { export const ACHIEVEMENT_BADGES = {
@ -466,6 +468,16 @@ export const ACHIEVEMENT_BADGES = {
bg: 'linear-gradient(0deg, rgb(220 223 225), rgb(172 192 207))', bg: 'linear-gradient(0deg, rgb(220 223 225), rgb(172 192 207))',
frame: 'bronze', frame: 'bronze',
}, },
'bubbleGameExplodingHead': {
img: '/fluent-emoji/1f92f.png',
bg: 'linear-gradient(0deg, rgb(255 77 77), rgb(247 155 214))',
frame: 'bronze',
},
'bubbleGameDoubleExplodingHead': {
img: '/fluent-emoji/1f92f.png',
bg: 'linear-gradient(0deg, rgb(255 77 77), rgb(247 155 214))',
frame: 'silver',
},
/* @see <https://github.com/misskey-dev/misskey/pull/10365#discussion_r1155511107> /* @see <https://github.com/misskey-dev/misskey/pull/10365#discussion_r1155511107>
} as const satisfies Record<typeof ACHIEVEMENT_TYPES[number], { } as const satisfies Record<typeof ACHIEVEMENT_TYPES[number], {
img: string; img: string;

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@ -1,6 +1,6 @@
/* /*
* version: 2023.12.2 * version: 2023.12.2
* generatedAt: 2024-01-07T09:49:34.543Z * generatedAt: 2024-01-07T15:22:15.630Z
*/ */
import type { SwitchCaseResponseType } from '../api.js'; import type { SwitchCaseResponseType } from '../api.js';

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@ -1,6 +1,6 @@
/* /*
* version: 2023.12.2 * version: 2023.12.2
* generatedAt: 2024-01-07T09:49:34.533Z * generatedAt: 2024-01-07T15:22:15.626Z
*/ */
import type { import type {

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@ -1,6 +1,6 @@
/* /*
* version: 2023.12.2 * version: 2023.12.2
* generatedAt: 2024-01-07T09:49:34.526Z * generatedAt: 2024-01-07T15:22:15.624Z
*/ */
import { operations } from './types.js'; import { operations } from './types.js';

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@ -1,6 +1,6 @@
/* /*
* version: 2023.12.2 * version: 2023.12.2
* generatedAt: 2024-01-07T09:49:34.518Z * generatedAt: 2024-01-07T15:22:15.623Z
*/ */
import { components } from './types.js'; import { components } from './types.js';

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@ -3,7 +3,7 @@
/* /*
* version: 2023.12.2 * version: 2023.12.2
* generatedAt: 2024-01-07T09:49:34.268Z * generatedAt: 2024-01-07T15:22:15.494Z
*/ */
/** /**
@ -15891,7 +15891,7 @@ export type operations = {
content: { content: {
'application/json': { 'application/json': {
/** @enum {string} */ /** @enum {string} */
name: 'notes1' | 'notes10' | 'notes100' | 'notes500' | 'notes1000' | 'notes5000' | 'notes10000' | 'notes20000' | 'notes30000' | 'notes40000' | 'notes50000' | 'notes60000' | 'notes70000' | 'notes80000' | 'notes90000' | 'notes100000' | 'login3' | 'login7' | 'login15' | 'login30' | 'login60' | 'login100' | 'login200' | 'login300' | 'login400' | 'login500' | 'login600' | 'login700' | 'login800' | 'login900' | 'login1000' | 'passedSinceAccountCreated1' | 'passedSinceAccountCreated2' | 'passedSinceAccountCreated3' | 'loggedInOnBirthday' | 'loggedInOnNewYearsDay' | 'noteClipped1' | 'noteFavorited1' | 'myNoteFavorited1' | 'profileFilled' | 'markedAsCat' | 'following1' | 'following10' | 'following50' | 'following100' | 'following300' | 'followers1' | 'followers10' | 'followers50' | 'followers100' | 'followers300' | 'followers500' | 'followers1000' | 'collectAchievements30' | 'viewAchievements3min' | 'iLoveMisskey' | 'foundTreasure' | 'client30min' | 'client60min' | 'noteDeletedWithin1min' | 'postedAtLateNight' | 'postedAt0min0sec' | 'selfQuote' | 'htl20npm' | 'viewInstanceChart' | 'outputHelloWorldOnScratchpad' | 'open3windows' | 'driveFolderCircularReference' | 'reactWithoutRead' | 'clickedClickHere' | 'justPlainLucky' | 'setNameToSyuilo' | 'cookieClicked' | 'brainDiver' | 'smashTestNotificationButton' | 'tutorialCompleted'; name: 'notes1' | 'notes10' | 'notes100' | 'notes500' | 'notes1000' | 'notes5000' | 'notes10000' | 'notes20000' | 'notes30000' | 'notes40000' | 'notes50000' | 'notes60000' | 'notes70000' | 'notes80000' | 'notes90000' | 'notes100000' | 'login3' | 'login7' | 'login15' | 'login30' | 'login60' | 'login100' | 'login200' | 'login300' | 'login400' | 'login500' | 'login600' | 'login700' | 'login800' | 'login900' | 'login1000' | 'passedSinceAccountCreated1' | 'passedSinceAccountCreated2' | 'passedSinceAccountCreated3' | 'loggedInOnBirthday' | 'loggedInOnNewYearsDay' | 'noteClipped1' | 'noteFavorited1' | 'myNoteFavorited1' | 'profileFilled' | 'markedAsCat' | 'following1' | 'following10' | 'following50' | 'following100' | 'following300' | 'followers1' | 'followers10' | 'followers50' | 'followers100' | 'followers300' | 'followers500' | 'followers1000' | 'collectAchievements30' | 'viewAchievements3min' | 'iLoveMisskey' | 'foundTreasure' | 'client30min' | 'client60min' | 'noteDeletedWithin1min' | 'postedAtLateNight' | 'postedAt0min0sec' | 'selfQuote' | 'htl20npm' | 'viewInstanceChart' | 'outputHelloWorldOnScratchpad' | 'open3windows' | 'driveFolderCircularReference' | 'reactWithoutRead' | 'clickedClickHere' | 'justPlainLucky' | 'setNameToSyuilo' | 'cookieClicked' | 'brainDiver' | 'smashTestNotificationButton' | 'tutorialCompleted' | 'bubbleGameExplodingHead' | 'bubbleGameDoubleExplodingHead';
}; };
}; };
}; };