fix(frontend): omit console.log in production environment
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@ -344,7 +344,7 @@ export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, a
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unused.delete(textureKey);
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unused.delete(textureKey);
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if (this.paramTextures.has(textureKey)) continue;
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if (this.paramTextures.has(textureKey)) continue;
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console.log(`Baking texture of <${textureKey}>...`);
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if (_DEV_) console.log(`Baking texture of <${textureKey}>...`);
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const texture = v.type === 'text' ? await createTextureFromText(this.gl, v.text) : v.type === 'url' ? await createTextureFromUrl(this.gl, v.url) : null;
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const texture = v.type === 'text' ? await createTextureFromText(this.gl, v.text) : v.type === 'url' ? await createTextureFromUrl(this.gl, v.url) : null;
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if (texture == null) continue;
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if (texture == null) continue;
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@ -354,7 +354,7 @@ export class ImageEffector<IEX extends ReadonlyArray<ImageEffectorFx<any, any, a
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}
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}
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for (const k of unused) {
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for (const k of unused) {
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console.log(`Dispose unused texture <${k}>...`);
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if (_DEV_) console.log(`Dispose unused texture <${k}>...`);
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this.gl.deleteTexture(this.paramTextures.get(k)!.texture);
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this.gl.deleteTexture(this.paramTextures.get(k)!.texture);
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this.paramTextures.delete(k);
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this.paramTextures.delete(k);
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}
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}
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