diff --git a/packages/frontend/src/components/MkAnimBg.fragment.glsl b/packages/frontend/src/components/MkAnimBg.fragment.glsl new file mode 100644 index 0000000000..d40872bb7a --- /dev/null +++ b/packages/frontend/src/components/MkAnimBg.fragment.glsl @@ -0,0 +1,111 @@ +#version 300 es +precision mediump float; + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +vec3 mod289(vec3 x) { + return x - floor(x * (1.0 / 289.0)) * 289.0; +} + +vec2 mod289(vec2 x) { + return x - floor(x * (1.0 / 289.0)) * 289.0; +} + +vec3 permute(vec3 x) { + return mod289(((x*34.0)+1.0)*x); +} + +float snoise(vec2 v) { + const vec4 C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439); + + vec2 i = floor(v + dot(v, C.yy)); + vec2 x0 = v - i + dot(i, C.xx); + + vec2 i1; + i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0); + vec4 x12 = x0.xyxy + C.xxzz; + x12.xy -= i1; + + i = mod289(i); + vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0)); + + vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0); + m = m*m; + m = m*m; + + vec3 x = 2.0 * fract(p * C.www) - 1.0; + vec3 h = abs(x) - 0.5; + vec3 ox = floor(x + 0.5); + vec3 a0 = x - ox; + + m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h); + + vec3 g; + g.x = a0.x * x0.x + h.x * x0.y; + g.yz = a0.yz * x12.xz + h.yz * x12.yw; + return 130.0 * dot(m, g); +} + +in vec2 in_uv; +uniform float u_time; +uniform vec2 u_resolution; +uniform float u_spread; +uniform float u_speed; +uniform float u_warp; +uniform float u_focus; +uniform float u_itensity; +out vec4 out_color; + +float circle(in vec2 _pos, in vec2 _origin, in float _radius) { + float SPREAD = 0.7 * u_spread; + float SPEED = 0.00055 * u_speed; + float WARP = 1.5 * u_warp; + float FOCUS = 1.15 * u_focus; + + vec2 dist = _pos - _origin; + + float distortion = snoise(vec2( + _pos.x * 1.587 * WARP + u_time * SPEED * 0.5, + _pos.y * 1.192 * WARP + u_time * SPEED * 0.3 + )) * 0.5 + 0.5; + + float feather = 0.01 + SPREAD * pow(distortion, FOCUS); + + return 1.0 - smoothstep( + _radius - (_radius * feather), + _radius + (_radius * feather), + dot( dist, dist ) * 4.0 + ); +} + +void main() { + vec3 green = vec3(1.0) - vec3(153.0 / 255.0, 211.0 / 255.0, 221.0 / 255.0); + vec3 purple = vec3(1.0) - vec3(195.0 / 255.0, 165.0 / 255.0, 242.0 / 255.0); + vec3 orange = vec3(1.0) - vec3(255.0 / 255.0, 156.0 / 255.0, 136.0 / 255.0); + + float ratio = u_resolution.x / u_resolution.y; + + vec2 uv = vec2(in_uv.x, in_uv.y / ratio) * 0.5 + 0.5; + + vec3 color = vec3(0.0); + + float greenMix = snoise(in_uv * 1.31 + u_time * 0.8 * 0.00017) * 0.5 + 0.5; + float purpleMix = snoise(in_uv * 1.26 + u_time * 0.8 * -0.0001) * 0.5 + 0.5; + float orangeMix = snoise(in_uv * 1.34 + u_time * 0.8 * 0.00015) * 0.5 + 0.5; + + float alphaOne = 0.35 + 0.65 * pow(snoise(vec2(u_time * 0.00012, uv.x)) * 0.5 + 0.5, 1.2); + float alphaTwo = 0.35 + 0.65 * pow(snoise(vec2((u_time + 1561.0) * 0.00014, uv.x )) * 0.5 + 0.5, 1.2); + float alphaThree = 0.35 + 0.65 * pow(snoise(vec2((u_time + 3917.0) * 0.00013, uv.x )) * 0.5 + 0.5, 1.2); + + color += vec3(circle(uv, vec2(0.22 + sin(u_time * 0.000201) * 0.06, 0.80 + cos(u_time * 0.000151) * 0.06), 0.15)) * alphaOne * (purple * purpleMix + orange * orangeMix); + color += vec3(circle(uv, vec2(0.90 + cos(u_time * 0.000166) * 0.06, 0.42 + sin(u_time * 0.000138) * 0.06), 0.18)) * alphaTwo * (green * greenMix + purple * purpleMix); + color += vec3(circle(uv, vec2(0.19 + sin(u_time * 0.000112) * 0.06, 0.25 + sin(u_time * 0.000192) * 0.06), 0.09)) * alphaThree * (orange * orangeMix); + + color *= u_itensity + 1.0 * pow(snoise(vec2(in_uv.y + u_time * 0.00013, in_uv.x + u_time * -0.00009)) * 0.5 + 0.5, 2.0); + + vec3 inverted = vec3(1.0) - color; + out_color = vec4(color, max(max(color.x, color.y), color.z)); +} diff --git a/packages/frontend/src/components/MkAnimBg.vertex.glsl b/packages/frontend/src/components/MkAnimBg.vertex.glsl new file mode 100644 index 0000000000..56d6b017b1 --- /dev/null +++ b/packages/frontend/src/components/MkAnimBg.vertex.glsl @@ -0,0 +1,15 @@ +#version 300 es + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +in vec2 position; +uniform vec2 u_scale; +out vec2 in_uv; + +void main() { + gl_Position = vec4(position, 0.0, 1.0); + in_uv = position / u_scale; +} diff --git a/packages/frontend/src/components/MkAnimBg.vue b/packages/frontend/src/components/MkAnimBg.vue index 0e1018dcbf..bcdc604bb8 100644 --- a/packages/frontend/src/components/MkAnimBg.vue +++ b/packages/frontend/src/components/MkAnimBg.vue @@ -10,6 +10,8 @@ SPDX-License-Identifier: AGPL-3.0-only