enhance(reversi): some tweaks
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67f6157d42
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259992c65f
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@ -42,7 +42,7 @@ class ReversiGameChannel extends Channel {
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'cancel': this.cancelGame(); break;
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case 'putStone': this.putStone(body.pos, body.id); break;
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case 'checkState': this.checkState(body.crc32); break;
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case 'resync': this.resync(body.crc32); break;
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case 'claimTimeIsUp': this.claimTimeIsUp(); break;
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}
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}
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@ -76,12 +76,10 @@ class ReversiGameChannel extends Channel {
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}
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@bindThis
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private async checkState(crc32: string | number) {
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if (crc32 != null) return;
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private async resync(crc32: string | number) {
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const game = await this.reversiService.checkCrc(this.gameId!, crc32);
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if (game) {
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this.send('rescue', game);
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this.send('resynced', game);
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}
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}
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@ -163,7 +163,7 @@ const $i = signinRequired();
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const props = defineProps<{
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game: Misskey.entities.ReversiGameDetailed;
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connection: Misskey.ChannelConnection;
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connection?: Misskey.ChannelConnection | null;
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}>();
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const showBoardLabels = ref<boolean>(false);
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@ -240,10 +240,10 @@ watch(logPos, (v) => {
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if (game.value.isStarted && !game.value.isEnded) {
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useInterval(() => {
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if (game.value.isEnded) return;
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if (game.value.isEnded || props.connection == null) return;
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const crc32 = CRC32.str(JSON.stringify(game.value.logs)).toString();
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if (_DEV_) console.log('crc32', crc32);
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props.connection.send('checkState', {
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props.connection.send('resync', {
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crc32: crc32,
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});
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}, 10000, { immediate: false, afterMounted: true });
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@ -267,7 +267,7 @@ function putStone(pos) {
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});
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const id = Math.random().toString(36).slice(2);
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props.connection.send('putStone', {
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props.connection!.send('putStone', {
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pos: pos,
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id,
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});
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@ -283,7 +283,8 @@ const myTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
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const opTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
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const TIMER_INTERVAL_SEC = 3;
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useInterval(() => {
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if (!props.game.isEnded) {
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useInterval(() => {
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if (myTurnTimerRmain.value > 0) {
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myTurnTimerRmain.value = Math.max(0, myTurnTimerRmain.value - TIMER_INTERVAL_SEC);
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}
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@ -293,12 +294,13 @@ useInterval(() => {
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if (iAmPlayer.value) {
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if ((isMyTurn.value && myTurnTimerRmain.value === 0) || (!isMyTurn.value && opTurnTimerRmain.value === 0)) {
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props.connection.send('claimTimeIsUp', {});
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props.connection!.send('claimTimeIsUp', {});
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}
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}
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}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
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}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
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}
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function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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async function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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game.value.logs = Reversi.Serializer.serializeLogs([
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...Reversi.Serializer.deserializeLogs(game.value.logs),
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log,
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@ -309,17 +311,25 @@ function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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if (log.id == null || !appliedOps.includes(log.id)) {
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switch (log.operation) {
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case 'put': {
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sound.playUrl('/client-assets/reversi/put.mp3', {
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volume: 1,
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playbackRate: 1,
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});
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if (log.player !== engine.value.turn) { // = desyncが発生している
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const _game = await misskeyApi('reversi/show-game', {
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gameId: props.game.id,
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});
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restoreGame(_game);
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return;
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}
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engine.value.putStone(log.pos);
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triggerRef(engine);
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myTurnTimerRmain.value = game.value.timeLimitForEachTurn;
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opTurnTimerRmain.value = game.value.timeLimitForEachTurn;
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sound.playUrl('/client-assets/reversi/put.mp3', {
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volume: 1,
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playbackRate: 1,
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});
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checkEnd();
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break;
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}
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@ -366,9 +376,7 @@ function checkEnd() {
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}
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}
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function onStreamRescue(_game) {
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console.log('rescue');
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function restoreGame(_game) {
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game.value = deepClone(_game);
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engine.value = Reversi.Serializer.restoreGame({
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@ -384,6 +392,12 @@ function onStreamRescue(_game) {
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checkEnd();
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}
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function onStreamResynced(_game) {
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console.log('resynced');
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restoreGame(_game);
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}
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async function surrender() {
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const { canceled } = await os.confirm({
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type: 'warning',
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@ -434,27 +448,35 @@ function share() {
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}
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onMounted(() => {
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if (props.connection != null) {
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props.connection.on('log', onStreamLog);
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props.connection.on('rescue', onStreamRescue);
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props.connection.on('resynced', onStreamResynced);
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props.connection.on('ended', onStreamEnded);
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}
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});
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onActivated(() => {
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if (props.connection != null) {
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props.connection.on('log', onStreamLog);
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props.connection.on('rescue', onStreamRescue);
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props.connection.on('resynced', onStreamResynced);
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props.connection.on('ended', onStreamEnded);
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}
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});
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onDeactivated(() => {
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if (props.connection != null) {
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props.connection.off('log', onStreamLog);
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props.connection.off('rescue', onStreamRescue);
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props.connection.off('resynced', onStreamResynced);
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props.connection.off('ended', onStreamEnded);
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}
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});
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onUnmounted(() => {
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if (props.connection != null) {
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props.connection.off('log', onStreamLog);
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props.connection.off('rescue', onStreamRescue);
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props.connection.off('resynced', onStreamResynced);
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props.connection.off('ended', onStreamEnded);
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}
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});
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</script>
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@ -4,8 +4,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<div v-if="game == null || connection == null"><MkLoading/></div>
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<GameSetting v-else-if="!game.isStarted" :game="game" :connection="connection"/>
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<div v-if="game == null || (!game.isEnded && connection == null)"><MkLoading/></div>
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<GameSetting v-else-if="!game.isStarted" :game="game" :connection="connection!"/>
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<GameBoard v-else :game="game" :connection="connection"/>
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</template>
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@ -47,6 +47,7 @@ async function fetchGame() {
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if (connection.value) {
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connection.value.dispose();
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}
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if (!game.value.isEnded) {
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connection.value = useStream().useChannel('reversiGame', {
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gameId: game.value.id,
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});
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@ -64,6 +65,7 @@ async function fetchGame() {
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router.push('/reversi');
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}
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});
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}
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}
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onMounted(() => {
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