enhance(reversi): some tweaks

This commit is contained in:
syuilo 2024-01-22 12:03:32 +09:00
parent 67f6157d42
commit 259992c65f
3 changed files with 83 additions and 61 deletions

View File

@ -42,7 +42,7 @@ class ReversiGameChannel extends Channel {
case 'updateSettings': this.updateSettings(body.key, body.value); break;
case 'cancel': this.cancelGame(); break;
case 'putStone': this.putStone(body.pos, body.id); break;
case 'checkState': this.checkState(body.crc32); break;
case 'resync': this.resync(body.crc32); break;
case 'claimTimeIsUp': this.claimTimeIsUp(); break;
}
}
@ -76,12 +76,10 @@ class ReversiGameChannel extends Channel {
}
@bindThis
private async checkState(crc32: string | number) {
if (crc32 != null) return;
private async resync(crc32: string | number) {
const game = await this.reversiService.checkCrc(this.gameId!, crc32);
if (game) {
this.send('rescue', game);
this.send('resynced', game);
}
}

View File

@ -163,7 +163,7 @@ const $i = signinRequired();
const props = defineProps<{
game: Misskey.entities.ReversiGameDetailed;
connection: Misskey.ChannelConnection;
connection?: Misskey.ChannelConnection | null;
}>();
const showBoardLabels = ref<boolean>(false);
@ -240,10 +240,10 @@ watch(logPos, (v) => {
if (game.value.isStarted && !game.value.isEnded) {
useInterval(() => {
if (game.value.isEnded) return;
if (game.value.isEnded || props.connection == null) return;
const crc32 = CRC32.str(JSON.stringify(game.value.logs)).toString();
if (_DEV_) console.log('crc32', crc32);
props.connection.send('checkState', {
props.connection.send('resync', {
crc32: crc32,
});
}, 10000, { immediate: false, afterMounted: true });
@ -267,7 +267,7 @@ function putStone(pos) {
});
const id = Math.random().toString(36).slice(2);
props.connection.send('putStone', {
props.connection!.send('putStone', {
pos: pos,
id,
});
@ -283,6 +283,7 @@ const myTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
const opTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
const TIMER_INTERVAL_SEC = 3;
if (!props.game.isEnded) {
useInterval(() => {
if (myTurnTimerRmain.value > 0) {
myTurnTimerRmain.value = Math.max(0, myTurnTimerRmain.value - TIMER_INTERVAL_SEC);
@ -293,12 +294,13 @@ useInterval(() => {
if (iAmPlayer.value) {
if ((isMyTurn.value && myTurnTimerRmain.value === 0) || (!isMyTurn.value && opTurnTimerRmain.value === 0)) {
props.connection.send('claimTimeIsUp', {});
props.connection!.send('claimTimeIsUp', {});
}
}
}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
}
function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
async function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
game.value.logs = Reversi.Serializer.serializeLogs([
...Reversi.Serializer.deserializeLogs(game.value.logs),
log,
@ -309,17 +311,25 @@ function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
if (log.id == null || !appliedOps.includes(log.id)) {
switch (log.operation) {
case 'put': {
sound.playUrl('/client-assets/reversi/put.mp3', {
volume: 1,
playbackRate: 1,
});
if (log.player !== engine.value.turn) { // = desync
const _game = await misskeyApi('reversi/show-game', {
gameId: props.game.id,
});
restoreGame(_game);
return;
}
engine.value.putStone(log.pos);
triggerRef(engine);
myTurnTimerRmain.value = game.value.timeLimitForEachTurn;
opTurnTimerRmain.value = game.value.timeLimitForEachTurn;
sound.playUrl('/client-assets/reversi/put.mp3', {
volume: 1,
playbackRate: 1,
});
checkEnd();
break;
}
@ -366,9 +376,7 @@ function checkEnd() {
}
}
function onStreamRescue(_game) {
console.log('rescue');
function restoreGame(_game) {
game.value = deepClone(_game);
engine.value = Reversi.Serializer.restoreGame({
@ -384,6 +392,12 @@ function onStreamRescue(_game) {
checkEnd();
}
function onStreamResynced(_game) {
console.log('resynced');
restoreGame(_game);
}
async function surrender() {
const { canceled } = await os.confirm({
type: 'warning',
@ -434,27 +448,35 @@ function share() {
}
onMounted(() => {
if (props.connection != null) {
props.connection.on('log', onStreamLog);
props.connection.on('rescue', onStreamRescue);
props.connection.on('resynced', onStreamResynced);
props.connection.on('ended', onStreamEnded);
}
});
onActivated(() => {
if (props.connection != null) {
props.connection.on('log', onStreamLog);
props.connection.on('rescue', onStreamRescue);
props.connection.on('resynced', onStreamResynced);
props.connection.on('ended', onStreamEnded);
}
});
onDeactivated(() => {
if (props.connection != null) {
props.connection.off('log', onStreamLog);
props.connection.off('rescue', onStreamRescue);
props.connection.off('resynced', onStreamResynced);
props.connection.off('ended', onStreamEnded);
}
});
onUnmounted(() => {
if (props.connection != null) {
props.connection.off('log', onStreamLog);
props.connection.off('rescue', onStreamRescue);
props.connection.off('resynced', onStreamResynced);
props.connection.off('ended', onStreamEnded);
}
});
</script>

View File

@ -4,8 +4,8 @@ SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div v-if="game == null || connection == null"><MkLoading/></div>
<GameSetting v-else-if="!game.isStarted" :game="game" :connection="connection"/>
<div v-if="game == null || (!game.isEnded && connection == null)"><MkLoading/></div>
<GameSetting v-else-if="!game.isStarted" :game="game" :connection="connection!"/>
<GameBoard v-else :game="game" :connection="connection"/>
</template>
@ -47,6 +47,7 @@ async function fetchGame() {
if (connection.value) {
connection.value.dispose();
}
if (!game.value.isEnded) {
connection.value = useStream().useChannel('reversiGame', {
gameId: game.value.id,
});
@ -65,6 +66,7 @@ async function fetchGame() {
}
});
}
}
onMounted(() => {
fetchGame();