fix code quality issues
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@ -14,7 +14,6 @@ import FFmpeg from 'fluent-ffmpeg';
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import isSvg from 'is-svg';
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import probeImageSize from 'probe-image-size';
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import { type predictionType } from 'nsfwjs';
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import sharp from 'sharp';
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import { sharpBmp } from '@misskey-dev/sharp-read-bmp';
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import { encode } from 'blurhash';
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import { createTempDir } from '@/misc/create-temp.js';
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@ -408,25 +407,14 @@ export class FileInfoService {
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* Calculate average color of image
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*/
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@bindThis
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private getBlurhash(path: string, type: string): Promise<string> {
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return new Promise(async (resolve, reject) => {
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(await sharpBmp(path, type))
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private async getBlurhash(path: string, type: string): Promise<string> {
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const sharp = await sharpBmp(path, type);
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const { data, info } = await sharp
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.raw()
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.ensureAlpha()
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.resize(64, 64, { fit: 'inside' })
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.toBuffer((err, buffer, info) => {
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if (err) return reject(err);
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.toBuffer({ resolveWithObject: true });
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let hash;
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try {
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hash = encode(new Uint8ClampedArray(buffer), info.width, info.height, 5, 5);
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} catch (e) {
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return reject(e);
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}
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resolve(hash);
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});
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});
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return encode(new Uint8ClampedArray(data), info.width, info.height, 5, 5);
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}
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}
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@ -47,9 +47,7 @@ import { instance } from '@/instance.js';
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import { miLocalStorage } from '@/local-storage.js';
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import * as os from '@/os.js';
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const emit = defineEmits<{
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(ev: 'closed'): void;
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}>();
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const emit = defineEmits<(ev: 'closed') => void>();
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const zIndex = os.claimZIndex('low');
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@ -10,7 +10,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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import { computed, watch, onMounted, ref, shallowRef, onUnmounted } from 'vue';
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import { watch, onMounted, ref, shallowRef, onUnmounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import GameSetting from './game.setting.vue';
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import GameBoard from './game.board.vue';
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