Update physics.ts
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@ -67,6 +67,9 @@ export function physics(container: HTMLElement) {
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left + (objEl.offsetWidth / 2),
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top + (objEl.offsetHeight / 2),
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Math.max(objEl.offsetWidth, objEl.offsetHeight) / 2,
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{
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restitution: 0.5
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}
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);
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} else {
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const style = window.getComputedStyle(objEl);
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@ -77,6 +80,7 @@ export function physics(container: HTMLElement) {
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objEl.offsetHeight,
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{
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chamfer: { radius: parseInt(style.borderRadius, 10) },
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restitution: 0.5
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}
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);
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}
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@ -92,7 +96,7 @@ export function physics(container: HTMLElement) {
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const mouseConstraint = Matter.MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.05,
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stiffness: 0.1,
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render: {
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visible: false
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}
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