wip
This commit is contained in:
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14aedc17ae
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14d4ffaa36
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@ -58,6 +58,7 @@
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"rollup": "4.9.1",
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"sanitize-html": "2.11.0",
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"sass": "1.69.5",
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"seedrandom": "^3.0.5",
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"shiki": "0.14.7",
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"strict-event-emitter-types": "2.0.0",
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"textarea-caret": "3.1.0",
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@ -98,6 +98,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="restart">Restart</MkButton>
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<MkButton primary rounded @click="replay">Replay</MkButton>
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<MkButton primary rounded @click="share">Share</MkButton>
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</div>
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</div>
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@ -401,6 +402,7 @@ const GAME_HEIGHT = 600;
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let viewScale = 1;
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let game: DropAndFusionGame;
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let containerElRect: DOMRect | null = null;
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let seed: string;
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -418,18 +420,21 @@ const gameOver = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const replaying = ref(false);
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const mute = ref(false);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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function onClick(ev: MouseEvent) {
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if (!containerElRect) return;
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if (replaying.value) return;
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const x = (ev.clientX - containerElRect.left) / viewScale;
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game.drop(x);
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}
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function onTouchend(ev: TouchEvent) {
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if (!containerElRect) return;
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if (replaying.value) return;
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const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
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game.drop(x);
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}
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@ -467,6 +472,29 @@ function restart() {
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gameStarted.value = false;
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}
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function replay() {
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replaying.value = true;
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const logs = game.getLogs();
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game.dispose();
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game = new DropAndFusionGame({
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: mute.value ? 0 : sfxVolume.value,
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...(
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gameMode.value === 'normal' ? {
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monoDefinitions: NORAML_MONOS,
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} : {
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monoDefinitions: SQUARE_MONOS,
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}
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),
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});
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os.promiseDialog(game.load(), async () => {
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game.start(logs);
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});
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}
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function attachGameEvents() {
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game.addListener('changeScore', value => {
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score.value = value;
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@ -551,10 +579,13 @@ async function start() {
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highScore.value = null;
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}
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seed = Date.now().toString();
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game = new DropAndFusionGame({
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: mute.value ? 0 : sfxVolume.value,
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...(
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gameMode.value === 'normal' ? {
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@ -5,6 +5,7 @@
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import { EventEmitter } from 'eventemitter3';
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import * as Matter from 'matter-js';
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import seedrandom from 'seedrandom';
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import * as sound from '@/scripts/sound.js';
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export type Mono = {
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@ -20,6 +21,15 @@ export type Mono = {
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spriteScale: number;
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};
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type Log = {
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frame: number;
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operation: 'drop';
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x: number;
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} | {
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frame: number;
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operation: 'hold';
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};
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export class DropAndFusionGame extends EventEmitter<{
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changeScore: (newScore: number) => void;
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changeCombo: (newCombo: number) => void;
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@ -35,18 +45,21 @@ export class DropAndFusionGame extends EventEmitter<{
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public readonly DROP_INTERVAL = 500;
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public readonly PLAYAREA_MARGIN = 25;
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private STOCK_MAX = 4;
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private METTER_ENGINE_UPDATE_DELTA = 1000 / 60; // 60fps
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private loaded = false;
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private frame = 0;
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private engine: Matter.Engine;
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private render: Matter.Render;
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private runner: Matter.Runner;
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private matterEngineUpdateRaf: ReturnType<typeof requestAnimationFrame> | null = null;
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private overflowCollider: Matter.Body;
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private isGameOver = false;
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private gameWidth: number;
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private gameHeight: number;
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private monoDefinitions: Mono[] = [];
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private monoTextures: Record<string, Blob> = {};
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private monoTextureUrls: Record<string, string> = {};
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private rng: () => number;
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private logs: Log[] = [];
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private sfxVolume = 1;
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@ -87,13 +100,17 @@ export class DropAndFusionGame extends EventEmitter<{
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width: number;
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height: number;
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monoDefinitions: Mono[];
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seed: string;
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sfxVolume?: number;
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}) {
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super();
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this.tick = this.tick.bind(this);
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this.gameWidth = opts.width;
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this.gameHeight = opts.height;
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this.monoDefinitions = opts.monoDefinitions;
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this.rng = seedrandom(opts.seed);
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if (opts.sfxVolume) {
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this.sfxVolume = opts.sfxVolume;
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@ -129,9 +146,6 @@ export class DropAndFusionGame extends EventEmitter<{
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Matter.Render.run(this.render);
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this.runner = Matter.Runner.create();
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Matter.Runner.run(this.runner, this.engine);
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this.engine.world.bodies = [];
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//#region walls
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@ -244,7 +258,7 @@ export class DropAndFusionGame extends EventEmitter<{
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} else {
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//const VELOCITY = 30;
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//for (let i = 0; i < 10; i++) {
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// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
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// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
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// Matter.Composite.add(world, body);
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// bodies.push(body);
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//}
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@ -257,7 +271,8 @@ export class DropAndFusionGame extends EventEmitter<{
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private gameOver() {
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this.isGameOver = true;
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Matter.Runner.stop(this.runner);
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if (this.matterEngineUpdateRaf) window.cancelAnimationFrame(this.matterEngineUpdateRaf);
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this.matterEngineUpdateRaf = null;
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this.emit('gameOver');
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}
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@ -292,13 +307,13 @@ export class DropAndFusionGame extends EventEmitter<{
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return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
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}
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public start() {
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public start(logs?: Log[]) {
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if (!this.loaded) throw new Error('game is not loaded yet');
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for (let i = 0; i < this.STOCK_MAX; i++) {
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this.stock.push({
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id: Math.random().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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id: this.rng().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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}
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this.emit('changeStock', this.stock);
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this.combo = 0;
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}
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}, 500);
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if (logs) {
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let playingFrame = 0;
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const playTick = () => {
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playingFrame++;
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const log = logs.find(x => x.frame === playingFrame - 1);
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if (log) {
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switch (log.operation) {
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case 'drop': {
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this.drop(log.x);
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break;
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}
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case 'hold': {
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this.hold();
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break;
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}
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default:
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break;
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}
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}
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Matter.Engine.update(this.engine, this.METTER_ENGINE_UPDATE_DELTA);
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window.requestAnimationFrame(playTick);
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};
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playTick();
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} else {
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this.tick();
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}
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}
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public getLogs() {
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return this.logs;
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}
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private tick() {
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this.frame++;
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Matter.Engine.update(this.engine, this.METTER_ENGINE_UPDATE_DELTA);
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this.matterEngineUpdateRaf = window.requestAnimationFrame(this.tick);
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}
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public async load() {
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const head = this.stock.shift()!;
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this.stock.push({
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id: Math.random().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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id: this.rng().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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this.emit('changeStock', this.stock);
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const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
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const x = Math.round(Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x)));
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const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
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this.logs.push({
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frame: this.frame,
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operation: 'drop',
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x,
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});
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Matter.Composite.add(this.engine.world, body);
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this.activeBodyIds.push(body.id);
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this.latestDroppedBodyId = body.id;
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public hold() {
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if (this.isGameOver) return;
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this.logs.push({
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frame: this.frame,
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operation: 'hold',
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});
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if (this.holding) {
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const head = this.stock.shift()!;
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this.stock.unshift(this.holding);
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const head = this.stock.shift()!;
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this.holding = head;
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this.stock.push({
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id: Math.random().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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id: this.rng().toString(),
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mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
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});
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this.emit('changeHolding', this.holding);
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this.emit('changeStock', this.stock);
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@ -440,8 +506,9 @@ export class DropAndFusionGame extends EventEmitter<{
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public dispose() {
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if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
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if (this.matterEngineUpdateRaf) window.cancelAnimationFrame(this.matterEngineUpdateRaf);
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this.matterEngineUpdateRaf = null;
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Matter.Render.stop(this.render);
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Matter.Runner.stop(this.runner);
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Matter.World.clear(this.engine.world, false);
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Matter.Engine.clear(this.engine);
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}
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@ -787,6 +787,9 @@ importers:
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sass:
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specifier: 1.69.5
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version: 1.69.5
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seedrandom:
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specifier: ^3.0.5
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version: 3.0.5
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shiki:
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specifier: 0.14.7
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version: 0.14.7
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@ -7401,7 +7404,7 @@ packages:
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hasBin: true
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peerDependencies:
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'@swc/core': ^1.2.66
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chokidar: ^3.5.1
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chokidar: 3.5.3
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peerDependenciesMeta:
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chokidar:
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optional: true
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