Update MkPullToRefresh.vue

This commit is contained in:
syuilo 2023-10-23 20:28:08 +09:00
parent 28efb714e2
commit 1105741bd2
1 changed files with 12 additions and 12 deletions

View File

@ -25,14 +25,14 @@ import { onMounted, onUnmounted } from 'vue';
import { deviceKind } from '@/scripts/device-kind.js';
import { i18n } from '@/i18n.js';
const SCROLL_STOP = 10;
const MAX_PULL_DISTANCE = Infinity;
const FIRE_THRESHOLD = 200;
const RELEASE_TRANSITION_DURATION = 200;
let isPullStart = $ref(false);
let isPullEnd = $ref(false);
let isRefreshing = $ref(false);
const scrollStop = 10;
const maxFrameSize = Infinity;
const refreshFrameSize = 200;
const fixTimeMs = 200;
let currentHeight = $ref(0);
let supportPointerDesktop = false;
@ -85,13 +85,13 @@ function moveBySystem(to: number): Promise<void> {
const startTime = Date.now();
let intervalId = setInterval(() => {
const time = Date.now() - startTime;
if (time > fixTimeMs) {
if (time > RELEASE_TRANSITION_DURATION) {
currentHeight = to;
clearInterval(intervalId);
r();
return;
}
const nextHeight = startHeight - (overHeight / fixTimeMs) * time;
const nextHeight = startHeight - (overHeight / RELEASE_TRANSITION_DURATION) * time;
if (currentHeight < nextHeight) return;
currentHeight = nextHeight;
}, 1);
@ -99,8 +99,8 @@ function moveBySystem(to: number): Promise<void> {
}
async function fixOverContent() {
if (currentHeight > refreshFrameSize) {
await moveBySystem(refreshFrameSize);
if (currentHeight > FIRE_THRESHOLD) {
await moveBySystem(FIRE_THRESHOLD);
}
}
@ -129,7 +129,7 @@ function moving(event) {
if (!scrollEl) {
scrollEl = getScrollableParentElement(rootEl);
}
if ((scrollEl?.scrollTop ?? 0) > (supportPointerDesktop ? scrollStop : scrollStop + currentHeight)) {
if ((scrollEl?.scrollTop ?? 0) > (supportPointerDesktop ? SCROLL_STOP : SCROLL_STOP + currentHeight)) {
currentHeight = 0;
isPullEnd = false;
moveEnd();
@ -142,9 +142,9 @@ function moving(event) {
const moveScreenY = getScreenY(event);
const moveHeight = moveScreenY - startScreenY!;
currentHeight = Math.min(Math.max(moveHeight, 0), maxFrameSize);
currentHeight = Math.min(Math.max(moveHeight, 0), MAX_PULL_DISTANCE);
isPullEnd = currentHeight >= refreshFrameSize;
isPullEnd = currentHeight >= FIRE_THRESHOLD;
}
/**