wip
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@ -54,20 +54,16 @@ function leaveHover(): void {
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</script>
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<style lang="scss" module>
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.transition_toggle_enterActive,
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.transition_toggle_leaveActive {
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transition: opacity .5s;
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position: absolute;
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top: 0;
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left: 0;
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}
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.transition_toggle_enterFrom,
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.transition_toggle_leaveTo {
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opacity: 0;
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}
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//.transition_toggle_enterTo,
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//.transition_toggle_leaveFrom {
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// opacity: 1;
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//}
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</style>
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<style lang="scss" scoped>
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@ -1,17 +1,17 @@
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<template>
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<div :class="[$style.root, { [$style.cover]: cover }]" :title="title ?? ''">
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<canvas ref="canvas" :class="$style.canvas" :width="canvasWidth" :height="canvasHeight" :title="title ?? undefined"/>
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<Transition
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<TransitionGroup
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:duration="defaultStore.state.animation && props.transition?.duration || undefined"
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:enter-active-class="defaultStore.state.animation && props.transition?.enterActiveClass || undefined"
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:leave-active-class="defaultStore.state.animation && props.transition?.leaveActiveClass || undefined"
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:leave-active-class="defaultStore.state.animation && (props.transition?.leaveActiveClass ?? $style['transition_leaveActive']) || undefined"
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:enter-from-class="defaultStore.state.animation && props.transition?.enterFromClass || undefined"
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:leave-to-class="defaultStore.state.animation && props.transition?.leaveToClass || undefined"
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:enter-to-class="defaultStore.state.animation && props.transition?.enterToClass || undefined"
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:leave-from-class="defaultStore.state.animation && props.transition?.leaveFromClass || undefined"
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>
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<img v-show="loaded && !forceBlurhash" :height="height" :width="width" :class="$style.img" :src="src ?? undefined" :title="title ?? undefined" :alt="alt ?? undefined" loading="eager" @load="onLoad"/>
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</Transition>
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<canvas v-show="hide" key="canvas" ref="canvas" :class="$style.canvas" :width="canvasWidth" :height="canvasHeight" :title="title ?? undefined"/>
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<img v-show="!hide" key="img" :height="height" :width="width" :class="$style.img" :src="src ?? undefined" :title="title ?? undefined" :alt="alt ?? undefined" loading="eager" @load="onLoad"/>
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</TransitionGroup>
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</div>
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</template>
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@ -20,7 +20,7 @@ import { computed, onMounted, onUnmounted, shallowRef, useCssModule, watch } fro
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import { defaultStore } from '@/store';
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import DrawBlurhash from '@/workers/draw-blurhash?worker';
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let worker: Worker;
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const worker = new DrawBlurhash();
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const $style = useCssModule();
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@ -54,17 +54,10 @@ const props = withDefaults(defineProps<{
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});
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const canvas = shallowRef<HTMLCanvasElement>();
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const offscreen = computed(() => {
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if (!canvas.value) return;
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const _offscreen = canvas.value.transferControlToOffscreen();
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worker.postMessage({
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canvas: _offscreen,
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}, [_offscreen]);
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return _offscreen;
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});
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let loaded = $ref(false);
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let canvasWidth = $ref(props.width);
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let canvasHeight = $ref(props.height);
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const hide = computed(() => !loaded || props.forceBlurhash);
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function onLoad() {
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loaded = true;
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@ -84,7 +77,7 @@ watch([() => props.width, () => props.height], () => {
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});
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function draw() {
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if (props.hash == null || !offscreen.value) return;
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if (props.hash == null) return;
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worker.postMessage({
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hash: props.hash,
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width: canvasWidth,
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@ -92,22 +85,20 @@ function draw() {
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});
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}
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watch([() => props.hash, offscreen], () => {
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worker.addEventListener('message', event => {
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if (!canvas.value) return;
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const ctx = canvas.value.getContext('2d');
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if (!ctx) return;
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const bitmap = event.data as ImageBitmap;
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ctx.drawImage(bitmap, 0, 0, canvasWidth, canvasHeight);
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});
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watch(() => props.hash, () => {
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draw();
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});
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onMounted(() => {
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worker = new DrawBlurhash();
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if (props.forceBlurhash) {
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draw();
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} else {
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// 100ms後に画像の読み込みが完了していなければblurhashを描画する
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setTimeout(() => {
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if (!loaded) {
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draw();
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}
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}, 100);
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}
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});
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onUnmounted(() => {
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@ -116,6 +107,11 @@ onUnmounted(() => {
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</script>
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<style lang="scss" module>
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.transition_leaveActive {
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position: absolute;
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top: 0;
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left: 0;
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}
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.root {
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position: relative;
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width: 100%;
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@ -142,8 +138,5 @@ onUnmounted(() => {
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.img {
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object-fit: contain;
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position: absolute;
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top: 0;
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left: 0;
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}
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</style>
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@ -1,24 +1,18 @@
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import { decode } from 'blurhash';
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let canvas: OffscreenCanvas | null = null;
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onmessage = (event) => {
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if ('canvas' in event.data) {
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canvas = event.data.canvas;
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}
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if (!canvas) {
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console.error('Cannot draw blurhash without canvas', canvas, event.data);
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throw new Error('Cannot draw blurhash without canvas');
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}
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onmessage = async (event) => {
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if (!('hash' in event.data && typeof event.data.hash === 'string')) {
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return;
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}
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const width = event.data.width ?? 64;
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const height = event.data.height ?? 64;
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const canvas = new OffscreenCanvas(width, height);
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const ctx = canvas.getContext!('2d');
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if (!ctx) return;
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const imageData = ctx.createImageData(width, height);
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const pixels = decode(event.data.hash, width, height);
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imageData.data.set(pixels);
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ctx!.putImageData(imageData, 0, 0);
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ctx.putImageData(imageData, 0, 0);
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const bitmap = canvas.transferToImageBitmap();
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postMessage(bitmap, [bitmap]);
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};
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